- September 18, 2023
- ooze
- 30h median play time
Sagres
Platforms
About
"Sagres is a single-player Historical Role Playing game offering 30 hours of playtime. Set sail around the world, discover real locations, and set up trade routes in a unique 'rock-paper-scissors' turn-based combat system. Take on contracts, find treasures, and rise through the ranks to become the world’s greatest explorer."











- Expansive world to explore, offering a rich and diverse environment that captures the essence of the Age of Discovery.
- Engaging combat system that incorporates a unique 'rock-paper-scissors' mechanic, adding strategic depth to encounters.
- Strong narrative that weaves historical events into the storyline, providing an educational experience while exploring different cultures.
- Repetitive gameplay elements, with many tasks feeling monotonous and lacking sufficient variation over time.
- Technical issues reported by players, including bugs and performance problems that can disrupt the gaming experience.
- Limited character development and minimalistic combat mechanics that may leave players wanting more depth and engagement.
gameplay
14 mentions Positive Neutral NegativeGameplay reviews highlight a mix of frustration and enjoyment; many players find the core mechanics repetitive and lacking depth, leading to a monotonous experience. While some appreciate the innovative navigation and sailing mechanics, others criticize the minimalistic game design and the delayed introduction of useful features, which detracts from overall engagement. Overall, the gameplay experience is polarizing, with some elements praised and others deemed insufficient.
“Exploration + mechanics + experience = go on expeditions to various towns and earn gold/reputation.”
“The navigation gameplay is a great idea; the mix of using one stick for direction plus one for sail control feels so much better than almost every sailing game before where your sails are locked to the direction you are facing. 10/10.”
“Some players may find the core mechanics become monotonous over time, as tasks can feel repetitive without sufficient variation.”
“It's like some of the worst parts of mobile gaming were shoehorned in here to pad content instead of making more actual gameplay.”
“Minigames bring diversity but don't compensate much for all the times you have the gameplay depth of a tic-tac-toe game.”