- October 10, 2014
- Timo Armbruster
ShaderTool
74%Game Brain Score
optimization, stability
81% User Score 42 reviews
Platforms
PCWindows
About
ShaderTool is a game development tool that allows users to create shaders using a node-based system and a code editor that supports HLSL and GLSL. It offers real-time shader viewing, drag-and-drop resource import, and Oculus Rift DK 2 support. Additional features include syntax highlighting, template projects, and direct use in DirectX or OpenGL applications.











+6
Audience ScoreBased on 42 reviews
optimization2 negative mentions
- Great for beginners in shader writing with good examples and syntax debugging.
- The node-based UI design allows for easy manipulation and real-time feedback on shader effects.
- Outstanding support from developers who are responsive and actively fixing bugs.
- The tool is not well-maintained, with poor documentation and missing features like multi-project support.
- There are significant bugs and performance issues, making it frustrating to use at times.
- Lacks support for Texture3D inputs and OpenGL ES, limiting its usability for certain projects.
- optimization4 mentions Positive Neutral Negative
The game offers effective shader optimization tools, but it lacks essential performance monitoring features, such as FPS logging, which limits users' ability to assess overall performance.
“Very handy in shader optimization.”
“- There are no performance tools; even FPS logging is missing.”
“- There are no performance tools; even FPS logging is missing.”