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Sacra Terra: Angelic Night

Sacra Terra: Angelic Night Game Cover
86%Game Brain Score
story, graphics
grinding, stability
86% User Score Based on 209 reviews

Platforms

PCWindows
Sacra Terra: Angelic Night Game Cover

About

Sacra Terra: Angelic Night is a single player action game with a mystery theme. It was developed by Alawar Casual and was released on July 2, 2015. It received positive reviews from players.

Use your cunning to defeat the demons of the Seven Deadly Sins and rescue humanity from destruction!

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86%
Audience ScoreBased on 209 reviews
story73 positive mentions
grinding8 negative mentions

  • The game features beautiful graphics and a haunting atmosphere that enhances the overall experience.
  • The puzzles and hidden object scenes are engaging, providing a good level of challenge without being overly difficult.
  • The storyline is intriguing, revolving around the seven deadly sins, which adds depth to the gameplay.
  • The lack of fast travel on the map leads to tedious backtracking, which can disrupt the flow of the game.
  • Some hidden object scenes are reused multiple times, which can make the gameplay feel repetitive.
  • The game lacks voice acting, which could have added more immersion to the story.
  • story
    175 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it intriguing and well-crafted, particularly appreciating its gothic atmosphere and emotional depth, while others feel it lacks engagement and depth, often resorting to clichés typical of the genre. The narrative revolves around a protagonist navigating a haunted hospital and confronting the seven deadly sins, with a bonus chapter that adds some context but may not significantly enhance the overall experience. Overall, while the story has its merits, including strong visuals and a compelling premise, it can be hampered by repetitive gameplay and a lack of depth in certain areas.

    • “The story begins with the player awakening in a decrepit hospital, trapped within an eerie complex that once served as a monastery.”
    • “Though its premise may sound like traditional gothic fantasy, the game distinguishes itself through atmosphere, artistry, and the quiet emotional resonance that underlies its story.”
    • “The storytelling is understated yet emotionally effective, delivered more through environmental cues and symbolic imagery than lengthy dialogue.”
    • “The game feels clunky and dated, and while the story starts with some promise, it never managed to keep me engaged long enough to overcome its shortcomings.”
    • “It's like there was less heart or effort when creating this story.”
    • “The story is just okay, nothing you haven't seen already.”
  • graphics
    70 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the detailed artwork, atmospheric visuals, and high-resolution quality, particularly in cutscenes and hidden object scenes. However, some players note that certain elements appear dated or low-resolution, reflecting the game's age. Overall, while the graphics may not be cutting-edge, they are generally considered appealing and well-crafted, enhancing the gameplay experience.

    • “For players who appreciate detailed artwork, haunting music, and gentle but meaningful puzzles, this game offers a journey that feels spiritual as much as it does mysterious.”
    • “The graphics are lovely, the story was excellently put together and it was a pleasure to play.”
    • “Absolutely fantastic visuals, just enough animation smoothly done to really suit the story, and a well-told and interesting story as well.”
    • “The graphics are appropriate for the year it was made, which is a bit naff.”
    • “Sacra Terra especially stands out with its terrible hidden object scenes, with the visuals being a mess and the names of the objects sometimes quite misleading.”
    • “The story is good, but the graphics are a bit outdated for modern widescreen PCs.”
  • music
    49 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and haunting qualities, effectively enhancing the immersive experience and complementing the visuals. While some players find it relaxing and fitting for the game's themes, others note that it can become repetitive over time. Overall, the soundtrack is considered a strong element that contributes to the game's eerie yet beautiful ambiance, despite some critiques regarding its variability and memorability.

    • “The music is integral to the immersion: it is gentle yet unsettling, interwoven with soft choral echoes and the faint hum of something divine struggling to pierce through the suffocating gloom.”
    • “The soundtrack was haunting and went well with the theme of the game.”
    • “Very atmospheric, good creepy yet relaxing music.”
    • “Soundtrack is peppered by screams of pain, moans, and people coughing for some reason.”
    • “The music is rather bland and it doesn't take long for the short and constantly looping tracks to become somewhat grating.”
    • “Art direction and soundtrack aren't great; there are honestly better games out there.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of melancholic and eerie elements, enhanced by its artistic visuals and fitting sound design. Players appreciate the emotional resonance and immersive qualities that evoke curiosity and empathy, while the music and graphics contribute to a spooky yet calming experience. Overall, the atmosphere stands out as a significant strength, making it a compelling choice for fans of hidden-object games.

    • “Though its premise may sound like traditional gothic fantasy, the game distinguishes itself through atmosphere, artistry, and the quiet emotional resonance that underlies its story.”
    • “The story was nicely realized, the graphics are atmospheric and fitting, the sound lends to the sinister and dreadful atmosphere.”
    • “Together, these elements create an atmosphere that is more melancholic than horrific, evoking curiosity and empathy rather than fear.”
    • “Some of the atmosphere is produced by crying children and desperately screaming and yelling people... it works on a subliminal level.”
    • “This was an enjoyable hidden object game with a slightly creepy atmosphere.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay is a blend of classic hidden-object mechanics and adventure elements, featuring a mix of item searches and straightforward puzzles that cater to a casual audience. While the puzzles are generally easy and some scenes are reused, the game is praised for its atmospheric narrative, appealing visuals, and a well-integrated story, making it a relaxing experience for players. Overall, it offers a satisfying duration of gameplay with a bonus chapter, though some may find it repetitive after extended play.

