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Share

Share Game Cover
47%Game Brain Score
emotional, humor
graphics, atmosphere
47% User Score Based on 88 reviews

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Share Game Cover

About

Share is a single player action game. It was developed by HFM Games and was released on May 3, 2016. It received neutral reviews from players.

"Share" is a survival horror game set in an isolated house on a hill. As an unnamed protagonist, players must survive while "sharing" their resources with mysterious entities who demand payment for shelter. Players will experience shifting realities and must maintain their sanity and physical health until dawn, with the goal of uncovering the true nature of the hill and its inhabitants.

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47%
Audience ScoreBased on 88 reviews
emotional3 positive mentions
story4 negative mentions

  • The game successfully creates a tense and foreboding atmosphere, immersing players in a world filled with psychological discomfort and isolation.
  • The sound design is a standout feature, utilizing ambient noises and silence effectively to enhance tension and keep players on edge.
  • For its low price, the game offers a unique indie horror experience that encourages players to think critically and explore their surroundings.
  • The game suffers from a lack of clear objectives and guidance, leaving players confused and often lost in the environment.
  • Many technical issues and bugs detract from the experience, including unresponsive controls and glitches that can hinder progress.
  • The graphics and overall presentation feel unpolished, with many elements appearing as asset flips, which undermines the game's horror elements.
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are generally considered unpolished and cheap-looking, which some players feel detracts from the experience, while others appreciate the raw aesthetic that enhances the unsettling atmosphere. The visuals, though lacking in detail and smoothness, effectively support the game's horror elements, creating a tense and foreboding environment. Overall, opinions are mixed, with some praising the charm of the artwork and others wishing for more refinement and polish.

    • “Instead of distracting with detail, the visuals support the emotional tone, ensuring that the environment feels hostile and unfamiliar rather than decorative or comforting.”
    • “I love the weird horror aesthetic going on here, and I think the game has a lot of charm.”
    • “The graphic quality of the game is quite good, and the lighting is okay.”
    • “The graphics are unpolished by modern standards, but this rawness contributes to the game’s unsettling mood.”
    • “The graphics are cheap-looking, and not very smooth.”
    • “You know, even though it is just an indie horror and it is about to bring you not the story or graphics, but I can barely understand why the developers didn’t just sit with this game for a little more and brought it here to the sheer public. That’s strange at least.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere in "Share" is characterized by a tense and unsettling ambiance that effectively conveys themes of isolation and psychological discomfort, enhancing the horror experience. While the game excels in creating a foreboding mood through its environmental details, some players find the atmosphere lacking in immersion and depth, with gameplay mechanics detracting from the overall experience. Overall, the game's strength lies in its atmospheric tension, though it may not resonate with everyone due to its mechanical shortcomings.

    • “Share is a stark and unsettling indie horror experience that leans heavily into atmosphere, isolation, and psychological discomfort rather than spectacle or polished excess.”
    • “The idea of 'sharing' is central to both the narrative and the atmosphere, suggesting that survival requires compromise, loss, and an uneasy coexistence with unseen forces.”
    • “Overall, Share is an atmospheric horror-survival game that succeeds more through mood and concept than mechanical depth or polish.”
    • “The issues in this game are that the atmosphere is far too thin.”
    • “There are details placed in the environment that will make you look twice, but the atmosphere is not immersive, the goals make little sense, and it is easy to find yourself wandering in circles, wondering if you missed the content that is supposed to make this game awesome.”
    • “Rather than relying on scripted scares, the game allows atmosphere to do most of the work.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is primarily first-person, combining exploration, light action, and survival elements, but suffers from a lack of polish and depth, reflecting its indie origins. Many players criticize the game for its poor mechanics, including disappearing inventory items and unresponsive trigger points, leading to frustration and a lack of clear objectives. Overall, the experience is marred by low-quality assets and a reliance on clichéd horror tropes, resulting in a gameplay experience that fails to engage or scare effectively.

