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Starcom: Unknown Space is a single player open world role playing shooter game with a science fiction theme. It was developed by Wx3 Labs, LLC and was released on September 2, 2024. It received very positive reviews from players.

Starcom: Unknown Space is an action adventure RPG of space exploration, ship building and fast-paced tactical combat. Enter a vast open-world universe filled with alien factions vying for power, strange worlds to explore, mysteries to investigate, and a sinister enemy that threatens the galaxy with an ancient power.Explore Explore a fully-open world universe with over a hundred star systems filled…

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93%
Audience ScoreBased on 3,472 reviews
story560 positive mentions
grinding110 negative mentions

  • Engaging and immersive space exploration with well-written lore and storytelling reminiscent of Star Trek and classic space games.
  • Deep and satisfying ship customization and building system that shapes combat strategy and player playstyle.
  • Fun and varied real-time space combat that balances tactical planning with enjoyable action.
  • Mission and quest tracking is often vague or confusing, leading to frustration and reliance on external guides.
  • Long travel times through empty space can feel tedious and slow down the pace of gameplay.
  • Limited endgame content and lack of meaningful replayability reduce long-term engagement.
  • story
    1,706 mentions Positive Neutral Negative

    The game features a compelling, well-written sci-fi story with strong influences from Star Trek and classic space exploration games, creating an immersive narrative experience that unfolds gradually through missions, crew interactions, and planetary anomalies. While the story engages many players and is praised for its depth and pacing, it can become convoluted or lose momentum mid-to-late game, with some quests being vague or poorly signposted, leading to confusion and occasional dead ends. Overall, the story is a highlight that effectively motivates exploration and ship-building, though it could benefit from improved mission guidance and a more satisfying or clearer conclusion.

    • “The story is fun and well paced, and there's always something to be doing.”
    • “Starcom: unknown space is an excellent fusion between games like starsector and avorion, despite being top down it's done phenomenal job at giving you that feeling of "deep space exploration", it has in-depth ship customization system, many fancy weapons, trading, storytelling and xenoculture interaction with other factions, the game also brings your ship crew to life better than any other space game I have ever played.”
    • “The story keeps you engaged and the gameplay loop is fun enough to see you through.”
    • “Then mid to late game, you simply run out of things to do and as far as I can tell, there is no resolution to the main story line or a boss fight or something like that.”
    • “The big secret ending that is intertwined with the main story isn't any better, and without hyperbole can be summed up as helping some minor enemies you couldn't communicate with reach a distant place both you and them know nothing about: all info that is dropped on you at the 11th hour by the way, no build up, no foreshadowing, nothing.”
    • “The mission log could use some refinement. I had a lot of missions that just said in progress, but nothing pointed me in a direction to close them. Many of the missions I solved randomly by looking around and exploring as much as possible, and the rest I had to read in the mission log, which would say to do something, but I don't remember getting any heads up on it.”
  • gameplay
    498 mentions Positive Neutral Negative

    Starcom: Unknown Space offers a polished and engaging gameplay loop focused on exploration, ship-building, and light combat reminiscent of classic space sims like Star Control and Escape Velocity. Its mechanics are accessible yet provide meaningful depth through ship customization, resource management, and crew skills, though some players note issues with pacing, grind, and occasional unintuitive systems like heat management. Overall, the gameplay is charming and satisfying for fans of narrative-driven space exploration, blending arcade-style combat with RPG-lite progression in a vast, intriguing universe.

    • “The core gameplay is excellent, featuring a polished, smooth, and balanced loop that combines exploration, ship-building, combat, and research.”
    • “Engaging exploration mechanics paired with extremely fun 2D combat, a strong sense of progression through research unlocks, and resource gathering to build more ship parts make the gameplay rewarding and addictive.”
    • “The game offers a great balance of combat and exploration, with satisfying ship-building mechanics that are easy to understand yet provide meaningful choices tied directly into player progression.”
    • “The crew mechanics are badly explained and hard to dial in.”
    • “Finally, even the incremental gameplay changes aren't all that good: the autopilot becomes less and less reliable as you unlock bigger ships and more powerful engines, the new weapons are mostly ineffective and the ones that used to be ineffective (such as lasers) have not received any changes, heat management receives barely any explanation and is quite unintuitive (big vents look like they vent above the ship but actually they don't and vent heat in the hex they're pointed at, fixed cannons can cool down from the sides into empty space but not into vents...), warp tech is now a total meme that can't even get you out of slow nebulas in a reasonable amount of time.”
    • “Unfortunately game is bit shallow at all gameplay aspects - hardest level of game still is too easy, combat feel shallow and you don't feel you control much in the game.”
  • graphics
    259 mentions Positive Neutral Negative

