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Last Report is a single player simulation game with horror and mystery themes. It was developed by MonoPixelArt and was released on July 11, 2025. It received positive reviews from players.

Last Report is a dark horror game where you play as a night shift park ranger. While monitoring the camera footage, you start noticing strange events. Uncover the terrifying secret of the National Park. Something moved in the window, but don’t worry it’s probably just another deer, right?

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89%
Audience ScoreBased on 986 reviews
story170 positive mentions
replayability7 negative mentions

  • Beautiful pixel art and animations that create a highly immersive and atmospheric horror experience.
  • Engaging story with a unique concept blending mundane report filing and eldritch horror elements, creating effective suspense and tension.
  • Simple and intuitive gameplay loop that complements the story and atmosphere, with well-placed scares and a cozy yet unsettling mood.
  • The game is very short, often lasting around 1-2 hours, with limited replay value and mostly similar endings.
  • Gameplay mechanics beyond report filing are underutilized, such as the park watch cameras and weather app, leading to missed opportunities for deeper interaction.
  • Storytelling and dialogue suffer from rushed pacing, some plot holes, and in some cases immature or awkward writing, which undermines the narrative impact.
  • story
    431 mentions Positive Neutral Negative

    The story in this game is generally praised for its engaging atmosphere, intriguing mystery, and effective blending of horror and emotional elements, creating a compelling short experience with strong pixel art and sound design. However, many reviews note that it feels rushed, somewhat disjointed, and underdeveloped with plot threads left unexplored, limited player agency, and a disappointing or clichéd ending. While the narrative captivates initially, it often loses momentum towards the end, leaving a desire for a longer, more polished, and expanded story.

    • “Last report presents itself as a gripping narrative-driven adventure that immerses players in a dark and emotionally charged story set against a backdrop of mystery and survival. Developed with a clear focus on storytelling and mood, last report skillfully blends elements of suspense, psychological drama, and investigative gameplay to create an experience that feels both personal and impactful. The game’s pacing supports this mood, allowing players time to absorb the narrative beats and reflect on the unfolding story. This layered storytelling style encourages players to engage deeply with the material, rewarding attention to detail and empathy. Its compelling storytelling, carefully crafted environments, and evocative audio-visual design work harmoniously to create a memorable journey that resonates emotionally.”
    • “The story was amazing and you get immersed quite well in the game.”
    • “While the visuals and sound design are a 10/10, the story and gameplay hold this back a lot.”
    • “The story and everything that goes with it (the characters, the plot twists, the items you are given) is by far the worst part.”
    • “The plot and writing was even worse than the horror somehow, with a plot less resembling a cohesive story and more a slap-dash of different things the writer found cool like a middle-schooler writing fanfic.”
    • “Several plot points are introduced that go absolutely nowhere, and the two endings are virtually the exact same.”
  • gameplay
    254 mentions Positive Neutral Negative

    The gameplay is simple, largely inspired by "Papers, Please," focusing on reviewing and filing reports with straightforward mechanics that are easy to grasp but become repetitive quickly due to the game's short length. While the core loop effectively builds tension and complements the horror atmosphere, many reviewers felt underwhelmed by the limited interactivity, lack of depth, and missed opportunities for expanded mechanics or meaningful player choices. Overall, the gameplay supports the narrative and mood well but may leave players seeking more engaging or varied gameplay wanting.

    • “Loved the concept, the buildup, the gameplay, and the gameplay mechanics.”
    • “Great sense of tension and atmosphere paired with actually satisfying mundane gameplay of filing reports.”
    • “Combine Papers Please gameplay loop with amazing pixel art, natural dialogues and horror based on creepy atmosphere rather than cheap jumpscares; that's the closest I can get to explain what Last Report is.”
    • “There are many mechanics in the game that are not used, which is a shame.”
    • “The gameplay loop is very limited, a rip-off of games like Papers, Please without being particularly interesting or deep - the fact that its significant part consists of solving captcha screens speaks for itself (did you ever enjoy that?).”
    • “The most disappointing thing was probably the captcha gimmick not even being utilized how I would expect; with a horror game having a waiting mechanic, I was expecting a risk if you took a while on them or while waiting during the loading bar so you would have to time submitting the reports while something prowls around the cabin. Instead, it was just padding gameplay with a fake load bar after the minigame, which there are very few of that quickly lose its fun. There's no punishment for messing up other than doing it again.”
  • atmosphere
    170 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its effective blend of cozy, eerie, and tense vibes, enhanced by beautiful pixel art and immersive sound design. Reviewers consistently highlight its ability to create suspense and dread through mood and subtle horror elements rather than relying heavily on jump scares. Despite its short length and simple gameplay, the atmosphere strongly captivates players and is often seen as the game's standout feature.

