ShaderTool
- October 10, 2014
- Stefan Kraus
ShaderTool is a game development tool that allows users to create shaders using a node-based system and a code editor that supports HLSL and GLSL. It offers real-time shader viewing, drag-and-drop resource import, and Oculus Rift DK 2 support. Additional features include syntax highlighting, template projects, and direct use in DirectX or OpenGL applications.
Reviews
- Great for beginners in shader writing with good examples and syntax debugging.
- The node-based UI design allows for easy manipulation and real-time feedback on shader effects.
- Outstanding support from developers who are responsive and actively fixing bugs.
- The tool is not well-maintained, with poor documentation and missing features like multi-project support.
- There are significant bugs and performance issues, making it frustrating to use at times.
- Lacks support for Texture3D inputs and OpenGL ES, limiting its usability for certain projects.
- optimization4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game offers effective shader optimization tools, but it lacks essential performance monitoring features, such as FPS logging, which limits users' ability to assess overall performance.
“Very handy in shader optimization.”
“- There are no performance tools; even FPS logging is missing.”
“- There are no performance tools; even FPS logging is missing.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The software currently has several bugs, but users appreciate the developers' responsiveness and commitment to addressing issues promptly.
“The software is still rather buggy, but the developers seem to care, and things are getting fixed quite fast.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users appreciate the grinding aspect for its efficiency in shader development, as it eliminates tedious tasks and streamlines the process.