- July 17, 2015
- Choice of Games
- 8h median play time
Champion of the Gods
Platforms
About
"Champion of the Gods" is a 217,000-word interactive novel set in a world of Greek myth. Your choices determine your destiny as you battle monsters, soldiers, and gods, and decide whether to accept or refuse the gifts of the gods. With multiple endings, will you overthrow the gods or become their champion?









- The game features a well-written story that effectively incorporates Greek mythology, providing an engaging narrative experience.
- Choices in the game feel impactful, allowing players to shape their character's journey and relationships, enhancing replayability.
- The game offers a variety of paths and endings, making it enjoyable for those who appreciate interactive storytelling.
- The story is relatively short, leading to a feeling of rushed pacing and limited character development, particularly in romance.
- Many choices may feel like they lead to the same outcomes, creating an illusion of choice rather than meaningful decision-making.
- The lack of background music and visual elements can make the experience feel less immersive compared to other games.
story
138 mentions Positive Neutral NegativeThe story of the game is a blend of engaging narrative and Greek mythology, exploring themes of choice and fate, though it often feels linear and lacks depth in character development. While players appreciate the multiple endings and the ability to shape their character's journey, many feel that the pacing is rushed and the impact of choices is limited, leading to a less immersive experience. Overall, the writing is well-crafted, making it a worthwhile read for fans of interactive storytelling, despite its shortcomings in replayability and complexity.
“The story is rich, engaging, and well-written.”
“Champion of the gods provides you with many paths and a great and in-depth story and world to become immersed in.”
“Great story, great writing, takes a little bit from Homer's Odyssey and other Greek-like myths but still feels fresh, well planned, and very well thought out.”
“However, too little time was spent on each part of the story before introducing new concepts, places, and characters.”
“The story itself was not really affected by my choices and that's a big flaw for a choose-your-own-adventure game.”
“The emergence of a mostly linear story detracts heavily from replayability.”