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"Starcom: Unknown Space" is a single-player survival exploration game set in an expansive, procedurally generated universe. As a pilot of a advanced starship, players must mine resources, upgrade their ship, and complete missions to unravel the mysteries of an unknown galaxy. With challenging encounters, various alien races, and a dynamic environment, Starcom offers a rich and immersive experience for fans of the genre.

Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
Starcom: Unknown Space screenshot
+4

93%
Audience ScoreBased on 3,540 reviews
story540 positive mentions
grinding118 negative mentions

  • Engaging exploration and ship customization that evokes nostalgia for classic space games.
  • Well-written story with interesting characters and lore that unfolds as you progress.
  • Fun combat mechanics that allow for strategic ship design and varied playstyles.
  • Vague mission objectives can lead to confusion and aimless wandering in the vast universe.
  • Resource acquisition can feel grindy, making it difficult to upgrade your ship effectively.
  • Limited replayability due to a static universe and lack of significant endgame content.
  • story
    1,762 mentions Positive Neutral Negative

    The story in "Starcom: Unknown Space" is generally well-received, with many players praising its engaging narrative and intriguing lore that unfolds through exploration and interactions with various alien factions. However, some reviews highlight issues with mission clarity and progression, often leaving players feeling lost or stuck due to vague objectives and a lack of guidance. Overall, while the story is compelling and offers a rich sci-fi experience, improvements in quest tracking and clearer mission directives are needed to enhance the gameplay experience.

    • “The story is fantastic.”
    • “Great game, well crafted & story rich.”
    • “The story is intriguing and very well written and despite the things I've mentioned, encouraged exploration.”
    • “The part that kind of threw this is the mission or story feels kind of broken in places; you don't always have a next set and you can spend several hours aimlessly wandering around until you try something different to proceed.”
    • “I really wanted to love this game, but after 18 hours of playing, there's no real way to easily progress the missions. I keep going to the areas marked on the map to visit and nothing happens.”
    • “The mission/log/progression system in this game is the worst I have encountered in probably the last 20ish years of gaming.”
  • gameplay
    504 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a solid core loop that combines exploration, combat, and ship-building mechanics, reminiscent of classic titles like Sid Meier's Pirates and Star Control. While many players appreciate the engaging visuals and the depth of customization available for ships, some criticize the repetitiveness of the mechanics and a lack of meaningful variety, particularly after extended playtime. Overall, the game offers a satisfying experience with a mix of intriguing story elements and enjoyable mechanics, though it may require patience due to occasional pacing issues and a somewhat grindy nature.

    • “No boredom, challenging combat, intriguing exploration, and a good ship building mechanic.”
    • “It has it all: interesting mechanics, quality implementation, beautiful visuals, good UX, intriguing setting, and a surprisingly large amount of written story.”
    • “The core gameplay loop probably would have overstayed its welcome if the game was longer than it is, but I got a good 30 hours out of it and would recommend it to anyone interested in this kind of game.”
    • “This offers nothing new we haven't seen before, very repetitive mechanics and poor story writing.”
    • “A surprisingly grindy game with little meaningful gameplay.”
    • “Sadly the gameplay is not very deep and can get boring after a few hours, but it's enough to go through the story and finish the missions + explore a bit.”
  • graphics
    286 mentions Positive Neutral Negative

    The graphics in the game have received widespread praise for their beauty and detail, with many players noting that the visuals are well-suited to the genre and enhance the overall experience. While some reviews mention that the graphics are not hyper-realistic, they are described as polished and visually appealing, contributing to an immersive atmosphere. Overall, the game's art style, including ship designs and planetary visuals, is considered a significant improvement over its predecessor, making it a standout feature of the gameplay.

    • “Certainly helps that the visuals are beautiful; many backgrounds are wallpaper-worthy, and the music fits perfectly.”
    • “The graphics are beautiful.”
    • “The graphics are just beautiful and the atmospheric music is consistently brilliant.”
    • “There's a severe lack of cinematic detail and no ground-level visuals except for still images of what are typically pyramids.”
    • “Visuals: ships, despite being improved somewhat with upgrades, look overly segmented and blocky.”
    • “Only the performance is pretty bad for the graphics.”
  • grinding
    128 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious, especially in the late game where resource gathering for ship upgrades becomes a chore. While some enjoy the exploration and ship-building mechanics, they note that the need for extensive resource farming can detract from the overall experience, leading to feelings of monotony and frustration. However, a few players have found ways to mitigate the grind through strategic gameplay or by adjusting difficulty settings, suggesting that while grinding is prevalent, it can be managed with patience and planning.

