Sanctum Breach: Rebirth
- May 5, 2022
- Reroll Gaming
Step forth into Petura. A world ravaged by the "War of the Gods" and carved into factions, divided and trying to survive. As a Nomad you traverse this battle torn land, attempting to find your place. Sanctum Breach: Rebirth is an Endgame focused ARPG with deep loot, customisation and build paths. Play how you want, the way you want and strive to overcome the challenges of this dark and…
Reviews
- The game has potential with Grim Dawn and Titan Quest-like skill trees and a loot system that encourages replayability.
- The developer is actively involved and provides regular updates, showing a commitment to improving the game.
- The campaign features multiple acts and difficulty levels, offering a substantial amount of content for players.
- The game is currently plagued by numerous bugs, including unresponsive controls and severe performance issues.
- There is a lack of clarity in gameplay mechanics, such as saving and quest rewards, leading to player frustration.
- The combat feels repetitive and lacks depth, with limited class variety and weak initial damage output.
- story10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The story aspect of the game is criticized for its lack of clarity and frustrating mechanics, such as quests resetting upon death and unclear rewards for completed tasks. Players draw comparisons to other titles like Diablo and Titan Quest, noting that while the game features familiar skill trees and loot systems, the overall narrative experience feels hindered by unresponsive gameplay elements and overpowering enemy abilities.
“Players of the Diablo series will be familiar with some of it, Titan Quest for other players, maybe potential for some sacred inheritance also.”
“It has Grim Dawn and Titan Quest-like skill trees with lots of loot even in early access.”
“When you die, your current quest (farm x amount of whatevers) resets, which is not necessarily a bug but is hugely frustrating.”
“Whilst handing in a quest might do something, the game doesn't tell you what (if anything) you have been rewarded.”
“Some of the auras on mobs in the first quest are totally overpowered, and given that the potions tend to be hugely unresponsive, this is an issue.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent visual glitches and problematic hitboxes, which detract from the overall experience.
“Not to mention the constant visual glitches and hitbox issues.”
“Not to mention the constant visual glitches and hitbox issues.”
- gameplay2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
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