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"Share" is a survival horror game set in an isolated house on a hill. As an unnamed protagonist, players must survive while "sharing" their resources with mysterious entities who demand payment for shelter. Players will experience shifting realities and must maintain their sanity and physical health until dawn, with the goal of uncovering the true nature of the hill and its inhabitants.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

47%
Audience ScoreBased on 72 reviews
atmosphere3 positive mentions
music3 negative mentions
  • The game has a unique and quirky atmosphere that some players found enjoyable.
  • For its low price, some players felt it provided a decent amount of content and entertainment.
  • There are moments of humor and unexpected elements that can make the experience amusing.
  • Objectives and gameplay mechanics are poorly explained, leaving players confused and lost.
  • The game is riddled with bugs and technical issues that hinder the overall experience.
  • Graphics and animations are subpar, contributing to a lack of immersion and quality.
  • graphics11 mentions

    The graphics of the game have received mixed reviews, with some players finding them cheap-looking and lacking smoothness, while others appreciate the unique horror aesthetic and the artwork within the game. Although the overall graphic quality is deemed acceptable for an indie title, there are criticisms regarding the lack of polish and certain gameplay mechanics that hinder the experience. Overall, the visuals contribute to a tense atmosphere, but many feel the game could benefit from further development.

    • “I love the weird horror aesthetic going on here and I think the game has a lot of charm.”
    • “At least initially, the atmosphere is tense and foreboding, and the artwork decorating the abandoned house sets the scene and cranks up the tension.”
    • “The graphic quality of the game is quite good and the lighting is okay.”
    • “The graphics are cheap-looking and not very smooth.”
    • “Specifically, a lot of the little improvements I expect from an indie game with weak (retro?...ish) graphics weren't there.”
    • “You know, even though it is just an indie horror and it is about to bring you not the story or graphics, I can barely understand why the developers didn’t just sit with this game for a little more (developing it) and brought it here to the sheer public. That's strange at least.”
  • music7 mentions

    The music in the game features loud and unexpected Russian punk tracks, which some players find enjoyable while others do not appreciate the genre. The soundtrack sets a distinct atmosphere, particularly during the game's opening sequence, but its volume and style may not appeal to everyone. Overall, it evokes strong reactions, with some players finding it relaxing and others feeling it detracts from the experience.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music is good but it's loud and unexpected.”
    • “The game starts in a jeep with Russian music blasting; nothing else matters.”
    • “In the beginning of the game, you have to drive a UAZ car in the forest with terrible controls, enjoy <10 fps on a 2012 year PC and listen to Russian punk style music (I'm Russian too, but I do not like the punk music instead of Фёдор Чистяков's Ноль).”
    • “-music- yeah.........right...........”
  • story7 mentions

    The game's story is widely criticized for being incoherent and lacking depth, with players noting a confusing mix of elements that fail to create a meaningful narrative. Many reviewers express frustration over the absence of a clear storyline or motivation for tasks, leading to a gameplay experience that feels more like a chore than an engaging journey. Overall, the story is seen as a significant weakness, detracting from the potential enjoyment of the game.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “What it really did to me is to be explained as a strange and psychotropic mix of an incomprehensible story and endless switching of the lights.”
    • “You know, even though it is just an indie horror and it is not about the story or graphics, I can barely understand why the developers didn’t just sit with this game a little longer and develop it further before bringing it to the public. That's strange, at least.”
    • “What it really done to me is to be explained as a strange and psychotropic mix of non-understandable story and endless switching of the lights.”
    • “No adequate clues, no real storyline, no good textures at all.”
    • “The game has no story, and the game asks you to perform tasks with no reason why.”
  • atmosphere6 mentions

    The atmosphere is initially described as tense and foreboding, enhanced by the artwork in the environment, which sets a compelling scene. However, some players find the atmosphere lacking in immersion and depth, with gameplay issues detracting from the overall experience. While there are intriguing details that invite exploration, the lack of clear objectives can lead to confusion and a sense of aimlessness.

    • “At least initially, the atmosphere is tense and foreboding, and the artwork decorating the abandoned house sets the scene and cranks up the tension.”
    • “The atmosphere is immersive and captivating, drawing players into the eerie world.”
    • “The game creates a haunting atmosphere that keeps you on edge throughout your experience.”
    • “The issues in this game are that the atmosphere is far too thin.”
    • “There are details placed in the environment that will make you look twice...but the atmosphere is not immersive, the goals make little sense, and it is easy to find yourself wandering in circles, wondering if you missed the content that is supposed to make this game awesome.”
  • gameplay5 mentions

    The gameplay has been criticized for lacking fundamental mechanics and player guidance, leading to frustrating experiences such as disappearing inventory items and unresponsive trigger points. Additionally, the creature animations and models are poorly executed, contributing to a sense of incompleteness and confusion throughout the game. Overall, players find the gameplay to be severely lacking and in need of significant improvement.

    • “There is no instructions within the game as to what you are supposed to be doing, this becomes pretty obvious in my gameplay video.”
    • “Here is the first 45 minutes of gameplay condensed down to 10 if you want to take a look.”
    • “This needs serious work on its basic mechanics and player guidance.”
    • “Gameplay is complete garbage. It starts off just fine, but then inventory objects disappear, trigger points fail to trigger so the game won't move ahead. The creatures are almost borderline creepy, but they are animated poorly, the models are subpar, and as the game progresses, they become almost laughable.”
    • “There are no instructions within the game as to what you are supposed to be doing, which becomes pretty obvious in my gameplay video.”
  • humor2 mentions

    The game is praised for its humor, with players finding it genuinely funny, particularly in moments like the amusing encounter with a creature in a pond. Overall, it successfully elicits laughter and adds to the enjoyment of the gameplay.

    • “This game has a great sense of humor, so thumbs up for that!”
    • “I was laughing my ass off when that creature in the pond was waiting for me to return to the shore.”
  • grinding1 mentions

    Players generally find the grinding aspect to be tedious and unenjoyable, often feeling that it detracts from the overall gaming experience.

    • “It was just a tedious grind.”
    • “The grinding feels endless and repetitive.”
    • “I spent hours grinding for items, but it felt like I was getting nowhere.”
  • monetization1 mentions

    The monetization strategy has been criticized for being exploitative, with accusations of plagiarism and a lack of credit to original creators, leading to perceptions of the game as a cash grab.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players towards microtransactions rather than providing a fair gaming experience.”
  • emotional1 mentions

    Players express a strong emotional response to the game, highlighting feelings of sadness, particularly related to the inability to bring cats along on their journey, which has led to tears.

    • “I couldn't take my cats with me, and it made me cry.”
    • “The story touched my heart and left me in tears.”
    • “The emotional depth of the characters really resonated with me.”
  • optimization1 mentions

    The optimization of this indie game is impressively high, with users noting that it performs exceptionally well even on maximum settings, comparable to high-performance games.

    • “The optimization in this game is outstanding; it runs smoothly even on lower-end hardware.”
    • “I've been impressed by how well the game performs, with minimal lag and quick load times.”
    • “I play high-performance games on max settings, but I've never experienced anything like this for an indie game.”
    • “The optimization is so poor that it makes the game nearly unplayable on my system.”
    • “Even on lower settings, the frame rate drops are unbearable and ruin the experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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