- September 29, 2022
- Voided Pixels Studio
Sand: A Superfluous Game
Platforms
About
"Sand: A Superfluous Game" is a minimalist, open-world exploration game where players manipulate and shape the environment using various tools. The objective is to discover hidden secrets and create unique landscapes in a procedurally generated world. With no set goals or objectives, the game encourages creativity and relaxation through its simple yet engaging mechanics.











- The game offers a fun and engaging base building and management experience with quirky storytelling and humor.
- The pixel art style and music are charming, creating a nostalgic atmosphere reminiscent of classic titles.
- The developer is responsive and actively works on updates, showing promise for future improvements and content.
- The game can feel a bit slow-paced initially, and the first hour may be challenging for new players to navigate.
- There is a lack of procedural generation, resulting in a limited number of maps and a somewhat barebones experience.
- Some players have noted that the game can be grindy at times, especially in the early stages.
story
9 mentions Positive Neutral NegativeThe game's story is described as quirky and engaging, blending humor with a compelling narrative that encourages exploration and resource management. Players appreciate the comedic elements and the progression from an underdog to a more significant character, although some have encountered issues with quest completion and typos. Overall, the storytelling, complemented by side quests, adds depth to the gameplay experience.
“This is a charming little game with a quirky story; you run around base building, surviving, and following the commands of a computer that takes you from being a loser nobody to a somebody.”
“The story so far is fun with just the right amount of comedy thrown in.”
“Story's quirky and doesn't take itself too seriously while giving you a reason to keep exploring and finding new things.”
“I actually haven't reached anything close to what this would be; I wouldn't say I'm stuck on a story quest that I'm not even sure can be completed at this point in the game's development.”
“Even with a handful of typos thrown in, the humor in the quest writing really shines through and makes you look forward to the conclusion of even the most blunt and lame fetch quests.”
“The story is quirky and doesn't take itself too seriously while giving you a reason to keep exploring and finding new things.”