ShaderTool
- October 10, 2014
- Stefan Kraus
ShaderTool is a game development tool that allows users to create shaders using a node-based system and a code editor that supports HLSL and GLSL. It offers real-time shader viewing, drag-and-drop resource import, and Oculus Rift DK 2 support. Additional features include syntax highlighting, template projects, and direct use in DirectX or OpenGL applications.
Reviews
- Great for beginners in shader writing with good examples and syntax debugging.
- The node-based UI design allows for easy manipulation and real-time previews of shaders.
- Outstanding support from developers who are responsive and actively fixing bugs.
- The tool lacks proper documentation and has several bugs that affect usability.
- Limited functionality in the text editor, including missing features like 'find', adjustable fonts, and formatting options.
- No support for multi-UVs and Texture3D inputs, which can be frustrating for users.
- optimization2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Users appreciate the shader optimization features but criticize the lack of performance tools, including the absence of FPS logging, which hinders overall optimization efforts.
“+ very handy in shader optimization”
“- There are no performance tools; even FPS logging is missing.”
“+ Very handy in shader optimization.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game currently experiences several bugs, but the developers are responsive and actively working on fixes, indicating a commitment to improving stability.
“The software is still rather buggy, but the developers seem to care, and things are getting fixed quite fast.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users appreciate the grinding aspect for enhancing efficiency in shader development, as it eliminates tedious tasks and streamlines the process.