    The graphics are generally praised for their clean, polished, and colorful 2D style, offering beautiful visuals, detailed ship designs, and atmospheric space environments that enhance immersion without demanding high-end hardware. While not cutting-edge or hyper-realistic, they provide a nostalgic yet fresh aesthetic that balances well with gameplay and storytelling, appealing to fans of classic space exploration games. Overall, the art and visual effects contribute significantly to the game’s charm and engaging atmosphere.

    • “The graphics are stunning, I am often shocked at how great things look.”
    • “Beautiful graphics, great sound, rewarding exploration and engaging gameplay - what more can you ask?”
    • “The graphics are just beautiful and the atmospheric music is consistently brilliant.”
    • “This game has a very repetitive gameplay, the graphics could've been achieved back in the 90s with an Amiga 500... and you better get your reading glasses clean and ready to read away because text is abundant.”
    • “Visuals: ships, despite being improved somewhat with upgrades, look overly segmented and blocky. There's a severe lack of cinematic detail and no ground-level visuals except for still images of what are typically pyramids.”
    • “There's no real HUD indicator for the facing of your ship and with the left-right turning movement of your ship, and the fact that your ship can be saturated with enemy fire and battle graphics, it can be exceedingly difficult to figure out what direction you're actually facing, especially when using turrets.”
  • grinding
    118 mentions Positive Neutral Negative

    Grinding in the game is frequently described as a significant and often tedious aspect, especially in mid to late stages where resource gathering for ship upgrades and research becomes slow and repetitive. While some players find the grind manageable or even enjoyable with features like auto-aim and trading, many report frustration with unclear quest directions, extensive travel times, and the slow pacing of progression. Overall, the grind can detract from the experience, making the late game feel like a chore for some, though a subset appreciates the steady sense of progress it provides.

    • “No tedious game mechanics, it just respects your time and is simply fun to play.”
    • “Not too grindy, you get a nice steady progression.”
    • “No tedious mechanics, just head out for adventure.”
    • “It just became a bit of a chore at the end: finishing up all the sidequests, grinding for resources for shipbuilding, slowly travelling between locations trying to figure out some clues from your logs... if I were a rational player, I'd have stuck to the main quest and it'd have been over in 20 hours.”
    • “Resources are hard to get and it gets very grindy trying to get the exact resources needed for some modules and it's not an interesting or a fun grind.”
    • “The "approachable combat" becomes tedious and repetitive as enemies respawn after you leave every sector and are either "too easy" or "impossible" (and the only way to find out which is to risk having to reload (pro tip: bind "quick save" to something you'll habitually press every few seconds)), the progression system becomes a slog (research points start off as feast then trickle into famine, ship parts are difficult to keep track of due to the numerous currencies), the story becomes "okay there's just way too much stuff to keep track of and too much text per conversation".”
  • music
    86 mentions Positive Neutral Negative

    The music in the game is generally described as atmospheric, spacey, and relaxing, effectively enhancing the sense of exploration and immersion in the vastness of space. While many appreciate the soundtrack's ambient nature and fitting mood, some find it unremarkable or repetitive, occasionally opting to mute it and listen to their own music. Overall, the soundtrack complements the gameplay and visuals well, though it could benefit from greater variety or a more distinctive score.

