Dungeon Warfare 2 Game Cover

"Dungeon Warfare 2" is a challenging tower defense strategy game where you, as a dungeon lord, defend your dungeons with deadly traps and insidious contraptions. The game features physics-enabled mayhem, 33 unique traps, and over 30 enemies with special traits across 60 handcrafted levels and procedurally generated dungeons. Progress with experience, skill trees, equipment system, and difficulty mode runes, with boss battles, environmental hazards, and an endless mode.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

92%
Audience ScoreBased on 483 reviews
gameplay33 positive mentions
grinding43 negative mentions
  • Dungeon Warfare 2 expands on the original with more traps, enemies, and gameplay mechanics, making it a must-have for tower defense fans.
  • The game features a deep customization system with skill trees, items, and runes that allow for varied strategies and replayability.
  • The physics-based mechanics and the ability to manipulate enemy paths add a unique layer of strategy that enhances the overall gameplay experience.
  • The game can become grindy, requiring players to replay levels multiple times to level up traps and skills, which may detract from the enjoyment.
  • Some players find the new mechanics, such as destructible walls and diggers, to be frustrating and disruptive to their strategies.
  • The inventory management system can be cumbersome, making it tedious to sort through numerous items and runes, which can detract from the gameplay experience.
  • gameplay96 mentions

    The gameplay of Dungeon Warfare 2 retains the solid mechanics of its predecessor while introducing new features such as skill trees, runes, and a variety of traps and enemies, enhancing replayability and challenge. Players appreciate the depth and complexity of the mechanics, although some find the added systems can feel overwhelming or disrupt the core experience. Overall, the game is praised for its engaging tower defense gameplay, despite its retro graphics and some minor issues with itemization and menu navigation.

    • “This is a fun little tower defense style game. I have put way too many hours into it; it is replayable and can take up a lot of your time once you get started. It is not modern graphics, but the mechanics are solid.”
    • “Dungeon Warfare 2 largely keeps the core gameplay of the first game and adds cool new stuff including new towers, new enemies, new maps, bosses, etc. However, it also adds new progression systems which is where a lot of my gripes lay.”
    • “The gameplay is fun, and you never find yourself in a dull state.”
    • “The core gameplay that came from the first game is still good, but every system this game adds on top of that falls flat and becomes more of a chore the longer you play.”
    • “Sadly, Dungeon Warfare II just takes the first version, throws in every single standard tower defense and grinding game mechanic that's ever been created, and hastily throws them together without much thought in how they play off one another.”
    • “You will have to replay stages over and over again either because of the unfair mechanics involved, or to complete all points on the checklist.”
  • graphics50 mentions

    The graphics of the game are generally described as simple, retro, and pixelated, often compared to low-fi or "MS Paint"-style visuals. While many players acknowledge that the graphics are not modern or polished, they appreciate how the charming aesthetic complements the solid gameplay mechanics and depth. Overall, despite the graphical shortcomings, the game is praised for its engaging mechanics and replayability, with some players expressing hope for improved visuals in future installments.

    • “Don't let the simple graphics fool you, this game has depth. The leveling up elements remind me of a top-down Orcs Must Die (without the playable character); it's super fun and scratches the tower defense itch.”
    • “The graphics are retro but totally functional and keep the focus on the gameplay, where it should be.”
    • “Charming 'MS Paint'-ish graphics that add a unique aesthetic to the game.”
    • “The graphics may put you off at first, but with everything that goes on, you'll be glad that they aren't high-end.”
    • “I almost couldn't buy it from the look of the graphics in the screenshots - it looks so horrible.”
    • “And the graphics are simply awful.”
  • grinding44 mentions

    The grinding aspect of the game is widely criticized for being tedious and repetitive, often detracting from the overall enjoyment. Many players feel that the grind becomes necessary to progress, especially in mid to late game, leading to a frustrating experience that overshadows the game's fun elements. While some appreciate the ability to grind for better gear and skills, the consensus is that it can feel excessive and unbalanced, turning strategic gameplay into a monotonous chore.

    • “You'll need a second life for grinding.”
    • “It was all just tedious, boring, and had so much bloat and distractions from what was actually fun about the game.”
    • “I've played dozens of tower defense games and I don't mind a challenge, but this one is just so tedious and grindy and unfair at times.”
    • “My problem with the game is where it replaces strategy with grinding.”
  • replayability30 mentions

    The game boasts exceptional replayability, with users highlighting its diverse levels, numerous upgrade options, and engaging mechanics that encourage repeated play. Many players appreciate the depth provided by skill trees, randomized loot, and challenge modifiers, which enhance the overall experience and keep gameplay fresh. Overall, it is highly recommended for fans of the tower defense genre due to its extensive content and replay value.

