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Samsa and the Knights of Light

Samsa and the Knights of Light Game Cover
57%Game Brain Score
story, humor
gameplay, graphics
71% User Score Based on 31 reviews

Platforms

PCWindows
Samsa and the Knights of Light Game Cover

About

Samsa and the Knights of Light is a single player open world role playing game with fantasy and comedy themes. It was developed by Atixx and was released on July 18, 2015. It received mostly positive reviews from players.

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71%
Audience ScoreBased on 31 reviews
story7 positive mentions
gameplay3 negative mentions

  • Samsa and the Knights of Light offers a unique and humorous take on classic RPG tropes, allowing players to define their own version of heroism through choices and social interactions.
  • The game features charming pixel art and a nostalgic 16-bit aesthetic, complemented by a lighthearted soundtrack that enhances the overall experience.
  • With a variety of quests, relationship mechanics, and multiple endings, the game encourages replayability and experimentation with different character paths.
  • The English translation is poorly executed, often resulting in awkward phrasing and grammatical errors that can detract from the narrative experience.
  • Gameplay can feel repetitive and limited, with some players finding the mechanics and activities to be overly simplistic or lacking depth.
  • Technical issues, such as minor bugs and a lack of modern quality-of-life features, can disrupt immersion and hinder the overall enjoyment of the game.
  • story
    28 mentions Positive Neutral Negative

    The game's story offers a humorous and irreverent take on traditional RPG tropes, focusing on themes of heroism, laziness, and self-interest, which keeps the narrative engaging despite its familiar plot structure. While some players appreciate the character development and multiple endings that encourage replayability, others criticize the writing quality and translation issues that detract from the overall experience. Overall, the story is characterized by its comedic tone and personal touch, though it may not resonate with everyone due to its brevity and occasional lack of depth.

    • “Developed by atixx and clorithstudio and published by clorithstudio, the game presents itself as a story about heroism filtered through laziness, rebellion, and self-interest, offering a refreshingly irreverent take on familiar RPG tropes.”
    • “While the overarching plot follows familiar RPG beats, the tone and characterization keep it feeling personal and often amusing.”
    • “Interesting story, enjoyable characters, and a fun good/evil path with many unique endings that encourages multiple playthroughs.”
    • “Absolutely terrible translation which makes often no sense at all, thus you have no idea what the actual plot is.”
    • “The story is terrible and feels like a minimum effort tale.”
    • “If you are an adult, or you want decent gameplay, a decent story or even some decent jokes, look somewhere else.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in "Samsa and the Knights of Light" is a defining feature, blending quirky character-driven narratives with a classic RPG aesthetic. While some players find the humor awkward or forced, many appreciate its heartfelt and entertaining moments, contributing to a unique and engaging experience. Overall, the game offers a fun and personal journey that resonates well with fans of narrative-driven RPGs.

    • “Samsa and the Knights of Light is a character-driven indie RPG that leans heavily into classic 2D design sensibilities while layering in humor, choice, and social systems that give it a personality distinct from more conventional fantasy adventures.”
    • “It may not satisfy players seeking cutting-edge combat systems or modern quality-of-life conveniences, but it offers a heartfelt and often funny journey shaped by choice, reputation, and character relationships.”
    • “For fans of classic-style RPGs who appreciate humor, narrative experimentation, and the freedom to define what kind of 'hero' they want to be, it delivers an experience that feels personal, quirky, and genuinely endearing.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay of "Samsa and the Knights of Light" features a traditional top-down RPG structure with accessible mechanics and an emphasis on narrative and character interactions, including relationship and dating elements. However, some players criticize the execution, noting a lack of polish in the translation and an overwhelming number of mechanics that detract from the overall enjoyment. While the game aims for charm and humor, it may not satisfy those seeking a more refined gameplay experience.

