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Dungeon Warfare 2

Dungeon Warfare 2 Game Cover
92%Game Brain Score
gameplay, graphics
grinding, story
92% User Score Based on 544 reviews

Platforms

PCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
Dungeon Warfare 2 Game Cover

About

Dungeon Warfare 2 is a single player casual strategy game with a fantasy theme. It was developed by Valsar and was released on July 6, 2018. It received very positive reviews from players.

"Dungeon Warfare 2" is a challenging tower defense strategy game where you, as a dungeon lord, defend your dungeons with deadly traps and insidious contraptions. The game features physics-enabled mayhem, 33 unique traps, and over 30 enemies with special traits across 60 handcrafted levels and procedurally generated dungeons. Progress with experience, skill trees, equipment system, and difficulty mode runes, with boss battles, environmental hazards, and an endless mode.

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92%
Audience ScoreBased on 544 reviews
gameplay38 positive mentions
grinding46 negative mentions

  • Dungeon Warfare 2 expands on the original with more traps, skills, and a deeper progression system, making it a must-have for tower defense fans.
  • The game features a unique combination of physics-based mechanics and RPG elements, allowing for diverse strategies and playstyles.
  • The addition of runes and items adds layers of complexity and replayability, enhancing the overall gameplay experience.
  • The game can become grindy, requiring players to replay levels multiple times to progress, which may detract from the enjoyment.
  • Some players find the balance of difficulty uneven, with certain levels feeling overly challenging while others are too easy.
  • The inventory management and item system can be cumbersome, making it difficult to keep track of loot and upgrades.
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay in Dungeon Warfare II builds upon the solid foundation of its predecessor, introducing new mechanics, skill trees, and a variety of traps and enemies that enhance replayability and strategic depth. While some players appreciate the added complexity and customization options, others find the numerous mechanics overwhelming and feel that they detract from the core tower defense experience. Overall, the game offers engaging and challenging gameplay, though it may require repeated attempts to master certain levels due to its intricate mechanics and design.

    • “Great gameplay, unlimited replay value, deep leveling system, unlimited customization options with items and runes, awesome maps.”
    • “Dungeon Warfare 2 largely keeps the core gameplay of the first game and adds cool new stuff including new towers, new enemies, new maps, bosses, etc. However, it also adds new progression systems which enhance the experience.”
    • “A fun game with easy-to-understand mechanics yet lots of game depth and replayability.”
    • “The core gameplay that came from the first game is still good, but every system this game adds on top of that falls flat and becomes more of a chore the longer you play.”
    • “You will have to replay stages over and over again either because of the unfair mechanics involved, or to complete all points on the checklist.”
    • “Sadly, Dungeon Warfare II just takes the first version, throws in every single standard tower defense and grinding game mechanic that's ever been created, and hastily throws them together without much thought in how they play off one another.”
  • graphics
    55 mentions Positive Neutral Negative

    The graphics of the game are generally described as simple, retro, and pixelated, often compared unfavorably to more polished titles in the tower defense genre. While some players find the graphics charming and functional, many express a desire for improved visuals in future iterations, noting that the gameplay mechanics and depth compensate for the low-quality aesthetics. Overall, the consensus is that while the graphics may deter some players, the engaging gameplay makes it worth experiencing.

    • “Don't let the simple graphics fool you, this game has depth. The leveling up elements remind me of a top-down Orcs Must Die (without the playable character) and it's super fun, scratching the tower defense itch.”
    • “The graphics are retro but totally functional and keep the focus on the gameplay, where it should be.”
    • “Charming MSPaint-ish graphics that add a unique aesthetic to the game.”
    • “Graphics might be a bit zhit but that's the case with many games of its class.”
    • “Some will find the graphics to be too basic or ugly.”
    • “I almost couldn't buy it from the look of the graphics in the screenshots - it looks so horrible.”
  • grinding
    47 mentions Positive Neutral Negative

    The grinding aspect of the game is widely viewed as tedious and time-consuming, often detracting from the overall enjoyment. While some players appreciate the challenge and the potential for character progression through grinding, many find it repetitive and frustrating, especially as it becomes necessary to repeatedly play easier missions to level up. Overall, the grind can feel excessive and may overshadow the game's fun elements, leading to mixed feelings among players.

    • “You'll need a second life for grinding.”
    • “Fun for the first 8 hours but literally becomes impossible to defend after a certain point, unless you like grinding the same easy mission over and over again to slightly level up.”
    • “It was all just tedious, boring, and had so much bloat and distractions from what was actually fun about the game.”
    • “My problem with the game is where it replaces strategy with grinding.”
  • replayability
    35 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with users highlighting its deep leveling system, extensive customization options, and diverse maps that encourage repeated play. Many players appreciate the ability to grind for upgrades and the inclusion of randomized elements, which enhance the overall experience and keep gameplay fresh. Overall, the combination of solid mechanics, varied strategies, and community support contributes to its high replay value, making it a standout in the tower defense genre.

