Sacra Terra: Angelic Night
- July 2, 2015
- Alawar Casual
- 2h median play time
In "Sacra Terra: Angelic Night," players assume the role of a paranormal investigator exploring a cursed convent. The game features challenging hidden object puzzles and thrilling mini-games, all while uncovering the convent's dark secrets and saving the soul of a friend. With its immersive atmosphere and gripping storyline, "Sacra Terra: Angelic Night" offers a captivating adventure for gamers who enjoy a good supernatural mystery.
Reviews
- The game features a charming and interesting storyline that keeps players engaged.
- The graphics and atmosphere are well-crafted, providing a visually appealing experience.
- There is a good amount of hidden object scenes and puzzles, offering decent replay value.
- The game suffers from a lack of fast travel, leading to tedious backtracking between locations.
- Some hidden object scenes are reused multiple times, which can feel repetitive.
- The puzzles are generally easy, which may not satisfy players looking for a challenge.
- story166 mentions
- 43 % positive mentions
- 52 % neutral mentions
- 5 % negative mentions
The story aspect of the game has received mixed reviews, with many players appreciating its intriguing themes, particularly the exploration of the seven deadly sins within a horror setting. While some found the narrative engaging and well-integrated with the gameplay, others criticized it for being simplistic or lacking depth, with a few noting that it felt familiar or clichéd. Overall, the visuals and atmosphere were often highlighted as enhancing the storytelling experience, despite some players feeling the plot could be convoluted or underwhelming at times.
“The story is both thrilling and tragic.”
“An amazing game with a plot that sinks you into it.”
“The story unfolds piece by piece in notes you find and by what your character writes in his textbook.”
“It's like there was less heart or effort when creating this story.”
“The story is weird including the bonus chapter; it doesn't make any sense.”
“The end of the main story left me scratching my head.”
- graphics66 mentions
- 52 % positive mentions
- 44 % neutral mentions
- 5 % negative mentions
Overall, the graphics in the game are highly praised for their beauty, detail, and atmospheric quality, with many reviewers noting the impressive artwork and well-executed cutscenes. While some mention minor issues like low resolution or repetitive hidden object scenes, the visuals are generally considered above average for the genre, contributing significantly to the game's immersive experience. Players appreciate the ability to adjust graphics settings for optimal performance, enhancing the overall enjoyment of the game.
“The graphics are lovely, the story was excellently put together and it was a pleasure to play.”
“The game presents stunning visuals and effects, especially during the intro – watching the lively hallway burning into rust prior to the game starting really gave me shivers.”
“Absolutely fantastic visuals, just enough animation smoothly done to really suit the story, and a well-told and interesting story as well.”
“Sacra Terra especially stands out with its terrible hidden object scenes, with the visuals being a mess and the names of the objects sometimes quite misleading.”
“The story is good but the graphics are a bit outdated for modern widescreen PCs.”
“Although the cutscenes were slightly blurry for me, all the other graphics were crisp.”
- music46 mentions
- 43 % positive mentions
- 50 % neutral mentions
- 7 % negative mentions
The music in the game is generally well-received, with many players appreciating its atmospheric and haunting qualities that enhance the overall experience. While some find it relaxing and fitting for the game's themes, others note that it can become repetitive or generic over time. Overall, the soundtrack effectively contributes to the game's immersive environment, despite some critiques regarding its variability and memorability.
“Great plot, fascinating soundtrack.”
“Music is exceptionally good and fits the local grim atmosphere very well.”
“The soundtrack was haunting and went well with the theme of the game.”
“The soundtrack is peppered with screams of pain, moans, and people coughing for some reason.”
“Elements for psychological horror are very much present, but the music takes it in the opposite direction.”
“The music is rather bland and it doesn't take long for the short and constantly looping tracks to become somewhat grating.”
- atmosphere28 mentions
- 71 % positive mentions
- 18 % neutral mentions
- 11 % negative mentions
The atmosphere of the game is widely praised for its eerie and immersive qualities, enhanced by a fitting soundtrack and well-developed graphics. Reviewers note the blend of creepy and calming elements, making it a compelling experience for fans of hidden object games. Overall, the atmosphere is described as a significant strength, contributing to the game's replay value and enjoyment.
“Music is exceptionally good and fits the local grim atmosphere very well.”
“The story was nicely realized, the graphics are atmospheric and fitting, the sound lends to the sinister and dreadful atmosphere.”
“Very atmospheric, good creepy yet relaxing music.”
