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Shepherds of the Abyss Game Cover

About

Shepherds of the Abyss is an action-packed, multiplayer tower defense game - one inspired by some of the best tower defense mods for Warcraft 3 - with a heavy focus on mazing and strategy.

Shepherds of the Abyss screenshot
Shepherds of the Abyss screenshot
Shepherds of the Abyss screenshot
Shepherds of the Abyss screenshot
Shepherds of the Abyss screenshot
Shepherds of the Abyss screenshot
Shepherds of the Abyss screenshot

67%
Audience ScoreBased on 18 reviews
gameplay5 positive mentions
grinding3 negative mentions

  • The game features a unique twist on traditional tower defense mechanics, allowing players to control wave spawns and utilize heroes with special abilities.
  • The mazing system is highly praised, offering players the ability to create complex paths for enemies, enhancing strategic gameplay.
  • The game runs well on various systems, with good optimization and performance, making it accessible to a wider audience.
  • There is a significant lack of variety in towers and gameplay modes, leading to a repetitive experience.
  • The soul catching mechanic is frustrating and poorly implemented, often leaving players feeling unrewarded for their efforts.
  • The game feels incomplete, with many reviewers suggesting it should still be in beta due to its limited content and design flaws.
  • gameplay
    12 mentions Positive Neutral Negative

    Gameplay in "Shepherd of the Abyss" features a blend of traditional tower defense mechanics with innovative twists, such as the strategic use of a soul-catching mechanic and moving buffs for creatures. While some players find the soul-catching aspect frustrating and the overall gameplay somewhat lacking, others appreciate the depth and polish, highlighting the skill involved in utilizing the shepherd's abilities effectively. Overall, the game offers a mix of enjoyable mechanics and areas for improvement.

    • “Great polish and mechanics.”
    • “Shepherd of the Abyss takes well-known tower defense mechanics and provides a hefty twist.”
    • “These changes make for some fun gameplay and remove the wait to see your results on how well your towers tackled the wave, as there is some skill involved in making the best use of your shepherd's abilities.”
    • “The soul catching mechanic is very awful; you end up getting nothing for many waves because of its cooldown. It's just an awful way to implement this.”
    • “Frustrating soul catching mechanic.”
    • “The current gameplay is a bit lacking.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game is highly praised, with users reporting excellent performance even on older hardware, such as a 670 graphics card.

    • “Optimization and performance were stellar; it ran perfectly fine on my aging 670.”
    • “The game is incredibly well-optimized, allowing for smooth gameplay even on lower-end hardware.”
    • “I was impressed by how well the game runs; the optimization really enhances the overall experience.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are reminiscent of classic tower defense games like Warcraft 3, featuring upgraded visuals and a user-friendly interface that enhances navigation.

    • “This brings me back to WC3 tower defense, with upgraded graphics and an easy-to-navigate UI.”
  • story
    1 mentions Positive Neutral Negative

    The story aspect includes various play modes and tutorial missions aimed at preparing players for the multiplayer experience, ensuring they are well-equipped before diving into competitive gameplay.

  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often involving navigating through challenging environments filled with traps and obstacles. This design choice can lead to a prolonged and repetitive experience, detracting from overall enjoyment.

    • “The martial art of making your enemies walk the longest, most tedious path, through tight corridors of flame-spitting towers and axe-slinging statues.”
    • “Grinding feels like an endless loop of repetitive tasks that drain the fun out of the game.”
    • “The sheer amount of time required to level up makes the experience feel more like a chore than an adventure.”

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