Sentinels Game Cover
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"Sentinels" is a unique tower defense game that also incorporates first-person shooter elements. Players can choose from various structures, weapons, and special abilities to defend against enemies, with the option to manually control structures or jump into the action and shoot down enemies themselves. The game offers three game modes, including Skyguard, Onslaught, and Sentinels, and features persistent upgrades and mods for a wide range of loadout options.

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 30 reviews
gameplay4 positive mentions
story3 negative mentions
  • The game offers a unique blend of tower defense and first-person shooter mechanics, making for an engaging and proactive gameplay experience.
  • The developers are responsive to player feedback and actively work on fixing bugs and improving the game, which is a refreshing change from many Early Access titles.
  • The graphics are impressive, and the game features a variety of tower types and RPG elements that add depth and customization to the gameplay.
  • The game has not been updated in years, leading to concerns about its development and whether it will ever reach its full potential.
  • Some gameplay mechanics, such as the augment system and tower variety, feel underdeveloped and could use more polish and balancing.
  • The user interface needs significant improvements to help players understand upgrades and compare weapons effectively, which can hinder the overall experience.
  • gameplay26 mentions

    The gameplay is generally well-received, featuring solid mechanics and a mix of tower defense and RPG elements that encourage active participation and strategic planning. Players appreciate the variety offered by unique map features and the ability to customize gameplay through upgrades, though many note that the user interface and clarity around mechanics need improvement for a better experience, especially for newcomers. Overall, while the gameplay is fun and engaging, it would benefit from additional polish and clearer guidance.

    • “The mechanics are there already.”
    • “This provides a lot of variety to gameplay along with goals to continue playing.”
    • “It is possible to play solely by building towers; however, the gameplay feels much more engaging jumping in and out of towers while toggling specialty towers to slow, deal AoE damage, or activate mines.”
    • “The current things that need improvement are mainly streamlining gameplay through UI improvements and clearer explanation of how the mods/upgrades work.”
    • “Alternative FPS/TP games such as Sanctum and the Orcs Must Die games provide a more active gameplay mode, which I prefer, although at times it could get frustrating when a wave starts on the opposite side of the map and you have to rush to get there to set up traps/towers, etc.”
    • “I'm overall pleased with the gameplay so far, but tightening up the UI and general readability will greatly improve the quality of life for new players to get up to speed due to the added complexity of the RPG elements.”
  • story6 mentions

    The story mode is highly recommended as it serves as an essential tutorial for understanding the game, with current story elements being of top quality. However, players note that additional story content is still needed to fully enrich the experience.

    • “A bunch of story-related content still needs to be added, but what is there is top-quality.”
    • “The story elements delve deeply into the world.”
    • “A bunch of story-related stuff still needs to be added, but what is there is top-quality.”
    • “Story elements that delve into the world are lacking.”
    • “I highly recommend playing story mode first, because you will need the tutorial; otherwise, there's no way you'll get it.”
  • graphics4 mentions

    The graphics have received high praise from users, with many describing them as amazing and great. Overall, the visual quality is a standout feature of the game.

    • “The graphics are amazing!”
    • “The graphics are great.”
  • monetization2 mentions

    The monetization strategy of many EA games is criticized as being overly focused on profit, often perceived as cash grabs, with minimal communication from developers beyond occasional updates and vague promises of future improvements.

    • “Many EA games seem like nothing but a cash grab, and you never hear from the devs beyond random update notes and vague teases of nebulous feature upgrades.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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