    • “The soundtrack is very good, reminiscent of Vangelis from Blade Runner and at times it's quite peaceful just motoring around space exploring planets.”
    • “The atmosphere gets maintained by a beautiful and calm musical score that not only fits the game like a glove but also reacts to changing conditions, like enemies approaching.”
    • “The music is great, the visuals are cool, the artwork is interesting, and the descriptions are phenomenal... just an impressive display of knowledge and sci-fi nerdism.”
    • “Aside from the music that is so mellow it puts you to sleep (ended up muting it and playing some Sleep Token's music instead, fantastic artists by the way. Honestly complements the gameplay fantastically for me.), this game is quite literally awesome!”
    • “The soundtrack is super average and uninspiring.”
    • “There's very few soundtracks, so it gets repetitive.”
  • humor
    59 mentions Positive Neutral Negative

    The game's humor is characterized by witty, subtle, and often dry comedic touches woven into well-written dialogue and crew banter, blending humor naturally with sci-fi themes and exploration. While not as zany or over-the-top as some predecessors, it offers a balanced mix of funny moments and thoughtful storytelling that enhances immersion without making the game silly. Fans appreciate the clever, nerdy references, amusing character interactions, and occasional chuckle-worthy asides that keep the tone light amid solid gameplay.

    • “The writing is superb, witty, incorporates hard science concepts and manages to hold a good balance between serious and humorous.”
    • “Starcom is chock full of astronomical references and humorous but accurate discussions of the science; as an astronomer, I suspect that the creator either has a formal education in the field or has studied it extensively on their own time.”
    • “The banter between the crew while flying through empty space is honestly funny and sometimes even reveals stuff about the game universe.”
  • replayability
    52 mentions Positive Neutral Negative

    Replayability is generally seen as limited due to the largely linear story and handcrafted map, with many players noting minimal incentives to replay beyond experimenting with different weapon builds or tech approaches. Some appreciate the game's depth and exploration, which can extend playtime, but the absence of procedural generation and randomization reduces long-term replay value. A few reviewers express hope that added randomness or procedural elements in future updates could enhance replayability significantly.

    • “With procedural generation of random side quests and sectors, possibly affecting outcomes of crafted storyline quest slightly, that game would have great replayability because everything else is here.”
    • “One playthrough is good for 30-40 hours, depending on how much exploration you do and how many sidequests you complete, but there's huge replayability to it.”
    • “It also adds crazy replayability; my postgame fun is about 50% exploration/combat, and 50% fiddling around with new ship designs.”
    • “Fantastic concept, decent gameplay, idiotic storyline and almost no replayability.”
    • “The game has zero replay value for me, and I don't want to go back in again just to get a different ending for a different 'achievement'.”
    • “Replayability is a little crippled as the game map was painstakingly crafted and seemingly not randomized, meaning once you've played the game once or twice you've probably seen everything.”
  • atmosphere
    43 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive blend of beautiful visuals, dynamic and fitting music, and a strong sense of exploration and sci-fi wonder reminiscent of classic Star Trek. Reviewers appreciate its calm yet engaging ambiance, supported by well-written storytelling and minimal exposition that lets the mood carry the experience. Though some find elements like sound effects or weapon variety less impressive, the overall atmosphere is consistently highlighted as a standout, relaxing, and captivating feature that enriches gameplay.

    • “A game with enough atmosphere to fill your whole room on long autumn evenings with chilling vibes, punctuated by bursts of action and gratifying discoveries of ancient, spacefaring civilizations’ artifacts.”
    • “This sense of wonder is bolstered by atmospheric visuals and a dynamic soundtrack that immerses players in the vastness of space.”
    • “The atmosphere gets maintained by a beautiful and calm musical score that not only fits the game like a glove but also reacts to changing conditions, like enemies approaching.”
    • “Laser sound effects are overly cartoonish, detracting from the game's atmosphere.”
    • “It's not much content right now, but I love the gameplay and atmosphere; it has huge potential.”
    • “Overall the atmosphere is more relaxed and story-focused, but some side missions make you think and explore on your own without quest markers.”
  • optimization
    22 mentions Positive Neutral Negative

    The game is generally praised for its smooth, polished performance and efficient resource usage, running well even on older or mid-range systems with no crashes or major bugs reported. Optimization enhances gameplay enjoyment, especially through crew skill buffs and ship performance tuning, though some players find certain mechanics like skill checks and weapon choices less impactful. A minority note that performance could be better relative to graphics quality, but overall, optimization is a strong aspect of the game.

