Saga of the North Wind Game Cover

In "Saga of the North Wind," a 300,000-word interactive fantasy novel, you are chosen by the gods to lead your tribe on a perilous journey to the Valley of the North Wind. Faced with the ruthless Tribe of the Black Wolf, you must make critical decisions as a leader, balancing between iron-fisted rule and benevolent guidance. Navigate strategic battles, form alliances, and harness divine powers to ensure your tribe's survival and triumph, creating a legacy that will be sung for generations.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Linux
  • Mobile Platform
  • Tablet

Reviews

52%
Audience ScoreBased on 26 reviews
emotional4 positive mentions
story6 negative mentions
  • The game offers a variety of choices that can lead to multiple paths and endings, providing some replay value.
  • The story is engaging and reminiscent of classic fantasy tales, with thrilling details and character interactions.
  • Players who enjoy text-based games where decisions matter will likely find this game enjoyable.
  • The game can feel tedious and meandering, with some encounters leading to unwinnable situations that frustrate players.
  • There is a lack of emotional connection with characters, making the journey feel lonely and disconnected from the main plot.
  • The mechanics for raising stats and unlocking endings are unclear, leading to confusion and dissatisfaction with the outcomes.
  • story40 mentions

    The story has received mixed reviews, with some players finding it lackluster and tedious, particularly criticizing its convoluted side quests and lack of emotional connection. Others appreciate the branching choices and the overall narrative, especially those interested in Slavic mythology, though some noted inconsistencies and a feeling of incompleteness. Overall, while the story has its merits, many feel it could benefit from stronger character development and a more engaging structure.

    • “I love how the story plays out and the choices you have in the game.”
    • “The story building and details involved were thrilling.”
    • “Besides all these things, I recommend this for anyone interested in Slavic mythos and very well-written storytelling.”
    • “An extremely lacklustre, tedious, and disappointing story.”
    • “Without a core of humanization, there is no basis for the player to establish emotional connections, no skeletal structure of plot to support small branching side-quests, let alone the meandering and convoluted monstrosities which led me off the map several times to engage in unrelated storylines that were fleeting in significance and yet felt like an eternity to play through due to their abysmal and narcotic tedium.”
    • “This riles against me because what the game has done was introduce an entirely new playing field of story and morality, separate from the main questline, and then with a panoramic flick of the wrist dismissed the entire saga as though it didn't matter!”
  • grinding4 mentions

    Players find the grinding aspect of the game to be excessively tedious and uninspired, with repetitive and monotonous journeys through uninspiring environments, such as marshlands and highlands. This lack of engaging content contributes to a disappointing overall experience.

    • “An extremely lackluster, tedious, and disappointing story.”
    • “On your way to the game's pilgrimage site, which involves traversing a tedious marshland (this is not to be confused with the journey that came before, involving traversing a tedious highland), you can be captured by slavers.”
    • “An extremely lackluster, tedious, and disappointing story.”
  • emotional4 mentions

    Reviews highlight a significant lack of emotional engagement in the game, citing an absence of interconnectivity and humanization that prevents players from forming meaningful attachments. The convoluted and unrelated storylines further detract from emotional investment, leading to a tedious experience that fails to resonate with players.

    • “The problem with all of this is the lack of a sense of interconnectivity, which is exacerbated by the lack of a way to establish emotional attachment.”
    • “Without a core of humanization, there is no basis for the player to establish emotional connections, no skeletal structure of plot to support small branching side-quests.”
  • replayability2 mentions

    Users indicate that the game has a moderate level of replayability, suggesting that players may find some value in revisiting it.

  • gameplay2 mentions

    Gameplay is generally intuitive, with mechanics that are easy to understand, and the stats page serves as a helpful guide for players.

    • “Most of the time, the mechanics of the game work intuitively, with the stats page being a good hint.”
    • “Most of the time the mechanics of the game work intuitively, with the stats page being a good hint.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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