Senna and the Forest Game Cover

"Senna and the Forest" is a puzzle-based game that focuses on logic and deduction, where players uncover the identities and stories of trees in a diseased forest by talking to them and piecing together clues. The game features an intriguing plot of a once rich and dense forest now on the brink of destruction. As players progress, they will encounter a mysterious temple and must decipher runes in the right order, while being wary of the hints given by the trees as some are known to lie.

  • Mac OS
  • PC
  • Windows

Reviews

73%
Audience ScoreBased on 24 reviews
graphics3 positive mentions
story3 negative mentions
  • Charming and cute visuals with a relaxing pace, making it enjoyable for players of all ages.
  • Moderate difficulty puzzles that encourage note-taking and logical thinking, providing a rewarding experience.
  • Free to play, offering a unique and different puzzle experience compared to other games.
  • Controls can be clunky at times, which may disrupt the gameplay experience.
  • Some puzzles require guessing due to insufficient hints, which can be frustrating for players.
  • The game is quite short, with a full run-through lasting around 15 minutes, leaving some players wanting more content.
  • story8 mentions

    The story in Senna is described as minimal and lacking depth, with an abrupt ending that leaves players wanting more. While the character development of the trees adds some intrigue, the overall narrative feels underdeveloped compared to similar games like Return of the Obra Dinn. Despite its shortcomings, there is a sense of anticipation for future developments in the story.

    • “The character development of the trees makes it interesting, and the story adds a feeling of reward.”
    • “I'm excited to see where the story goes next.”
    • “It's essentially a very limited form of the guess mechanic in Return of the Obra Dinn, though Senna obviously doesn't have the story, atmosphere, or polish of that game.”
    • “There's only a skeleton of a story, but it has no real payoff; the ending to the final chapter 4 is very abrupt, with no epilogue.”
    • “The story feels underdeveloped and lacks the depth needed to engage players fully.”
  • gameplay6 mentions

    The gameplay is characterized by somewhat clunky controls that do not majorly hinder the experience, though it offers a limited version of the guessing mechanic found in "Return of the Obra Dinn." While the game is charming, it is notably brief, with a full playthrough lasting around 15 minutes, and lacks the depth and polish of its more acclaimed counterpart.

    • “It's essentially a very limited form of the guess mechanic in Return of the Obra Dinn, though Senna obviously doesn't have the story, atmosphere, or polish of that game.”
    • “It is a charming little game; however, my gameplay for a full run-through consisted of approximately 15 minutes.”
    • “The controls can be a bit clunky from time to time, but not enough to significantly disrupt the gameplay.”
  • graphics4 mentions

    The graphics are characterized by simple yet pleasing artwork that complements the game's relaxing pace and enhances the overall puzzle experience. The welcoming visuals contribute to an enjoyable atmosphere, making the game visually appealing.

    • “Its combination of relaxing pace, welcoming visuals, and unusually presented and fun logic puzzles has been great for us.”
    • “The artwork is simple but pleasing, and the interface enhances the puzzling.”
    • “The artwork is simple but pleasing, and the interface enhances the puzzling.”
  • atmosphere2 mentions

    The atmosphere in Senna is noted to be lacking compared to more polished titles like Return of the Obra Dinn, with reviewers highlighting its limited storytelling and overall ambiance.

    • “It's essentially a very limited form of the guess mechanic in Return of the Obra Dinn, though Senna obviously doesn't have the story, atmosphere, or polish of that game.”
  • grinding2 mentions

    Players find the grinding aspect tedious, particularly due to the repetitive task of walking back to trees to re-hear their comments, suggesting that a more efficient interaction method, like clicking, would enhance the experience.

    • “It gets tedious to have to walk back to trees to re-hear their comments, when it would be easier to be able to click on them.”
  • character development2 mentions

    The character development of the trees is highlighted as a compelling aspect, with the narrative providing a rewarding experience that enhances player engagement.

    • “The character development of the trees makes it interesting, and the story adds a feeling of reward.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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