    • “A well-balanced tower defense game, with many levels and towers and different strategy possibilities ensuring strong replayability.”
    • “The inherent replayability, together with the huge amount of content and the reasonable price, make this a very easy recommendation, especially if you are already a fan of the tower defense genre.”
    • “The addition of randomized loot and item tiers that can roll a range of affixes adds so much sorely needed replayability and depth that tower defense games typically lack.”
    • “I was going to say that I don't think it has as much replay value as the first game, but then I realized my playtime on this has almost met that of the first one...”
    • “The addition in this game of randomized loot (and item tiers with: normal, magic, rare, unique items) that all can roll a range of affixes that can change how you play-- adds so much sorely needed replayability and depth that tower defense games typically lack.”
    • “It has a ton of replayability, path of exile type of map modifiers, gemcraft type of customization, and randomly generated dungeons later on which I haven't reached yet.”
  • story21 mentions

    The game lacks a cohesive story, focusing instead on mission-based gameplay with various challenges and mechanics. Players can enjoy retrying missions with different strategies, but the absence of a narrative element leaves some feeling that a story would enhance the experience. Overall, while the gameplay is engaging, it is primarily centered around grinding and completing missions rather than unfolding a narrative.

    • “A story would be nice, even if it was not Hugo-winning writing.”
    • “There are a couple of bosses but no real story, but lots of different toys to play with and different ways to complete the missions.”
    • “No story.”
    • “There are a couple of bosses but no real story, just lots of different toys to play with and different ways to complete the missions.”
    • “Unlike some tower defense games, there is no attempt at a story here - just straight up enemy annihilating fun.”
  • music14 mentions

    The music in the game receives mixed reviews, with some players enjoying the rock style that enhances the chaotic fun, while others find it repetitive or not to their taste, often opting to turn it off. Despite the varied opinions, many acknowledge the effort put into the overall aesthetic and some appreciate the nostalgic elements reminiscent of classic games. Overall, while the soundtrack has its fans, it may not appeal to everyone, leading to a common tendency to mute it during gameplay.

    • “The rock music style really conveys how messy (and fun) this game can be.”
    • “The music draws from some of my favourite games, reminding me of Doom, Serious Sam, Battlefield 1942, and Lost Vikings.”
    • “A lot of time and effort was put into the aesthetic, music, and gameplay, and the overall result is a very polished and fun game.”
    • “Music is a miss for me, but you can turn that off.”
    • “I was a little annoyed by the music and turned it off.”
    • “Especially if you got fed up with the same music in the first part already, you will likely turn it off and listen to something else here.”
  • monetization4 mentions

    The monetization aspect of the game is criticized for being a cash grab, as it offers no microtransactions and minimal new content compared to its predecessor, while charging a higher price. Despite the presence of upgrade options and trap unlocks that enhance replayability, the overall value is perceived as lacking due to the reuse of assets and engine.

    • “There are no microtransactions of any kind, which makes the experience feel fair and enjoyable.”
    • “I appreciate that the game doesn't include any pay-to-win mechanics.”
    • “The absence of microtransactions allows players to fully immerse themselves in the game without distractions.”
    • “It's basically the same game as DW1 (same assets, same engine, no effort was put into that at all) but a few euros more expensive—a lazy cash grab in other terms.”
    • “Plus, no really new content at all was added => cash grab.”
    • “Lots of upgrade possibilities and trap unlocks make for some good replayability that even the game itself is not very good at demonstrating or advertising.”
  • humor1 mentions

    The humor in the game is highlighted by the enjoyment players derive from witnessing the comical demise of adventurers, which evokes a sense of cleverness and satisfaction. This blend of creativity and amusement enhances the overall experience, making dungeon warfare entertaining and engaging.

    • “Dungeon warfare is at its best when I am watching hundreds of pesky adventurers meet their well-deserved and frequently hilarious doom with a smile on my face and a sense of smug satisfaction because of how smart and creative I feel.”
  • stability1 mentions

    The game has been criticized for its lack of polish and presence of numerous bugs, indicating significant stability issues.

    • “The game feels unpolished and is riddled with bugs.”
    • “Frequent crashes make it nearly unplayable.”
    • “I encountered numerous glitches that disrupted my experience.”
  • emotional1 mentions

    Players report that the game elicits strong emotional responses through its strategic challenges, as they must adapt their tactics and face the frustration of enemies breaking through their carefully constructed defenses. This dynamic creates a blend of satisfaction and tension, particularly for fans of traditional tower defense strategies.

    • “Some levels force you to change your main strategy or trap, and some require trying numerous combinations to min-max. For traditional tower defense strategy fans, it rewards players for building great killboxes and allows you to create mazes for pathing. However, it also allows the enemies to break these at times, which always prompts an emotional response.”
  • optimization1 mentions

    The game enhances traditional tower defense mechanics by incorporating RPG elements such as skill trees, equipment, and loadout optimization, allowing for a more strategic and personalized gameplay experience.

    • “Skill trees, equipment, and forging, along with loadout optimization — this tower defense game adds a neat RPG layer to the traditional formula.”
    • “The optimization options in this game allow for a highly personalized experience, making each playthrough feel unique.”
    • “I love how the game encourages players to experiment with different builds and strategies, enhancing the overall optimization experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
1-20hSpent by most gamers
*Based on 3 analyzed playthroughs

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