    • “Gameplay unfolds from a first-person perspective and blends exploration, light action, and survival mechanics.”
    • “Mechanically, the game shows its indie roots.”
    • “Overall, the game is an atmospheric horror-survival experience that succeeds more through mood and concept than mechanical depth or polish.”
    • “Overall, this is an atmospheric horror-survival game that succeeds more through mood and concept than mechanical depth or polish.”
    • “This needs serious work on its basic mechanics and player guidance.”
    • “Gameplay is complete garbage. It starts off just fine, but then inventory objects disappear, trigger points fail to trigger so the game won't move ahead, the creatures are almost borderline creepy but they are animated badly, the models are poor, and as the game progresses they become almost laughable.”
  • story
    9 mentions Positive Neutral Negative

    The game's story is largely criticized for being vague and poorly developed, with many players finding it confusing and lacking coherence. While there are hints of a larger narrative, the execution leaves much to be desired, resulting in a disjointed experience that feels more like a series of tasks than a cohesive story. Overall, players express disappointment in the absence of a meaningful plot, making the gameplay feel tedious rather than engaging.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “You know, even though it is just an indie horror and it is about to bring you not the story or graphics, I can barely understand why the developers didn’t just sit with this game for a little more (developing it) and brought it here to the sheer public.. that’s strange at least.”
    • “There are hints of a larger story embedded in the setting, but much is left open to interpretation.”
    • “What it really done to me is to be explained as a strange and psychotropic mix of non-understandable story and endless switching of the lights.”
    • “The game has no story, and the game asks you to perform tasks with no reason why.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is characterized by its sparse use, often enhancing tension through silence, while the initial driving sequence features loud and unexpected Russian punk music that some players find jarring. While the soundtrack can create a unique atmosphere, opinions vary widely, with some players enjoying the cultural elements and others expressing dissatisfaction with the genre choice. Overall, the music serves as a notable but polarizing aspect of the gaming experience.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The game starts in a jeep with Russian music blasting; nothing else matters.”
    • “Music is used sparingly, allowing silence to become a tool for tension rather than relief.”
    • “In the beginning of the game, you have to drive a UAZ car in the forest with terrible controls, enjoy <10 fps on a 2012 year PC and listen to Russian punk style music (I'm Russian too, but I do not like the punk music instead of Fyodor Chistyakov's 'Nol').”
    • “-music- yeah.........right...........”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to create a tense and unsettling atmosphere through visuals that enhance the narrative rather than distract from it. Players report a profound emotional impact, with experiences that evoke strong feelings, such as sadness, particularly in moments involving loss or separation.

    • “Instead of distracting with detail, the visuals support the emotional tone, ensuring that the environment feels hostile and unfamiliar rather than decorative or comforting.”
    • “It offers a tense, unsettling journey that prioritizes emotional impact over accessibility.”
    • “Can't take cats with me; it made me cry.”
  • grinding
    3 mentions Positive Neutral Negative

    Players generally find the grinding aspect to be tedious and unenjoyable, often viewing it as a chore rather than an engaging part of the gameplay experience.

    • “It was just a tedious grind.”
    • “The grinding feels endless and monotonous.”
    • “I spent hours grinding for resources, but it never felt rewarding.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for being exploitative, with users labeling it as a cash grab and accusing the developers of plagiarism by failing to credit the original artists and developers of the game assets.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players towards microtransactions rather than providing a fair experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of this indie game is impressively high, with users noting that it performs exceptionally well even on maximum settings, comparable to high-performance games.

    • “The optimization in this game is outstanding; it runs smoothly even on lower-end hardware.”
    • “I've been impressed by how well the game performs, with minimal lag and quick load times.”
    • “I play high-performance games on max settings, but I've never experienced anything like this for an indie game.”
    • “The optimization is so poor that it makes the game nearly unplayable on my system.”
    • “Even on lower settings, the frame rate drops are unbearable and ruin the experience.”
  • humor
    2 mentions Positive Neutral Negative

    The game is praised for its humor, with players finding it genuinely funny, particularly in moments like the amusing encounter with a creature in a pond. Overall, it successfully elicits laughter and adds to the enjoyment of the gameplay.

    • “This game has a sense of humor, so thumbs up for that!”
    • “I was laughing my ass off when that creature in the pond was waiting for me to return to the shore.”
  • stability
    1 mentions Positive Neutral Negative

    The game is praised for its exceptional stability, being described as bug-free and providing a smooth experience with ample guidance and narration.

    • “It is extremely enjoyable, absolutely bug-free, and in many aspects provides a lot of guidance and narration.”
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Frequently Asked Questions

Share is a action game.

Share is available on PC, Mac OS, Windows and Linux.

Share was released on May 3, 2016.

Share was developed by HFM Games.

Share has received neutral reviews from players. Most players liked this game for its emotional but disliked it for its graphics.

Share is a single player game.

Similar games include Beside Myself, The Survey, Visage, Quadrant, The Dark Occult and others.