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ShaderTool is a game development tool that allows users to create shaders using a node-based system and a code editor that supports HLSL and GLSL. It offers real-time shader viewing, drag-and-drop resource import, and Oculus Rift DK 2 support. Additional features include syntax highlighting, template projects, and direct use in DirectX or OpenGL applications.

Reviews

57%
Audience ScoreBased on 21 reviews
optimization2 negative mentions
  • Great for beginners in shader writing with good examples and syntax debugging.
  • The node-based UI design allows for easy manipulation and real-time previews of shaders.
  • Outstanding support from developers who are responsive and actively fixing bugs.
  • The tool lacks proper documentation and has several bugs that affect usability.
  • Limited functionality in the text editor, including missing features like 'find', adjustable fonts, and formatting options.
  • No support for multi-UVs and Texture3D inputs, which can be frustrating for users.
  • optimization2 mentions

    Users appreciate the shader optimization features but criticize the lack of performance tools, including the absence of FPS logging, which hinders overall optimization efforts.

    • “+ very handy in shader optimization”
    • “- There are no performance tools; even FPS logging is missing.”
    • “+ Very handy in shader optimization.”
  • stability1 mentions

    The game currently experiences several bugs, but the developers are responsive and actively working on fixes, indicating a commitment to improving stability.

    • “The software is still rather buggy, but the developers seem to care, and things are getting fixed quite fast.”
  • grinding1 mentions

    Users appreciate the grinding aspect for enhancing efficiency in shader development, as it eliminates tedious tasks and streamlines the process.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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