    • “The game runs smoothly with very low resource usage on my computer (5900x, 3070 ti), so it should run lightning fast on virtually any system.”
    • “It's very well designed and optimized; the graphics are nice, and the UI is easy to understand.”
    • “Flawless performance on my system and no bugs experienced yet on the 1.0 release - well done.”
    • “Only the performance is pretty bad for the graphics.”
    • “Changing settings on laptop to see if performance issue on my end (update): did not change setting, but now after patches gotten better.”
    • “Scanning planets with the push of a button, shooting enemies and asteroids and ship optimization: that's all there is and honestly this gets old quite fast.”
  • stability
    16 mentions Positive Neutral Negative

    Stability in the game is inconsistent, with many players encountering bugs, softlocks, and quest-related issues that hinder progress and cause frustration. However, some users report a mostly bug-free experience and smooth performance. The buggy mission system and unclear directions are the main sources of instability despite generally stable gameplay.

    • “Game was 100% bug free for me even though I started playing on launch, which is super awesome.”
    • “$20 for approximately 20 hours is a good deal; the game was bug free in my experience.”
    • “Best part is that there are no glitches, although sometimes missions are open-ended and it's unclear where to go next.”
    • “Then each of these things turn into a cap in the game that freezes your progress.”
    • “Its a great little game, however.... the mission system is buggy and can result in multiple in progress missions to simply go static and fail to proceed.”
    • “Where it all falls apart is with bad quest directions (this is by far the worst offender), buggy lock outs of quests, non essential but still, it's supposed to be a finished game, no va/all text, lots of samey same, half the game is going in circles trying to find out what you did wrong or didn't do because of poor directions and then finding out it just didn't work anyway.”
  • emotional
    9 mentions Positive Neutral Negative

    The game evokes a strong sense of wonder and exploration akin to being in a "Star Trek" universe, making players feel small yet curious in an uncharted world. However, the overarching story and character revelations lack depth and emotional impact, and the environment feels overly safe, which diminishes the intended tension and immersion.

    • “This was a wonderful exploration game that made me feel like I was in the middle of Star Trek.”
    • “One of the very few space-type games that made me feel like I was actually in Star Trek.”
    • “I'm a huge fan of Nexus and what that experience made me feel; I get that sense of wonder exploring an uncharted star system.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is limited and subtle, with more focus on story, choices, and world-building rather than deep RPG mechanics. While some humor and minimal character growth are present, the game’s strength lies in exploration and narrative atmosphere rather than extensive character arcs. Fans express interest in a sequel that would expand on these aspects.

    • “I recommend the game and look forward to a potential sequel or successor; however, it is important to point out that dialog can be low and character development for others is small or rare.”
    • “With minimal effort there is nice character development with a little humor thrown in.”
    • “I recommend the game and look forward to a potential sequel or successor; however, it is important I point out the main critique: character development for others is small or rare.”
    • “Character development was not highly available, as this was a space exploration game that is more story/choice motivated.”
    • “This world begs for a sequel or expansion—something that dives deeper into RPG systems, character development, and a longer, more complex narrative arc.”
  • monetization
    2 mentions Positive Neutral Negative

    Users appreciate the absence of typical mobile monetization tactics like ads or energy donations but suggest the developer add a prominent sandbox mode with unlocked features as a core, marketable addition to enhance value and engagement.

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23h Median play time
23h Average play time
12-36h Spent by most gamers
*Based on 46 analyzed playthroughs
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Frequently Asked Questions

Starcom: Unknown Space is a open world role playing shooter game with science fiction theme.

Starcom: Unknown Space is available on PC, Steam Deck and Windows.

On average players spend around 23 hours playing Starcom: Unknown Space.

Starcom: Unknown Space was released on September 2, 2024.

Starcom: Unknown Space was developed by Wx3 Labs, LLC.

Starcom: Unknown Space has received very positive reviews from players. Most players liked Starcom: Unknown Space for its story but disliked it for its grinding.

Starcom: Unknown Space is a single player game.

Similar games include Starcom: Nexus, Everspace 2, Space Pirates and Zombies, Star Valor, Star Control: Origins and others.