- April 28, 2016
- Heluo Studio
- 39h median play time
Tale of Wuxia
Platforms
About
"Tale of Wuxia" is an open-world martial arts action RPG set in ancient China. Players can explore a vast world, complete quests, and improve their skills and abilities through leveling and equipment upgrades. The game features a unique narrative and authentic Chinese martial arts combat, making it a must-play for fans of the wuxia genre.
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- Engaging storyline with multiple endings and character development.
- Unique blend of RPG, life simulation, and tactical combat elements.
- Rich in Chinese culture and Wuxia themes, providing a nostalgic experience for fans.
- Frequent bugs and crashes, particularly on certain systems.
- Inconsistent and sometimes incomplete translation, making it difficult for non-Chinese speakers.
- Time constraints in gameplay can limit exploration and lead to missed events.
story
477 mentions Positive Neutral NegativeThe game's story is generally praised for its engaging and well-written narrative, featuring a rich tapestry of character interactions and multiple branching storylines that enhance replayability. However, players express frustration with the stamina management system, which limits exploration and story engagement, and some criticize the translation quality, which can obscure understanding. Overall, while the story is compelling and offers depth, it is often hindered by gameplay mechanics and translation issues.
“The story is engaging and well-written, with a wide range of emotions.”
“The story is interesting and the possibility of exploring different routes, different endings, and playing with different skillsets makes replaying the game really fun.”
“The story is fun and engaging, first time in years that I see a game where every single character I meet feels different and with his/her own personality and aspirations, and that actually play important parts in the way the story will progress.”
“Additionally, the stamina/time management is a huge problem and a serious case of 'guide dangit.' The game gives you barely enough stamina for your character's essential training, yet the lore and story of the world (which is actually pretty good and by far more important) is experienced by strolling, which costs several orders of magnitude more stamina.”
“Unless you use some sort of mod to reduce strolling cost to zero stamina (that's right, zero!), then you'll likely be disappointed by how much story you have to skip, or by how weak and/or one-dimensional your character is, and the fact that you can never acquire the best inner arts.”
“The graphics are good, the gameplay is good, everything's fine... the whole problem comes down to a single issue - story design.”