- November 17, 2016
- Abdulla Hassan Al-Farsi
Sarab: Duji Tower
Platforms
About
Sarab: The Dark Tower is a traditional JRPG-styled game, which focuses on story-telling, exploration, puzzles and turn-based battling. Each main character has its own mysterious story. Also, the game has a unique atmosphere which absolutely makes it a different experience from other JRPG games.











- The game features a simple yet engaging story that keeps players interested throughout.
- The ambiance and visuals are well-crafted, with attention to detail in character portraits and item designs.
- The puzzles are interesting and provide a good challenge, enhancing the overall gameplay experience.
- The writing is plagued with numerous grammatical errors and awkward phrasing, detracting from the story's impact.
- The combat system is repetitive and lacks depth, often feeling like a roadblock to the more enjoyable puzzle-solving aspects.
- There are unnecessary scenes and elements that do not contribute to the story, leading to moments of confusion and disengagement.
story
39 mentions Positive Neutral NegativeThe story of "duji tower" is described as simple yet engaging, with a traditional "good guy saves the world" narrative that is well-executed and rich in detail. Reviewers appreciate the depth and potential for expansion into other formats, such as a novella, while noting that the storytelling could benefit from improved presentation and proofreading. Overall, the game offers a satisfying journey with intriguing plot twists and character development, making it a highlight of the experience.
“Such a great game and journey with a long, complicated story. It took about 9 hours for me to finish it. I am curious about who took the box, and I get mad about the fact that Sarab didn't meet his twin brother. I don't know how many chapters it will take to finish the whole story.”
“The story is set up and executed in such a way that if one were to expand on it, it could become an actual book or light novel.”
“The story is enjoyable, and I see you have made a great effort with the design.”
“But if not, that completely sucks away any seriousness in both the story and events that transpire.”
“For a game that relies on having a strong story which conveys meaning, having a grammar mistake can really shatter what could perhaps have been a perfect scene/story.”
“I think that the game would benefit from having somebody proofread throughout and give feedback to the developer on what needs to be changed in order for the story to come across correctly.”