“Some of the atmosphere is produced by crying children and desperately screaming and yelling people... it works on a subliminal level.”
“This was an enjoyable hidden object game with a slightly creepy atmosphere.”
“The whole place has a little eerie and creepy atmosphere, as you might expect from a hospital haunted by demons.”
- gameplay27 mentions
- 26 % positive mentions
- 63 % neutral mentions
- 11 % negative mentions
The gameplay is generally described as easy and accessible, featuring a mix of hidden object scenes and simple puzzles that cater to casual players. While some reviewers noted a lack of depth and repetitive elements, the overall experience is enhanced by appealing artwork, a cohesive story, and a relaxing atmosphere, making it enjoyable for fans of the genre. The game offers a decent length of playtime, including a bonus chapter, and is free of technical issues, contributing to a satisfying gameplay experience.
“Good artwork, decent music, and relaxing gameplay.”
“There's something compelling about the game... I think it's that the combination of graphics, story, gameplay, and sounds are woven so nicely together that you just want to keep playing.”
“Great hidden object game, very nice and detailed visuals, quite decent puzzles, and fun gameplay.”
“The gameplay is on the easy side; there were a few very easy minigames and plenty of hidden object scenes.”
“I just... I have a tolerance threshold, and after around 100 minutes of gameplay, this was over it by a mile.”
“In terms of gameplay, the point-and-click part of the game is relatively decent and mostly logical, but the puzzle minigames are all easy and lack complexity.”
- replayability7 mentions
- 57 % positive mentions
- 0 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is mixed, with some users praising it highly (10/10) for its atmosphere and suspense, while others criticize it for having minimal to low replay value.
“Great atmosphere and replay value.”
“Replayability: 10/10.”
“Replayability: 10/10.”
“Minimal replay value.”
“It offers some suspense and satisfaction, although the replayability is next to zero.”
“The replay value for the game is low.”
- grinding6 mentions
- 0 % positive mentions
- 17 % neutral mentions
- 83 % negative mentions
Players generally find the grinding aspect of the game to be tedious, often requiring excessive backtracking through the same areas and repeated interactions with objects. While some appreciate the pacing and spacing of hidden object scenes, many feel that the constant movement across distant locations detracts from the overall experience.
“You'll need a second life for grinding.”
“These do get a little tedious as they occur in the same areas multiple times with objects being repeated.”
“I found the constant moving back and forth between areas - especially when some of them are very far from one another - to be tedious at times.”
- emotional2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The emotional aspect of the game has received mixed feedback, with some players finding the story unengaging and overly reliant on familiar themes like ghosts and religion, while others felt a sense of superiority in their understanding of the narrative.
“The story felt incredibly dull; I'm just tired of all the 'ghost' and 'religion' themes.”
“I didn't feel any emotional connection to the characters; their struggles seemed forced and unrelatable.”
“The attempts at emotional depth fell flat, leaving me feeling indifferent rather than moved.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's optimization is criticized due to its age, leading to performance issues, and the absence of fast-travel further exacerbates these problems.
“The game offers a unique experience, but its lack of fast travel and age can lead to optimization issues.”
“Despite its charm, the game's optimization could use some improvement to enhance the overall experience.”
“While the gameplay is engaging, the optimization aspects could be better addressed to avoid potential frustrations.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Overall, the game demonstrates good stability on Linux using Proton (6.3-4), with only minor freezing occurring when tabbing in, after which it operates smoothly without further issues.
“The game frequently crashes, making it nearly unplayable at times.”
“I experience constant lag and stuttering, which ruins the overall experience.”
“There are numerous bugs that cause the game to freeze or crash unexpectedly.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in "Sacra Terra: Angelic Night" is characterized as quirky and chaotic, with a blend of absurdity and whimsical elements that reflect the developers' playful approach. While some players find it entertaining, others feel it can be overwhelming and lacks coherence, contributing to a mixed reception regarding its comedic effectiveness.
“Sacra Terra: Angelic Night is an above-average hidden object game mired in its time - it’s nutty and flitty and sometimes barely coherent. As I played (it’s a little too long, I think), I could almost hear the devs and designers chuckling as they kitchen-sinked every possible demonic twist and effect into their lunatic scenes.”
“The humor in this game is delightfully absurd, making even the most mundane tasks feel like a wild adventure filled with unexpected laughs.”
“I found myself laughing out loud at the quirky dialogue and ridiculous scenarios that unfolded, proving that the developers have a great sense of humor.”