Rogue Port - Red Nightmare Game Cover
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"Rogue Port - Red Nightmare" is a modern RPG with turn-based combat and a 16-bit graphic style. The game features a day/night calendar system with dynamic lighting, as well as a dynamic equipment system that changes the main character's sprite based on apparel. Other features include random trash can items, temporary fog of war, and stamina sprinting. At the beginning of the game, players name their friends and pet dog, and choose one of three classes for their primary character. The player's stats are determined based on their answers to a series of questions.

  • PC
  • Windows

Reviews

32%
Audience ScoreBased on 14 reviews
story2 positive mentions
music2 negative mentions
  • The game provides a nostalgic, retro experience reminiscent of Earthbound, with a charming 16-bit aesthetic.
  • There is a lot of content to explore, including a day-night system, numerous side quests, and engaging treasure hunting.
  • The music is enjoyable and adds to the overall atmosphere of the game.
  • The game suffers from poor execution, including hard-to-read fonts and awkward combat mechanics that feel slow and unengaging.
  • Many players find the gameplay confusing, with a lack of guidance leading to frustrating trial and error.
  • Despite its potential, the game feels bland and lacks the compelling narrative depth found in similar titles.
  • music3 mentions

    The music in the game is praised for its relaxing quality, reminiscent of the soundtrack from Earthbound, which complements the visual design effectively. Reviewers appreciate how the music enhances the overall experience, contributing to a soothing atmosphere.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “A lot of the visual design mirrors EarthBound, right down to the feel of the fonts, and the soundtrack is similarly in vein.”
  • story2 mentions

    The story emphasizes resilience and the unpredictability of life, showcasing the protagonist's journey of saving friends and engaging in various side quests. It highlights themes of perseverance and the importance of not giving up in the face of adversity.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Right now, I just saved my first friend, and there are two friends left to save along with lots of side quests to complete.”
  • graphics2 mentions

    The graphics feature a mix of custom sprites that contribute to a mostly consistent aesthetic, but the close-up fighting mechanics can make the screen feel cramped and diminish the overall visual appeal.

    • “The good news is that it seems to have a lot of custom sprites and a mostly consistent aesthetic.”
    • “The graphics feel cramped during combat, as the characters are too close together, which makes the proportions on the screen feel unbalanced and diminishes the overall aesthetic of the game.”
    • “While there are some custom sprites, the overall visual quality is lacking and fails to create an engaging atmosphere.”
    • “The art style is inconsistent, leading to a disjointed visual experience that detracts from immersion.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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