    • “The mechanics are not overly complex, favoring accessibility and consistency over intricate systems.”
    • “Its willingness to embrace imperfection in favor of charm makes it memorable, especially for players who enjoy RPGs that prioritize narrative flavor and social interaction over mechanical depth.”
    • “Namely, this game's gameplay centers around text and dialogue... which very obviously and transparently wasn't originally written in English, and the translation was obviously half-assed at best.”
    • “If you are an adult, or you want decent gameplay, a decent story, or even some decent jokes, look somewhere else.”
    • “Gameplay follows a traditional top-down RPG structure reminiscent of 16-bit era titles.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are characterized by a nostalgic retro pixel art style typical of RPG Maker games, which some players find charming while others consider it unoriginal and lacking in depth. While the visuals create a cohesive and inviting world, they do not push any graphical boundaries, leading to mixed feelings about their overall quality and appeal.

    • “The presentation evokes nostalgia without being overly derivative, and while it does not attempt to push graphical boundaries, it succeeds in creating a cohesive and inviting world.”
    • “The art style and effort is there, but this game is way too random and stupid for my liking. If I want a random, pointless game, then EarthBound or similar games like that work. This is just another RPG Maker mess.”
    • “Like all RPG Maker games, we have terrible retro pixel 2D graphics and a fixed resolution, but fullscreen does 'work'.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game's replayability due to its varied social paths and multiple endings, which encourage experimentation and exploration. While the systems may not be overly complex, they effectively enhance the overall experience, leading to a strong desire to replay the game.

    • “There is no one path it can end, and that's a good thing here, giving you good replay value.”
    • “Great replay value!”
    • “These systems are not deeply complex, but they add texture and replay value, encouraging players to experiment with different social paths.”
    • “Once you've completed the game, there's little incentive to go back and play again. The lack of meaningful choices makes replaying feel pointless.”
    • “The game offers a linear experience with no real variations in outcomes, which severely limits its replayability.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is enhanced by a well-crafted audio design, featuring a soundtrack that skillfully shifts between lighthearted melodies and more immersive themes, tailored to the game's locations and narrative context.

    • “The audio design complements the experience well, with a soundtrack that balances lighthearted melodies and more atmospheric themes depending on location and narrative context.”
    • “The game's world is incredibly immersive, with stunning visuals and a hauntingly beautiful soundtrack that draws you into its depths.”
    • “Every corner of the environment feels alive, with dynamic weather effects and ambient sounds that enhance the overall mood and atmosphere.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is praised for its effective audio design, featuring a diverse soundtrack that enhances the emotional tone and atmosphere, adapting to various locations and narrative contexts. Players find the melodies both soothing and impactful, contributing significantly to the overall experience.

    • “The audio design complements the experience well, with a soundtrack that balances lighthearted melodies and more atmospheric themes depending on location and narrative context.”
    • “Music plays a key role in reinforcing the game’s emotional tone, whether during relaxed town exploration or more dramatic story moments.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game enjoyable, noting that it adds a fun layer to the slice-of-life visual novel experience. The integration of skill grinding within the RPG Maker framework keeps the gameplay engaging and prevents it from becoming monotonous. Overall, the grinding is seen as a positive feature that enhances the game's humor and replayability.

    • “Tldr: this is a slice of life visual novel with activity hubs and skill grinding crammed in an RPG Maker shell.”
  • emotional
    2 mentions Positive Neutral Negative

    The game's emotional impact is significantly enhanced by its music, which complements both tranquil exploration and intense narrative moments. While it may lack advanced combat mechanics and modern conveniences, it delivers a heartfelt and humorous experience driven by player choices and character interactions.

    • “Music plays a key role in reinforcing the game’s emotional tone, whether during relaxed town exploration or more dramatic story moments.”
    • “It may not satisfy players seeking cutting-edge combat systems or modern quality-of-life conveniences, but it offers a heartfelt and often funny journey shaped by choice, reputation, and character relationships.”
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Samsa and the Knights of Light is a open world role playing game with fantasy and comedy themes.

Samsa and the Knights of Light is available on PC and Windows.

Samsa and the Knights of Light was released on July 18, 2015.

Samsa and the Knights of Light was developed by Atixx.

Samsa and the Knights of Light has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Samsa and the Knights of Light is a single player game.

Similar games include Always Sometimes Monsters, Rogue Port - Red Nightmare, Greyfox RPG, Just Ignore Them, Beholder and others.