    • “The gameplay adheres to the classic formula of hidden-object adventures but refines it with a sense of pacing and purpose.”
    • “Players alternate between searching through cluttered scenes for crucial items and solving logic puzzles that range from mechanical locks to alchemical patterns and mystical seals.”
    • “There's something compelling about the game... I think it's that the combination of graphics, story, gameplay, and sounds are woven so nicely together that you just want to keep playing.”
    • “The gameplay is on the easy side; there were a few very easy minigames and plenty of hidden-object scenes.”
    • “The story is very good, but a lot of the details aren't revealed through the gameplay, as they only appear in your journal.”
    • “In terms of gameplay, the point-and-click part of the game is relatively decent and mostly logical, but the puzzle minigames are all easy and lack complexity.”
  • grinding
    9 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game tedious, particularly due to the excessive number of hidden-object scenes and the lack of fast-travel options, which necessitates repetitive backtracking across large maps. While some appreciate the pacing of revisiting scenes, many feel that the constant movement and repetition detract from the overall experience.

    • “You'll need a second life for grinding.”
    • “The absence of fast-travel makes retracing your steps feel tedious in later stages, particularly when multiple puzzles require back-and-forth movement across large maps.”
    • “While the map in the game is helpful, having to walk around so much to get through the game was tedious.”
    • “I found the constant moving back and forth between areas - especially when some of them are very far from one another - to be tedious at times.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed, with some users praising it highly (10/10) for its atmosphere and suspense, while others criticize it for having minimal to low replay value. This suggests that while some players may find enough incentive to replay, many feel the game lacks sufficient content or variety to warrant multiple playthroughs.

    • “Great atmosphere and replay value.”
    • “Replayability: 10/10.”
    • “Replayability: 10/10.”
    • “Minimal replay value.”
    • “It offers some suspense and satisfaction, although the replayability is next to zero.”
    • “The replay value for the game is low.”
  • emotional
    6 mentions Positive Neutral Negative

    The game excels in emotional depth through its atmospheric artistry and color palettes that reflect the narrative's tone, using subtle storytelling techniques rather than extensive dialogue. While some players find the themes of ghosts and religion tiresome, the overall emotional resonance is praised for its effectiveness and ability to transcend traditional gothic fantasy elements.

    • “Though its premise may sound like traditional gothic fantasy, the game distinguishes itself through atmosphere, artistry, and the quiet emotional resonance that underlies its story.”
    • “The environments are drenched in color palettes that mirror the emotional tone of each chapter—sickly greens and rusted browns for corruption, deep crimson for wrath, and pale blues for serenity.”
    • “The storytelling is understated yet emotionally effective, delivered more through environmental cues and symbolic imagery than lengthy dialogue.”
    • “The story felt incredibly boring; I'm just tired of all the 'ghosts' and 'religion' themes.”
    • “I didn't feel any emotional connection to the characters; their struggles seemed superficial.”
    • “The attempts at emotional depth fell flat, leaving me feeling indifferent to the outcomes.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is criticized due to its age, leading to performance issues, and the absence of a fast-travel feature further exacerbates the experience.

    • “The game has a unique charm, but its age shows in the optimization, leading to occasional performance issues.”
    • “While the lack of fast travel adds to the immersion, it also highlights the game's optimization challenges.”
    • “The optimization could use some work, especially considering the game's age, which can lead to frustrating moments.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game demonstrates good stability on Linux using Proton (6.3-4), with only minor freezing occurring when tabbing in, after which it operates smoothly without further issues.

    • “The game frequently crashes, making it nearly unplayable at times.”
    • “I experience constant lag and stuttering, which ruins the overall experience.”
    • “There are numerous bugs that cause the game to freeze or crash unexpectedly.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in "Sacra Terra: Angelic Night" is described as quirky and whimsical, with a blend of cute and absurd elements that contribute to a lighthearted experience. Reviewers note the game's chaotic and sometimes incoherent nature, suggesting that the developers infused it with a playful spirit, making it enjoyable despite its length.

    • “Love Alawar games! They are cute, kind of funny, and very stress-relieving. Thank you!”
    • “Sacra Terra: Angelic Night is an above-average hidden object game mired in its time - it’s nutty and flitty and sometimes barely coherent. As I played (it’s a little too long, I think), I could almost hear the devs and designers chuckling as they kitchen-sinked every possible demonic twist and effect into their lunatic scenes.”
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2h Median play time
3h Average play time
2-6h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Sacra Terra: Angelic Night is a action game with mystery theme.

Sacra Terra: Angelic Night is available on PC and Windows.

On average players spend around 3 hours playing Sacra Terra: Angelic Night.

Sacra Terra: Angelic Night was released on July 2, 2015.

Sacra Terra: Angelic Night was developed by Alawar Casual.

Sacra Terra: Angelic Night has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Sacra Terra: Angelic Night is a single player game.

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