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SEMU is a space-exploration game where survival is key, featuring advanced space suit technology that maintains water, oxygen, position, temperature, and humidity. The suit offers easy mobility with lightspeed* movement, grapplehook for swift travel, and a jetpack for extra maneuverability, transforming barren planets into skateparks.

SEMU screenshot
SEMU screenshot
SEMU screenshot
SEMU screenshot
SEMU screenshot

100%
Audience ScoreBased on 28 reviews
music6 positive mentions
story3 negative mentions

  • SEMU features a thought-provoking narrative that effectively engages players without relying on excessive dialogue or cut scenes.
  • The game successfully builds an unsettling atmosphere, utilizing simple gameplay mechanics to enhance its storytelling.
  • The soundtrack is beautiful and complements the visually appealing art style, contributing to an immersive experience.
  • The music during certain sequences, particularly the eyeball sequence, was reported to be excessively loud.
  • Some players felt that the game, while impactful, left them with a sense of despair due to its themes of inevitable loss.
  • The short runtime may leave some players wanting more content and depth in the gameplay experience.
  • music
    8 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and ability to enhance the overall experience, with many describing the soundtrack as a standout feature. However, some users noted that the volume during specific sequences, like the eyeball scene, was excessively loud. Overall, the combination of a thought-provoking narrative and lovely music contributes to a memorable and engaging gameplay experience.

    • “A thought-provoking narrative accompanied by a beautiful soundtrack and visually appealing art style.”
    • “A short but sweet experience with lovely music, interesting premise and narrative with a solid ending to boot.”
    • “Soundtrack was a banger, so super bummed it wasn't essential.”
    • “The music during the eyeball sequence was very loud.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is a poignant exploration of despair, effectively conveyed through a minimalist, show-don't-tell approach that resonates deeply with players. As an adaptation of the webcomic 'the suit,' it captivates within a brief runtime, leaving a lasting impact that surpasses many award-winning titles. The bold storytelling execution hints at promising future projects from the developers.

    • “The bold execution of these ideas is exciting to see, and I look forward to seeing Inkforge's larger-scale future work that can further explore different types of storytelling in games.”
    • “Even within its short runtime of a few minutes, it managed to engage me more in its story than countless games decorated with awards for their 'cinematic experience.'”
    • “The story this game tells is one of utter despair, only fully realized by trying again and again, realizing there is nothing you can do to change the outcome.”
    • “Even within its short runtime of a few minutes, it managed to engage me more in its story than countless games decorated with awards for their 'cinematic experience'.”
    • “Semu is a concise and highly effective adaptation of Bad Space's 'The Suit' webcomic, telling a powerful story with minimal prompting and a show-don't-tell narrative philosophy.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay of semu is characterized by its engaging mechanics, such as a jetpack and grapple hook, which enhance the arcade-style experience while fostering an unsettling atmosphere. The game effectively maintains player immersion by integrating its narrative without relying on excessive dialogue or cut scenes, allowing for a seamless flow of action and a unique fourth-wall-breaking experience. Overall, semu successfully combines simple mechanics with a compelling narrative to create a memorable gameplay experience.

    • “A looming sense of dread is an impressive thing to instill within a player, especially within the arcade-style scope of semu's gameplay and visual design.”
    • “Very few games manage to have a narrative without leaning heavily on dialogue and cut scenes that take control away from the player and break up the flow of gameplay.”
    • “A looming sense of dread is an impressive thing to instil within a player, especially within the arcade-style scope of semu's gameplay and visual design.”
    • “The simple and fun additions of a jetpack and grapple hook to a 16-bit astronaut put the player in a familiar gameplay setting, but by toying with the format of the game itself, semu succeeds in building an increasingly unsettling atmosphere.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game effectively combines familiar gameplay elements, such as a jetpack and grapple hook, with innovative design choices that create an increasingly unsettling atmosphere, enhancing the overall experience.

    • “The simple and fun additions of a jetpack and grapple hook to a 16-bit astronaut put the player in a familiar gameplay setting, but by toying with the format of the game itself, Semu succeeds in building an increasingly unsettling atmosphere.”
    • “The simple and fun additions of a jetpack and grapple hook to a 16-bit astronaut put the player in a familiar gameplay setting, but by toying with the format of the game itself, semu succeeds in building an increasingly unsettling atmosphere.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are consistently praised for their visually appealing art style, which enhances the thought-provoking narrative and is complemented by a beautiful soundtrack.

    • “A thought-provoking narrative accompanied by a beautiful soundtrack and visually appealing art style.”

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