- November 17, 2016
- Choice of Games
Saga of the North Wind
Platforms
About
In "Saga of the North Wind," a 300,000-word interactive fantasy novel, you are chosen by the gods to lead your tribe on a perilous journey to the Valley of the North Wind. Faced with the ruthless Tribe of the Black Wolf, you must make critical decisions as a leader, balancing between iron-fisted rule and benevolent guidance. Navigate strategic battles, form alliances, and harness divine powers to ensure your tribe's survival and triumph, creating a legacy that will be sung for generations.










- The game offers a variety of choices that can lead to multiple paths and endings, providing some replay value.
- The story is engaging and reminiscent of classic fantasy tales, with thrilling details and character interactions.
- Players who enjoy text-based games where decisions matter will likely find this game enjoyable.
- The game can feel tedious and meandering, with some encounters leading to unwinnable situations that frustrate players.
- There is a lack of emotional connection with characters, making the journey feel lonely and disconnected from the main plot.
- The mechanics for raising stats and unlocking endings are unclear, leading to confusion and dissatisfaction with the outcomes.
story
40 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it lackluster and tedious, particularly criticizing its convoluted side quests and lack of emotional connection. Others appreciate the branching choices and the overall narrative, especially those interested in Slavic mythology, though some noted inconsistencies and a feeling of incompleteness. Overall, while the story has its merits, many feel it could benefit from stronger character development and a more engaging structure.
“I love how the story plays out and the choices you have in the game.”
“The story building and details involved were thrilling.”
“Besides all these things, I recommend this for anyone interested in Slavic mythos and very well-written storytelling.”
“An extremely lacklustre, tedious, and disappointing story.”
“Without a core of humanization, there is no basis for the player to establish emotional connections, no skeletal structure of plot to support small branching side-quests, let alone the meandering and convoluted monstrosities which led me off the map several times to engage in unrelated storylines that were fleeting in significance and yet felt like an eternity to play through due to their abysmal and narcotic tedium.”
“This riles against me because what the game has done was introduce an entirely new playing field of story and morality, separate from the main questline, and then with a panoramic flick of the wrist dismissed the entire saga as though it didn't matter!”