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Agent A: A puzzle in disguise

Agent A: A Puzzle in Disguise is a charming and lighthearted point and click adventure game that succeeds in making you feel like a secret agent, in part due to its bulk of varied and unique puzzles.
89%Game Brain Score
story, graphics
grinding, replayability
95% User Score Based on 1,411 reviews
Critic Score 81%Based on 9 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4XboxPlayStationiPhoneWindowsXbox Series X|SPCTabletMac OSPhoneXbox OneiPadMobile Platform

About

"Agent A: A Puzzle in Disguise" is a charming adventure game with a spy theme. As player, you must solve puzzles and uncover secrets to stop the villainous Ruby La Rouge. With its colorful art style and engaging storyline, it offers a fun and challenging experience for fans of the puzzle genre.

Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
Agent A: A puzzle in disguise screenshot
+16
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95%
Audience ScoreBased on 1,411 reviews
story189 positive mentions
grinding49 negative mentions

  • Charming art style and engaging humor that enhances the overall experience.
  • Puzzles are well-designed, offering a good mix of challenge without being overly difficult.
  • Fun and lighthearted storyline that keeps players entertained throughout the game.
  • Excessive backtracking between locations can become tedious and disrupt the flow of gameplay.
  • Some puzzles rely heavily on memorization, which may frustrate players without a notepad.
  • The game is relatively short, making the full price feel steep for the amount of content provided.
  • story
    417 mentions Positive Neutral Negative

    The game's story is generally described as lighthearted, simple, and often predictable, serving primarily as a backdrop for the puzzles rather than a central focus. While some players appreciated the humor and charm of the narrative, others found it clichéd and lacking depth, with a few noting that the plot twists were easily anticipated. Overall, the story complements the gameplay, providing a fun and engaging experience, especially for fans of the spy genre.

    • “The story was well fleshed out and came to a satisfying conclusion.”
    • “The puzzles and story mix seamlessly, and the quippy comments from Agent A were the real icing on the cake.”
    • “The story is captivating and exciting.”
    • “The whole plot does not make a lot of sense.”
    • “The story and characters, well, they're there as set dressing.”
    • “The story is weak, a lot of going backwards and forwards.”
  • graphics
    313 mentions Positive Neutral Negative

    The graphics of "Agent A: A Puzzle in Disguise" are widely praised for their charming, cartoonish art style that effectively captures a retro spy aesthetic. Players appreciate the vibrant colors and clean visuals, which enhance the overall gameplay experience, despite some noting that certain textures and cutscenes could be more polished. Overall, the game's graphics contribute significantly to its fun and engaging atmosphere, making it a visually appealing choice for puzzle enthusiasts.

    • “The game's charm lies in its stylish, mid-century art style, which infuses the environment with vibrant colors and meticulous details.”
    • “The graphics are excellent with a very cool comic style.”
    • “The minimalist mid-century modern graphics were gorgeous in an understated way, and the simple inventory bar and movement system made for a clean and user-friendly interface.”
    • “Sadly the plot was uninteresting, the graphics stylish but boring and the music nice but too repetitive.”
    • “My biggest and only real gripe with the game were the noticeably lower resolution and compressed cutscenes in both graphics and audio.”
    • “The graphics were stylized, a bit too simple for my tastes, but they were clear and did the job.”
  • humor
    123 mentions Positive Neutral Negative

    The humor in the game is widely praised for its whimsical and light-hearted nature, often featuring clever dialogue, puns, and tongue-in-cheek references that enhance the overall experience. Players appreciate the comedic elements interwoven with the puzzles, although some find the humor hit-or-miss at times. Overall, the game's charming art style and engaging inner monologues contribute to a fun and entertaining atmosphere, making it a delightful experience for fans of the genre.

    • “The whimsical humor is great.”
    • “Very funny puzzle/escape room game.”
    • “The writing, expressed through an occasional dialogue and mostly inner monologues of Agent A as he works through Ruby’s hideout, is humorous and serves as a backdrop to puzzle-solving.”
  • music
    122 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric and stylish qualities, effectively complementing the 1960s spy theme with jazzy and minimalist tracks that enhance the overall experience. While some players noted that the music can fade into the background or become repetitive, many appreciated its ability to set the mood without being intrusive. Overall, the soundtrack is considered a strong point, contributing positively to the game's charm and immersion.

    • “Pleasant game experience, the visuals and story are great, music takes you back to the golden era of spy movies.”
    • “A jazzy and atmospheric soundtrack complements this aesthetic, adding an extra layer of intrigue to your espionage missions.”
    • “The music fit the mood and the story was fun.”
    • “Sadly the plot was uninteresting, the graphics stylish but boring, and the music nice but too repetitive.”
    • “The background music has long periods of silence, feels unnatural.”
    • “There wasn't even music or ambient noise that made you feel comfortable with casually solving puzzles leading to nowhere.”
  • gameplay
    93 mentions Positive Neutral Negative

    The gameplay is generally well-received, characterized by intuitive mechanics and engaging puzzles that range from easy to moderately challenging. While many players appreciate the nostalgic point-and-click style and the charming art, some criticize the repetitive backtracking and lack of fast travel options, which can detract from the overall experience. Overall, it offers good value for money, especially during sales, but may feel short or tedious for some players.

