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Salvaged Game Cover

About

"Salvaged" is a strategy game where you play as Commander Alex Pieterson, leading a team of agents in a salvage ship to survive in a vast new galaxy. The game features a story-focused campaign with real-time combat mechanics and the ability to view action through your agents' head-cams. Upgrades and customization of your team are also available to enhance gameplay.

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Salvaged screenshot
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36%
Audience ScoreBased on 22 reviews
story2 positive mentions
graphics3 negative mentions

  • The game has a promising concept with potential for depth and interesting mechanics.
  • The story is engaging and offers a lot of potential for development.
  • The game provides a unique 'overlooking commander' feel, reminiscent of tactical games like XCOM.
  • The game is currently plagued by massive performance issues and serious UI problems, making it unplayable.
  • Gameplay is repetitive with limited AI, and the controls are awkward and frustrating.
  • There has been a lack of updates from the developers for an extended period, raising concerns about the game's future.
  • graphics
    6 mentions Positive Neutral Negative

    The graphics are generally considered basic and uninspiring, with some reviewers noting that they are decent for the game's genre. While there is potential for improvement, many feel the current visuals are rough and lack polish.

    • “The graphics are standard, uninspiring, and basic.”
    • “The game has much potential, but the graphics are still rough.”
    • “Decent enough graphics given the kind of game it is.”
  • story
    6 mentions Positive Neutral Negative

    The story is generally well-received, with players appreciating its depth and engagement. However, a significant issue arises when a character dies during a mission, leading to a frustrating game loop that can hinder progress. Overall, while the narrative is compelling, gameplay mechanics related to character mortality detract from the experience.

    • “So far, great story.”
    • “That wouldn't be a big deal... if you didn't 'fail' the mission when one of them dies, and by that I mean the game is literally stuck in a loop with a dead person.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from significant performance issues and serious UI problems, such as inconsistent click functionality, rendering it unplayable in its current state.

    • “Massive performance problems mixed with serious UI issues (like clicking only randomly working) unfortunately make the game unplayable in its current form.”
  • grinding
    2 mentions Positive Neutral Negative

    Players note that while they don't consider the repetitive nature of combat to be grinding in the traditional sense, the lack of variety in combat encounters can make the experience feel monotonous.

    • “I don't mind grinding, but most of the combat is exactly the same.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report that while the Vive is functional, it exhibits some minor bugs that can affect gameplay, though it remains playable.

    • “The game is slightly buggy, which affects the overall experience.”
    • “There are frequent stability issues that make gameplay frustrating.”
    • “I encountered several crashes that disrupted my gaming sessions.”
  • gameplay
    2 mentions Positive Neutral Negative

    Gameplay is characterized by a blend of strategic systems and mechanics that echo the setup of Duskers, offering players a familiar yet engaging experience. The mechanics are designed to encourage tactical decision-making and resource management, enhancing the overall depth of the gameplay.

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