    • “No tedious game mechanics, it just respects your time and is simply fun to play.”
    • “Not too grindy, you get a nice steady progression.”
    • “The puzzle of building a ship is nice, but not too tedious.”
    • “It just became a bit of a chore at the end: finishing up all the side quests, grinding for resources for shipbuilding, slowly traveling between locations trying to figure out some clues from your logs... if I were a rational player, I'd have stuck to the main quest and it would have been over in 20 hours.”
    • “Grindy, repetitive, no sense of accomplishment when you finish a mission.”
    • “So overall, I guess there is a framework here for a really good game, but what they put forward as a finished product was fairly flat, extremely grindy, minimally rewarding, and frankly more at home with a $10 price tag than 2.5 times that.”
  • music
    90 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its quality and ability to enhance the overall atmosphere, likening it to iconic soundtracks like that of Mass Effect. However, some players find the soundtrack to be average or generic, suggesting it could benefit from more variety or a complete overhaul. Overall, while the music complements the beautiful visuals and immersive gameplay, opinions vary on its memorability and impact.

    • “The music is lovely and the audio design is on point.”
    • “The graphics are beautifully polished, the music is sublime, but the gameplay is questionable.”
    • “I love roaming around with the chill background music, just doing whatever I feel like at the moment - be it blasting asteroids/crates for resources, checking out new systems I just found, or getting into some combat.”
    • “While overall atmosphere is very good, I think music is somewhat lacking and generic.”
    • “The soundtrack is super average and uninspiring.”
    • “There's very few soundtracks, so it gets repetitive.”
  • humor
    64 mentions Positive Neutral Negative

    The humor in the game is described as a delightful blend of witty banter and clever dialogue among the crew, enhancing the immersive experience of space exploration. Players appreciate the subtle, sometimes cheeky humor that arises during interactions and gameplay, which adds depth without overwhelming the narrative. While not a comedy, the game features amusing moments and character quirks that resonate well with fans of the genre.

    • “The banter between the crew while flying through empty space is honestly funny and sometimes even reveals stuff about the game universe.”
    • “Funny and insightful dialogue that is true to the genre.”
    • “With enough of a cheeky sense of humor and original content... very tranquil bopping around space, until it isn't.”
  • replayability
    56 mentions Positive Neutral Negative

    Overall, the game's replayability is considered limited due to its linear plot and static map design, with many players expressing a lack of desire to replay it after completing the main objectives. While some aspects, such as shipbuilding and different gameplay approaches, offer a degree of replayability, the absence of procedural generation and randomized events significantly hampers the experience. Many reviewers feel that although the game is enjoyable, it lacks the depth needed for sustained replay value.

    • “All the gameplay systems being at the very least good and even allowing some replayability with focusing on different systems and weapons just puts the icing on the cake.”
    • “I anticipate the majority of replayability will come in the form of taking a very different tech approach (currently I am going lite on armor and buffing repair speed + heavy investment in missiles -- seems to be working so far but I'm sure other approaches are equally good or better).”
    • “Also a lot of replay value, I start a new run with every new build.”
    • “The game has zero replay value for me, and I don't want to go back in again just to get a different ending for a different achievement.”
    • “Replayability is a little crippled as the game map was painstakingly crafted and seemingly not randomized, meaning once you've played the game once or twice you've probably seen everything.”
    • “Same map every time so it's pretty limited replay value; I don't see playing it again, mostly because the end game is so frustrating.”
  • atmosphere
    42 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its relaxing and immersive qualities, enhanced by beautiful visuals and a simplistic, art-deco aesthetic. Players appreciate the blend of exploration and combat, with a focus on story and lore that encourages independent thinking and exploration. While the music is noted as somewhat generic, the overall ambiance is considered strong, making it a great choice for fans of space exploration games.

