"Sentimental K is a 3D rogue-like action game, offering dynamic and intuitive gameplay with a variety of weapons, skills, and artifacts. Dungeon layouts change randomly, and players must eliminate enemies and advance towards their destination. If the player dies, they must restart from the beginning, providing a challenging and replayable experience."
The game features a variety of weapons and skills, allowing for interesting combinations and playstyles.
Combat is satisfying and fluid, with impactful hits and a good balance of challenge.
The game has a charming visual style and offers high replayability due to its roguelike mechanics.
The game suffers from repetitive environments and enemy designs, leading to a lack of variety in gameplay.
Combat can feel janky at times, with issues like attacks missing despite being aimed correctly and some enemies having unfair attack patterns.
The game is currently in early access and has several bugs and balancing issues that need to be addressed.
gameplay
64 mentions Positive Neutral Negative
53%
42%
5%
The gameplay of the game is a dynamic blend of roguelike mechanics and bullet-hell action, offering a fun and engaging loop that rewards skill and quick reflexes. While the initial experience is enjoyable, some players find later stages frustrating due to challenging mechanics and clunky controls, particularly with the dash feature. Overall, the game is praised for its distinct boss battles, satisfying visuals, and a soundtrack that enhances the experience, making it a promising title for fans of the genre.
“The gameplay loop is fun and you always end up with a workable build.”
“The end game difficulty mechanic is fantastic and offers good replayability.”
“It's simple and minimalistic yet fun, with the same gameplay loop as The Binding of Isaac and a bit of Slay the Spire; the action is crisp, fun, and allows skill expression.”
“Throughout my fights, I noticed that the dash mechanic can get you anywhere on the map in one blink, which led to me most of the time missing my attacks because instead of being in front of the enemy, I was on the other side of the map.”
“I get making light/darkness a mechanic, but this gets to be a royal pain and I find myself just swinging blindly while hoping the area of effects get them.”
“It would be way better if the greatsword 'dash' went in the direction of the mouse instead of the direction the character is facing; it makes the gameplay a bit clunky.”
graphics
26 mentions Positive Neutral Negative
23%
62%
15%
The graphics of the game have received mixed reviews, with some players appreciating the stylized visuals and character design, particularly in the context of an indie title, while others criticize the simplistic and dull appearance. Despite the lack of extensive graphics settings, many find the in-game effects and animations to be quite impressive, enhancing the overall experience. Overall, the graphics may not appeal to everyone, but they complement the game's kinetic gameplay and thematic elements effectively.
“The graphics and visuals are stunning for this kind of indie game, and the character design is also very well accomplished.”
“I really love the game; the graphics and animations are quite good, and the skill effects are neat. I recommend this game for people who love hack and slash games.”
“[i]Sentimental K[/i] is an enjoyable action roguelike with nice visuals and smooth gameplay.”
“The game suffers a lot from its poor visuals; the first thing I noticed when I started playing is how dull the game felt.”
“There are almost no graphics settings.”
“The graphics look very simplistic in the preview images, but in-game, the effect is actually quite nice.”
replayability
22 mentions Positive Neutral Negative
45%
41%
14%
Overall, the game offers a mixed but generally positive outlook on replayability. Many players appreciate the end game difficulty mechanics and the variety of skills and items, which contribute to high replay value, especially for those who enjoy challenges. However, some users feel that the current replay value could be improved with future updates, indicating potential for growth in this area.
“The end game difficulty mechanic is fantastic and offers good replayability.”
“It's a game that understands what it is and has jam-packed tons of replayability and scalability into its kinetic experience.”
“Completing the levels doesn't take long - around 30-40 minutes total for me - but there's plenty of replay value due to the large variety of skills and items.”
“The replay value isn't quite there.”
“But it's a fun game; I was pretty satisfied with what I paid for. I just hope that when they add things in future updates, it drastically increases the replay value.”
“This is where you can feel that it has extraordinary potential for 'rewarding replayability', but a suffocating amount of options at any given time.”
music
8 mentions Positive Neutral Negative
75%
12%
13%
The music in the game is praised for its amazing soundtrack that enhances the gameplay experience, setting a fitting mood for the game's dark and melancholic world. However, some reviews note that the music is limited to a single ambient track per act, suggesting a need for more variety and polish in the sound department. Overall, while the music contributes positively to the atmosphere, it could benefit from greater diversity.
“The soundtrack is definitely amazing, and the general gameplay is really good.”
“...the core kinetic gameplay & stylised graphics, all whilst setting the mood with fantastic musical scores that undertone the bleak, melancholic world of pitch-black, angsty, possibly artificially-induced darkness.”
“Sound effects in [i]sentimental k[/i] are very crisp and satisfying, though music is limited to a single ambient track for each of the three acts.”
“Fun to play and it's worth its price, but it needs some serious polish in the sound effects and music department.”
story
8 mentions Positive Neutral Negative
25%
75%
The game lacks a traditional story or progression system, focusing instead on delivering enjoyable gameplay. Players seem to appreciate the absence of a narrative, suggesting that the primary appeal lies in the fun mechanics rather than a storyline.
“There's no story or progression system, just fun gameplay.”
“No story.”
“No story (but then again did you really come here for that lol).”
optimization
6 mentions Positive Neutral Negative
33%
34%
33%
Overall, the game's optimization is mixed; while some players report smooth performance and short loading times without crashes, others feel that significant improvements are still needed.
“It also runs smoothly, hasn't crashed on me once, and the loading times are beautifully short.”
“The game needs a lot of optimization.”
“The game needs a lot of optimization.”
grinding
4 mentions Positive Neutral Negative
50%
50%
Players express frustration with grinding mechanics in games, particularly when cooldowns force them to pause progress, leading to a tedious experience. Many feel that this design choice disrupts the flow of gameplay and can detract from overall enjoyment.
“I have seen too many games that make you wait for your cooldowns no matter what, grinding gameplay to a halt.”
“You'll need a second life for grinding.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is generally well-received, with players finding it amusing; however, some feel that the comedic elements are overly simplistic and lack depth.
“Funny but so easy”
stability
2 mentions Positive Neutral Negative
100%
The stability of the game is a concern for many users, with expectations of bugs and issues typical for early access titles. Players are cautious, ready to seek refunds if the experience does not improve.
“I thought, 'Okay, it's an early access game, it'll be buggy and messy, so let's keep the refund button close.'”
“I thought, 'Okay, it's an early access game, it'll be buggy and messy, so let's keep the refund button close.'”
character development
2 mentions Positive Neutral Negative
100%
The reviews highlight that while the graphics and visuals, including character design, are impressive for an indie game, they do not specifically address character development. This suggests that the focus may be more on aesthetics rather than the depth or growth of the characters themselves.