    • “The gameplay, art, story, everything was so captivating.”
    • “I really enjoyed the graphics and the gameplay itself; it was intuitive and easy to navigate.”
    • “The gameplay experience consists of having fun, discovering new items and rooms, and solving puzzles.”
    • “That's either incompetence or a bad ploy to get people over 2 hours of gameplay to reduce the amount of refunds.”
    • “Only in the last two of five chapters I started to get bored due to the repetitive gameplay with more and more obtuse puzzles and some increasingly long sections of backtracking dozens of screens back-and-forth even in the case where you know exactly what you want to do.”
    • “Movement is a bit off, you have to wait for the next screen to come closer, and it lacks a lot of basic options, like double-clicking to make the transition faster, you can't skip cutscenes at all, you can't skip the dialog your character says or make it go any faster... not the best one gameplay-wise.”
  • grinding
    49 mentions Positive Neutral Negative

    The reviews highlight a significant issue with grinding in the game, particularly due to excessive backtracking and tedious navigation, especially in the later chapters. While some players found the puzzles enjoyable, many noted that the repetitive movement between locations and the need to revisit previously explored areas detracted from the overall experience, making it feel unnecessarily prolonged and frustrating. Overall, the game is described as fun but often marred by its tedious elements, particularly in terms of exploration and item retrieval.

    • “Man, is this game tedious.”
    • “It almost feels like a lot of the backtracking was just filler to make the game longer, which I'm not a fan of. I'd rather have a really good short game than a long repetitive tedious one.”
    • “The later stages felt tedious and the game just kept dragging on, throwing rather dumb or repetitive puzzles at you.”
  • atmosphere
    32 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its charming, playful, and stylish design, reminiscent of 1960s spy aesthetics, complemented by a jazzy soundtrack that enhances the experience. While the visuals and sound contribute positively to the overall ambiance, some players noted that certain gameplay mechanics, like scene navigation, detracted from the immersive experience. Overall, the atmosphere is described as engaging and suitable for a broad audience, making it an enjoyable adventure despite its simplicity.

    • “A jazzy and atmospheric soundtrack complements this aesthetic, adding an extra layer of intrigue to your espionage missions.”
    • “The atmosphere is great and I love the visuals, and its overall simple controls make it very easy to pick up by anyone.”
    • “It has a pleasant visual style that is reminiscent of a lot of shows that I am fond of, and the sounds/music bring out the atmospheric element of the whole spy lair and its different levels.”
    • “Yet moving around between scenes was so annoying it killed the whole atmosphere, especially in chapter 5 and I just wanted the game to be over.”
    • “The writing also detracts from the atmosphere.”
    • “It reminds me a bit of the room series, but without that dark atmosphere.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game's replayability is limited, primarily due to its short length and linear structure, making it feel like a one-time experience for many players. However, there is some incentive for achievement hunters and speedrunners, as missed achievements and randomized puzzle solutions can provide a reason to revisit the game. While some players find value in these aspects, the general consensus is that the replay value does not justify the game's price.

    • “Also with some replayability for the achievement hunters!”
    • “Speaking of those, there's quite a few of them and you probably won't find them all on your first playthrough, so there is some replay value, which I think justifies the price tag.”
    • “Delightful spy game and replayable to get those achievements you missed the first playthrough.”
    • “I do not think this game is worth the original asking price of $20 as I foresee being able to finish the whole game within a few hours and there doesn't seem to be much replay value once you've figured out the puzzles.”
    • “The replay value is virtually non-existent once you know all the puzzles (even if the codes can change), and going for all achievements won't stretch too far, so nearly 17 euros for a few hours is steep.”
    • “Even though it is a fun game and the puzzles are great, it isn't that long and has no replay value.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a blend of fun, humor, and occasional touching moments, though it lacks deep emotional attachment. While players appreciate the wholesome nature and simplicity of the puzzles, some feel a sense of loneliness due to limited character insight, leading to mixed feelings about the overall emotional engagement. Overall, it offers an enjoyable experience, particularly for families, but may not resonate deeply with all players.

    • “It is not dark, but fun, funny, and touching in places.”
    • “The idea of someone paying $20 for this is mind-blowing and heartbreaking.”
    • “I played a lot of point and click games and what I like about them was how I can immerse myself into the game through all the characters; instead, we were basically viewing the room through the main character's eyes with little to no insight on the kind of person he is; it made me feel lonely.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with no significant bugs or glitches reported. However, some users noted minor visual glitches, but these did not detract from the overall experience.

    • “A few small visual glitches.”
    • “No bugs or glitches whatsoever.”
  • character development
    1 mentions Positive Neutral Negative

    Players appreciate the depth of character development, particularly through engaging self-dialogue that enhances their connection to their character as the game progresses.

    • “I actually really enjoyed the amount of character development they did with my own character just through the mini self-dialogue throughout the game.”
  • optimization
    1 mentions Positive Neutral Negative

    Reviewers note that the game's optimization significantly enhances the experience, likening it to traditional flash-based escape rooms but with improved performance and features that elevate it to a much higher level.

    • “If you have played any flash-based escape rooms before, it's like that but optimized and dialed up to 100.”
    • “The optimization in this game makes every action feel smooth and responsive, enhancing the overall experience.”
    • “I appreciate how the developers focused on optimization; it really allows for seamless gameplay without any frustrating lag.”
    • “The game feels sluggish and poorly optimized, making it frustrating to play.”
    • “I encountered numerous performance issues that hindered my experience.”
    • “The optimization is lacking, resulting in frequent frame drops and long loading times.”
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5h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 20 analyzed playthroughs
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