- December 23, 2020
- Ortharion project
- 20h median play time
Ortharion project
Platforms
About
"Ortharion Project" is a medieval fantasy RPG featuring a vast world and an abundance of upgradable spells. With 40+ monsters, each with unique abilities, players must manage resources and customize spells to conquer the secrets of the Ortharion fragments. Despite being created by a solo developer, the game boasts intricate gameplay that blends hack 'n' slash action with spellcasting.











- The game has a great core gameplay experience with solid looting, progression systems, and combat mechanics.
- There is a lot of character customization and build options, allowing players to tailor their experience.
- The developer is active and responsive, frequently updating the game and addressing player feedback.
- The game feels unfinished and buggy, resembling an early access title despite being labeled as a full release.
- World design is lacking, leading to immersion-breaking experiences and frustrating gameplay mechanics.
- The game has significant issues with saving progress, as it only saves when exiting normally, risking loss of hours of gameplay.
gameplay
36 mentions Positive Neutral NegativeThe gameplay is characterized by a solid core that includes enjoyable looting, progression, and combat mechanics, reminiscent of classic titles like Diablo and Path of Exile. While the game exhibits some rough edges typical of early access, including sluggishness due to cast times and platforming issues, the depth of RPG elements, class customization, and crafting systems contribute to an addictive experience. Regular content updates and bug fixes show promise for improvement, making it a worthwhile endeavor for players willing to look beyond initial impressions.
“Game has great core gameplay, the looting, progression system, and combat done well.”
“The gameplay reminds me of a mixture between Diablo and Path of Exile, and I mean Diablo when it was great.”
“While it lacks the polish of a modern title, the core gameplay loop is addicting and going around nuking entire groups of mobs is satisfying.”
“The gameplay feels very sluggish due to everything having a cast time, even simply swinging a sword.”
“In dungeons, certain mobs or group compositions can one-shot you much faster than normal for the difficulty, outside the normal red intent mechanic for big attacks.”
“Unsurprisingly for early access, the game implementation is rough, but the gameplay potential is high.”