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Sacred Citadel

Sacred Citadel is a beat-'em-up game for those who just want to relax and blow off steam for an hour.
Sacred Citadel Game Cover
64%Game Brain Score
graphics, gameplay
grinding, stability
62% User Score Based on 480 reviews
Critic Score 66%Based on 4 reviews

Platforms

PCWindows
Sacred Citadel Game Cover

About

Sacred Citadel is a single player and multiplayer arcade hack and slash game with a fantasy theme. It was developed by Southend and was released on April 16, 2013. It received mostly positive reviews from both critics and players.

Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance! The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it. In order to defeat the empire you will have to prove yourself as a warrior by rid…

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62%
Audience ScoreBased on 480 reviews
graphics58 positive mentions
grinding16 negative mentions

  • Enjoyable classic side-scrolling beat 'em up with RPG elements; resembles Golden Axe and Castle Crashers with unique combos and fluid combat.
  • Beautiful, colorful, and crisp cartoon-style graphics with engaging animations and satisfying impact from attacks.
  • Best experienced in local or online co-op multiplayer with friends, offering fun group play and replayability through challenges and leveling.
  • Combat is highly repetitive and simplistic, encouraging button-mashing with limited meaningful combo variety and character differentiation.
  • Game suffers from bugs including game-breaking glitches in later acts, awkward controls especially without controller support, and limited resolution options.
  • Short campaign with little story depth, unbalanced difficulty spikes, lack of enemy variety, and poor online multiplayer functionality leading to a mostly solo experience.
  • graphics
    100 mentions Positive Neutral Negative

    The game's graphics are widely praised for their colorful, vibrant, and stylized cartoon or cell-shaded art style, which many find charming and visually appealing despite some technical limitations like lack of native 1080p support and occasional glitches. While not always groundbreaking, the visuals effectively complement the gameplay and contribute to an engaging atmosphere reminiscent of classic side-scrolling beat 'em ups. Some users note the graphics feel somewhat simple or outdated but overall consider them a strong asset alongside solid artwork and animations.

    • “The graphics are easily a 10 out of 10, they are visually stunning all the way through.”
    • “A+ game, this game is gorgeous it has one of the most beautiful art styles I have ever seen in a game.”
    • “Sacred citadel is a delightful side scroller beat 'em up, with beautiful graphics and engaging, fun gameplay!”
    • “Boring, sluggish, bad controls, horrible graphic settings and annoying music.”
    • “Graphics and controls are fine, but bewilderingly, despite the 2013 release date, there's no support for the most basic 1080p resolution, let alone 4k or even proper widescreen scaling.”
    • “What a disappointment... has nothing to do with the Sacred franchise... bad graphics, simple beat&up game, short, and not well balanced either... multiplayer is dead too... some people found at least the graphics good... well play Trine, then you know what's good comic graphic!”
  • gameplay
    78 mentions Positive Neutral Negative

    The gameplay of Sacred Citadel offers a straightforward, classic side-scrolling beat 'em up experience with light RPG elements and smooth combat mechanics, often praised for its local co-op fun and engaging dodge system. However, it is frequently criticized for repetitiveness, enemy durability that drags out fights, simplistic or clunky mechanics, and lack of depth or variety, leading to a gameplay experience that can become tedious and uninspired over time. While visually appealing and easy to pick up, many find the core gameplay lacking in challenge and lasting engagement.

    • “Sacred Citadel tries to pluck every single mechanic from classic side-scrolling fighters like Golden Axe, Double Dragon, and Teenage Mutant Ninja Turtles, intertwining these mechanics with fun and exciting RPG elements in a simple yet elegant visual style more suitable for modern day.”
    • “Sacred Citadel offers fun combat, rather interesting enemies, and mixes hack 'n slash combat systems with platformer mechanics.”
    • “The artwork is good, gameplay is simplistic but with enough elements to keep you distracted for some time, until you learn what works best, and then it's off to mindless button smashing (which has its place).”
    • “The gameplay is technically solid, but it's just disappointing and boring.”
    • “The progression is all over the place, the gameplay is lackluster.”
    • “Worst game to get 100%, not due to difficulties, game is super easy, but it has tons of glitches and bugs that make you rage quit 24/7; me and my friends couldn't stand the game's gameplay design.”
  • story
    69 mentions Positive Neutral Negative

    The story in Sacred Citadel is generally viewed as simplistic, clichéd, and lacking depth, often serving merely as a basic backdrop for the beat-'em-up gameplay rather than a compelling narrative. While some find it mildly humorous or engaging enough to motivate play, many criticize it for being repetitive, underdeveloped, and overshadowed by the game's limited missions and lack of meaningful progression. Overall, the story is considered a weak point, with fans of the Sacred series noting it falls short of the richer narratives in earlier entries.

    • “The story is decent and you will enjoy trying to learn and master all the moves in the game.”
    • “Awesome fun playing with a group of mates... this game takes you through a crazy and quirky storyline of side scroller co-op action.”
    • “The game starts off very well: four heroes, a linear story, and a nice view.”
    • “Well, forget about all of this, let's talk about Sacred Citadel - a very mediocre action platformer beat'em up game with a very overextended story that feels soulless and purposeless.”
    • “Absolutely don't try it if you're in search of something equal to Sacred 1 or Sacred 2 experience, or looking for a canon sequel or a story.”
    • “The story is dull, the dialog is dull, the soundtrack is dull, the characters you play have no voice so they are husks, and the villains make Saturday morning cartoons look like awesome super villains.”
  • music
    31 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some praising its catchy, atmospheric, and unique tunes that complement the cartoonish art style, while others find it repetitive, dull, and not memorable. Several reviewers appreciate specific references and thematic alignment, but a notable portion criticizes it as grating or uninspired compared to iconic soundtracks in similar genres. Overall, the soundtrack is decent but may not strongly stand out or appeal universally.

