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About

SculptrVR is a single player and multiplayer action game. It was developed by Nathan Rowe and was released on April 4, 2016. It received positive reviews from players.

Create sprawling, brilliant worlds and explore them with your friends! Invite your friends to an online game, then race to the finish with hang-gliders, or switch to climbing mode for even more fun. Discover thousands of amazing creations in the interactive gallery then remix them however you want! When you're happy with your creation, you can upload to the SculptrVR content gallery and let o…

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88%Audience ScoreBased on 103 reviews
story1 positive mentions
optimization3 negative mentions

  • Unique ability to scale yourself from tiny to gigantic, enabling detailed macro and micro level sculpting and world building.
  • Intuitive and accessible sculpting tools that make creation easy and fun for both beginners and casual users, with a strong community and multiplayer features.
  • Robust export options to formats like OBJ allowing for 3D printing or further editing in professional software such as Blender.
  • Development appears abandoned with no updates since 2020, leading to bugs, poor or failed performance on modern hardware, and lack of support on some VR platforms.
  • Interface and controls can be awkward and unintuitive especially on certain headsets; lack of in-game tutorials and poor documentation result in a steep learning curve.
  • Limited toolset and low detail due to voxel/block style graphics, which restricts advanced sculpting and professional-level workflows.
  • optimization

    6 mentions Positive Neutral Negative

    Optimization is currently problematic, with users experiencing crashes when attempting to adjust graphics settings, as the options are buggy and limited. However, overall performance is reported as solid and improved from previous versions, even on mid-range hardware.

    • “Performance-wise, I haven't hit any issues on the demos or with my own crude structures, so even using something like the GTX 970, you should be able to pump up the supersampling a little.”
    • “Controls are now fairly intuitive, and performance is improved significantly from previous versions.”
    • “For some reason, you can't lower the graphics settings; only click the buttons to increment them up until you hit the max before it resets. However, your game will probably crash before then because the act of changing the graphics itself seems to bug the program, not just the increased performance load.”
    • “The performance is not great.”
    • “If fixing this affects performance, I'd rather have it broken as the performance is fantastic right now.”
  • graphics

    5 mentions Positive Neutral Negative

    The graphics are blocky and Minecraft-like, with limited options for adjusting settings that often cause crashes or performance issues when changed. Despite these bugs, a new block model import feature enhances visual variety by allowing real-world structures to be integrated.

    • “The new block model import feature allowed me to get some real world structures and topographic features loaded in.”
    • “For some reason, you can't lower the graphics settings, only click the buttons to increment them up until you hit the max before it resets, but your game will crash before then probably, because the act of changing the graphics itself seems to bug the program out, not just the increased performance load.”
    • “For some reason, you can't lower the graphics settings, only click the buttons to increment them up until you hit the max before it resets, but your game will probably crash before then because the act of changing the graphics itself seems to bug the program out, not just the increased performance load.”
    • “Even resetting it back down to minimum keeps it chopping as if it was still running high graphics.”
    • “The aesthetic is a block style similar to Minecraft or its many clones, so no easy angled blocks (yet).”
  • story

    4 mentions Positive Neutral Negative

    The story aspect is not directly mentioned or discussed in the user feedback; instead, users focus on technical issues, visual quality, and creative capabilities of the game, particularly on Quest headsets.

  • gameplay

    3 mentions Positive Neutral Negative

    The gameplay centers primarily on creative freedom, allowing extensive creature and world building with enjoyable climbing and windgliding mechanics. However, traditional gameplay elements are minimal, focusing more on the sculpting and exploration experience.

    • “This allows for nearly limitless creation of not only creature or character modeling but also world building in which you can freely explore with some cool climbing or wind gliding mechanics.”
    • “Gameplay is nonexistent outside of creating, but it is called SculptrVR after all.”
  • stability

    1 mentions Positive Neutral Negative

    The game experiences some glitches with the stamp tool that affect stability, and a rework of this feature is expected to resolve these issues.

  • humor

    1 mentions Positive Neutral Negative

    The humor is noted for its playful and irreverent tone, with amusing scenarios like climbing a comically oversized sculpture adding a lighthearted and entertaining element to the game.

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Frequently Asked Questions

SculptrVR is a action game.

SculptrVR is available on PC, Virtual Reality and Windows.

SculptrVR was released on April 4, 2016.

SculptrVR was developed by Nathan Rowe.

SculptrVR has received positive reviews from players. Most players liked SculptrVR for its story but disliked it for its optimization.

SculptrVR is a single player game with multiplayer and local co-op support.

Similar games include Kodon, Tilt Brush, Gravity Sketch, Shapelab, MasterpieceVR and others.