    • “Great gameplay, unlimited replay value, deep leveling system, unlimited customization options with items and runes, awesome maps.”
    • “The inherent replayability together with the huge amount of content and the reasonable price make this a very easy recommendation, especially if you are already a fan of the tower defense genre.”
    • “I was going to say that I don't think it has as much replay value as the first game, but then I realized my playtime on this has almost met that of the first one...”
    • “The addition in this game of randomized loot (and item tiers with: normal, magic, rare, unique items) that all can roll a range of affixes that can change how you play adds so much sorely needed replayability and depth that tower defense games typically lack.”
    • “There is just a ton of replayability due to the default map count, bonus randomized maps, workshop community support, trap variety, difficulty customization, available trap masteries, skill trees, ongoing dev updates, and original, 'sandboxy' gameplay.”
  • story
    33 mentions Positive Neutral Negative

    The game's story aspect is largely absent, with players noting that there is no real narrative to engage with, focusing instead on repetitive mission grinding and gameplay mechanics. While some enjoy the variety of challenges and strategies available, many express a desire for a more developed storyline to enhance the experience. Overall, the game prioritizes gameplay over storytelling, offering a straightforward tower defense experience without narrative depth.

    • “A story would be nice, even if it was not Hugo-winning writing.”
    • “No story.”
    • “Unlike some tower defense games, there is no attempt at a story here - just straight up enemy annihilating fun.”
    • “There are a couple of bosses but no real story, but lots of different toys to play with and different ways to complete the missions.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players enjoying the rock style and catchy tunes that enhance the fun atmosphere, while others find it repetitive or not to their taste, leading them to turn it off. Despite the varied opinions, many acknowledge the effort put into the overall aesthetic, including the music, contributing to a polished experience. Overall, while some players appreciate the nostalgic references and new tracks, others feel the music could be a downside.

    • “The rock music style really conveys how messy (and fun) this game can be.”
    • “The music draws from some of my favourite games, reminding me of Doom, Serious Sam, Battlefield 1942, and Lost Vikings.”
    • “A lot of time and effort was put into the aesthetic, music, and gameplay, and the overall result is a very polished and fun game.”
    • “The music is fine, but I ended up turning it off after a few hours like I do with almost all games.”
    • “Music is a miss for me, but you can turn that off.”
    • “Especially if you got fed up with the same music in the first part already, you will likely turn it off and listen to something else here.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for being a cash grab, as it offers minimal new content compared to its predecessor while being priced higher. However, players appreciate the absence of microtransactions and the presence of upgrade options that enhance replayability, despite the game's lack of effective promotion for these features.

    • “No microtransactions of any kind.”
    • “It's basically the same game as DW1 (same assets, same engine, no effort was put into that at all) but a few euros more expensive—a lazy cash grab in other terms.”
    • “Plus, no really new content at all was added => cash grab.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been criticized for being unpolished and plagued by bugs, leading to a frustrating experience for players.

    • “The game feels unpolished and is riddled with bugs.”
    • “Frequent crashes make it nearly unplayable.”
    • “I encountered numerous glitches that disrupted my experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The game enhances traditional tower defense mechanics by incorporating RPG elements such as skill trees, equipment, and loadout optimization, allowing for a more strategic and personalized gameplay experience.

    • “Skill trees, equipment, and forging, along with loadout optimization — this tower defense game adds a neat RPG layer to the traditional formula.”
    • “The optimization options available allow for a highly customizable experience, making each playthrough feel unique.”
    • “I love how the game encourages strategic thinking through its optimization mechanics, allowing players to tailor their approach to each challenge.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is masterfully crafted, providing a perfect balance of challenge and charm, contributing to a consistently high-quality experience.

    • “Just masterfully crafted to deliver a great balance of challenge, atmosphere, charm, and a consistently high-quality experience.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game shines through in the delightfully comedic scenarios where adventurers face their amusingly disastrous fates, evoking a sense of satisfaction and cleverness in players as they orchestrate these moments.

    • “Dungeon warfare is at its best when I am watching hundreds of pesky adventurers meet their well-deserved and frequently hilarious doom with a smile on my face and a sense of smug satisfaction because of how smart and creative I feel.”
  • emotional
    1 mentions Positive Neutral Negative

    Players report that the game elicits strong emotional responses through its strategic challenges, as levels require players to adapt their strategies and face the unpredictability of enemies breaking through defenses. This dynamic creates a mix of frustration and satisfaction, particularly for traditional tower defense fans who enjoy the thrill of building and defending intricate setups.

    • “Some levels force you to change your main strategy or trap, and some require trying numerous combinations to min-max. For traditional tower defense strategy fans, it rewards players for building great killboxes and allows you to create mazes for pathing. However, it also lets enemies break through at times, which always prompts an emotional response.”
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10h Median play time
10h Average play time
1-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Dungeon Warfare 2 is a casual strategy game with fantasy theme.

Dungeon Warfare 2 is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 10 hours playing Dungeon Warfare 2.

Dungeon Warfare 2 was released on July 6, 2018.

Dungeon Warfare 2 was developed by Valsar.

Dungeon Warfare 2 has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Dungeon Warfare 2 is a single player game.

Similar games include Dungeon Warfare, GemCraft - Chasing Shadows, Nordhold, Dungeon Warfare 3, Deathtrap and others.