    • “The cartoonish art direction feels like a step in the right direction and the soundtracks really set the tone of each level... it's epic, in a sense.”
    • “Yes the artwork and animations are amazing, the levels are great to look at as you move through, the writing is quirky and entertaining, the music is atmospheric and catchy, and the upgrade system is addictive.”
    • “Along with its decent graphics and effects for its genre, the soundtrack is on point and enjoyable as well as the combos you can perform.”
    • “Usually the music is the last thing I complain about in a game like this, but it's not very melodic, very repetitive, and grating.”
    • “The story is dull, the dialog is dull, the soundtrack is dull, the characters you play have no voice so they are husks, and the villains make Saturday morning cartoons look like awesome super villains.”
    • “(The entire soundtrack sucks, if I am going to be smashing skulls I need something cool playing in the background. Look at Streets of Rage boss encounter music, awesome! Castle Crashers when things start to get heated, awesome!)”
  • grinding
    16 mentions Positive Neutral Negative

    Grinding in the game is generally seen as repetitive and tedious, with many reviewers noting a lack of enemy variety and reliance on leveling up to progress. While some find grinding optional or mildly enjoyable for upgrading gear and abilities, others criticize it for slowing down combat and making the gameplay monotonous. Overall, grinding feels more like a necessary chore than an engaging mechanic.

    • “Moreover, while there is a sense of progression, you'd essentially be doing the same thing over and over again: grinding gear, leveling up, fighting repetitive palette swap bosses. Nothing feels inventive enough to make you want to play as another class; the game lacks replayability.”
    • “The biggest problem is the grinding required to reach a higher level to beat the monsters.”
    • “The controls are unreliable, the combat is slow and grindy, the combo system is lame, the enemies are too similar and reused too much, and the art is just so-so.”
  • stability
    16 mentions Positive Neutral Negative

    The game suffers from significant stability issues, especially in multiplayer and co-op modes, with frequent bugs, glitches, and server instability that disrupt gameplay and cause frustration. Single-player is comparatively less buggy but still affected by occasional glitches. Despite these problems, some players still find enjoyment in the game's core mechanics.

    • “Worst game to get 100%, not due to difficulties, game is super easy, but it has tons of glitches and bugs that make you rage quit constantly; me and my friends couldn't stand the game's gameplay design.”
    • “If you are playing co-op the game glitches itself and you cannot continue, unless your friend plays that level alone.”
    • “Buggy as hell and developers do not care to fix it.”
  • replayability
    14 mentions Positive Neutral Negative

    Replayability in this game is mixed, with some players finding limited content and repetitive gameplay that diminish its long-term appeal, while others appreciate certain challenges and co-op modes that add modest replay value. However, the lack of meaningful variation between classes and simplistic combat often make repeated playthroughs feel redundant rather than engaging. Overall, it offers decent but not standout replayability.

    • “+missions challenges that add replay value for already completed missions”
    • “It's a competent beat-em-up (I found it more fun than Castle Crashers by a mile) with a good bit of replay value and some co-op fun.”
    • “It is very easy and very short with a decent replay value.”
    • “Moreover, while there is a sense of progression, you'd essentially be doing the same thing over and over again: grinding gear, leveling up, fighting repetitive palette-swap bosses... nothing feels inventive enough to make you think, 'Oh, now I'll play as the other class, this game feels so much alive and replayable!'”
    • “There is nearly no content and replayability.”
    • “[Doesn't do enough to break itself apart from the rest. Initially feels too easy. Not the smartest of enemies. Classes aren't all that distinct. Replayability provides little incentive.]”
  • humor
    13 mentions Positive Neutral Negative

    The game's humor is generally seen as a positive aspect, especially in local co-op play, with funny characters and a lighthearted tone reminiscent of classic beat 'em ups. However, some find the humor—centered on flatulence and overweight jokes—falls flat over time and does not compensate for repetitive gameplay. Overall, the humor adds charm but may not fully engage all players.

    • “This game is a funny, entertaining beat 'em up, reminiscent of the old arcade beat'em'ups.”
    • “It's a very nice game, very funny in co-op.”
    • “Lots of fun in this Golden Axe-like game, with hilarious characters, good artwork, gameplay, and when played with friends is an even better experience.”
  • optimization
    2 mentions Positive Neutral Negative

    The game runs smoothly on Linux via Proton, delivering acceptable performance without any technical issues. Overall, the optimization is solid and stable.

    • “It works on Linux with Proton, offering acceptable performance and no technical issues.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is visually stunning with impressive artwork and animations, complemented by quirky writing and an addictive upgrade system. The music captures an old-school vibe with catchy melodies, though it can become repetitive and tends to fade into the background over time.

    • “Yes, the artwork and animations are amazing, the levels are great to look at as you move through, the writing is quirky and entertaining, the music is atmospheric and catchy, and the upgrade system is addictive.”
  • character development
    1 mentions Positive Neutral Negative

    Users find the character development to be a significant weakness, indicating it is a major problem within the game.

    • “There is one pretty major problem, though - character development.”
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5h Median play time
17h Average play time
4-42h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Sacred Citadel is a arcade hack and slash game with fantasy theme.

Sacred Citadel is available on PC and Windows.

On average players spend around 17 hours playing Sacred Citadel.

Sacred Citadel was released on April 16, 2013.

Sacred Citadel was developed by Southend.

Sacred Citadel has received mostly positive reviews from both players and critics. Most players liked Sacred Citadel for its graphics but disliked it for its grinding.

Sacred Citadel is a single player game with multiplayer and local co-op support.

Similar games include Final Exam, River City Girls, Shank, Sacred 3, Abyss Odyssey and others.