    • “Great game and I had a lot of fun exploring, blasting stuff, experiencing the lore and atmosphere of this universe, and feeling like my own Star Trek ship in unknown space.”
    • “The visuals are very nice, the planets and scale are great, and some of the atmosphere in some of the systems or universes is top notch.”
    • “The atmosphere, effects, UI, sound design, the anomalies, the flexibility... I am honestly blown away.”
    • “Overall the atmosphere is more relaxed and story focused, and some side missions actually make you think and explore on your own; there are no quest markers where to go when you need to find something from the map.”
    • “The atmosphere is helped by the fact that there are little to no unrealistic game mechanics that are not explained lore-wise.”
    • “The simple, clear, and elegant aesthetic, vaguely reminiscent of an art-deco style, contributes to this atmosphere.”
  • optimization
    22 mentions Positive Neutral Negative

    Overall, the game is highly praised for its optimization, with users reporting flawless performance, no crashes, and a polished experience even on older systems. The graphics and user interface are well-designed, contributing to a smooth gameplay experience. However, some players noted that the performance could be lacking in relation to the graphics quality.

    • “It's very well designed and optimized, the graphics are nice, and the UI is pretty easy to understand.”
    • “Flawless performance on system and no bugs experienced yet on 1.0 release - well done.”
    • “I've had zero crashes, amazing performance, and a very polished experience.”
    • “Scanning planets with the push of a button, shooting enemies and asteroids, and ship optimization: that's all there is, and honestly this gets old quite fast.”
    • “Only the performance is pretty bad for the graphics.”
    • “Only the performance is pretty bad for the graphics.”
  • stability
    14 mentions Positive Neutral Negative

    Overall, players report a mixed experience regarding stability. While some users experienced the game as bug-free and enjoyable, others encountered significant issues with the mission system, including quest lockouts and poor directions, leading to frustrating gameplay. Despite these problems, many found the game to run smoothly overall, with only minor glitches.

    • “The game was 100% bug-free for me even though I started playing on launch, which is super awesome.”
    • “$20 for approximately 20 hours is a good deal; the game was bug-free in my experience.”
    • “Runs great.”
    • “The mission system is buggy and can result in multiple in-progress missions simply going static and failing to proceed.”
    • “Where it all falls apart is with bad quest directions (this is by far the worst offender), buggy lockouts of quests. It's supposed to be a finished game, but there are lots of issues, and half the game is spent going in circles trying to figure out what went wrong.”
    • “There are a few glitches as well, which detract from the overall experience.”
  • emotional
    8 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, likening it to the immersive experience of being in Star Trek and feeling a sense of wonder while exploring uncharted territories. However, some critiques highlight that the game's overly safe environment diminishes the tension and excitement that could enhance the emotional stakes of the adventure. Overall, the balance between agency and safety contributes to a unique emotional experience, though some players desire a bit more risk to heighten their engagement.

    • “I'm a huge fan of Nexus and what that experience made me feel, and again I get that sense of wonder exploring an uncharted star system.”
    • “One of the very few space-type games that made me feel like I was actually in Star Trek.”
    • “The first 2 hours of the game made me feel like I was in a new world establishing a beachhead.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is limited, as it primarily focuses on story and player choices rather than deep character arcs. However, there are moments of enjoyable character development infused with humor, supported by strong writing that enhances world-building and evokes a sense of discovery. Overall, while character development is not the main focus, it adds a light touch to the narrative experience.

    • “With minimal effort, there is nice character development with a little humor thrown in.”
    • “None of this content is procedural, and the writing is pretty good (more so for world building than character development), so the feeling of discovery and wonder is really there.”
    • “Character development was not highly available, as this was a space exploration game that is more story/choice motivated.”
  • monetization
    2 mentions Positive Neutral Negative

    Users suggest that the game could benefit from a prominent "sandbox" mode featuring an unlocked tech tree and infinite resources for ship construction, which they believe should be highlighted in marketing efforts. This mode would enhance user engagement through ship design, saving schematics, and sharing on platforms like Steam Workshop.

Buy Starcom: Unknown Space

22h Median play time
22h Average play time
12-40h Spent by most gamers
*Based on 56 analyzed playthroughs

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