    • “Last report is a masterclass in atmosphere, and living proof that you don’t have to cram in thousands of jumpscares to make a good horror game.”
    • “From the atmosphere to the sound design it was wonderful, and really got me hooked from the start.”
    • “The beautiful pixel art style paired with the psychological/cosmic horror concept really created a captivating and yet terrifying atmosphere.”
    • “I'm not sure if it was intentional, but in at least one tense moment, the silence took away from the atmosphere.”
    • “Several mechanics in the ranger's computer could've been used if anything to build the atmosphere. There are several plot lines that go nowhere but could have been used to a better ending, although I admit there was one red herring well used.”
    • “The actual report element is so sped up it didn't give me a real chance to immerse myself in the horror atmosphere.”
  • graphics
    160 mentions Positive Neutral Negative

    The game features a stunning and well-executed pixel art style that masterfully combines charm with a spooky, atmospheric horror aesthetic. Reviews consistently praise the visuals for their ability to create tension and effectively deliver scares despite the simple graphics. Overall, the art style and graphics are considered a standout element, elevating the game's mood and player immersion.

    • “The beautiful pixel art style paired with the psychological/cosmic horror concept really created a captivating and yet terrifying atmosphere.”
    • “In terms of the graphics and sound design, both were done brilliantly, it has a somewhat retro vibe while also holding a modern feel to it, with the vibrant pixel art style graphics.”
    • “The art style is phenomenal and just the right amount of spooky without giving too much away.”
    • “Unfortunately, instead of letting the plot slowly unfold, it takes a sharp left turn and immediately becomes incredibly cheesy, relying on jumpscares, over-the-top visuals, and some really hokey and clichéd writing ('humans are the real monsters' and 'I'm going to make you an offer you can't refuse' are both actual lines in this story).”
    • “The concept, visuals, and gameplay loop have some decent bones to them, but the game has no substance to properly utilize any of these aspects.”
    • “Simple graphics, which isn't for everyone.”
  • replayability
    28 mentions Positive Neutral Negative

    The game offers limited replayability, primarily due to its short length, few varied endings, and lack of meaningful player choices or branching paths. While some hidden clues and puzzles incentivize a second playthrough to uncover all content and achievements, the overall experience can feel repetitive once completed. Additional modes, more endings, or random events could significantly enhance its replay value.

    • “Unlike most horror games, I'd say this has replay value too.”
    • “There seems to be multiple endings as well as figuring out some puzzles outside of the main mechanics, as well as making sure you never submit a report wrongly, so there's replay value if you're interested in getting all the achievements and seeing all the content.”
    • “If you're looking for a decent psych horror that doesn't require lots of time to complete and has some replayability - then it's worth picking up.”
    • “In another sense, the fact that all scares are the same meant the illusion of danger faded pretty quickly after my first playthrough, and I think some random events or possible kill-states, where you actually have something to lose, would add a lot to the replayability (maybe even some kind of endless mode?).”
    • “But it is incredibly short and there is pretty much no replay value; nothing you do affects anything in any meaningful way and, although the story is good, you don't really have any control over it.”
    • “For five bucks, it's a good game for the first time through, but it's completely devoid of quality-of-life features for replayability such as checkpoints or fast forwarding—so, if you miss something on the first playthrough, you can get locked out of secrets unless you do an entire second run.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality, effectively enhancing the tense and atmospheric experience with well-crafted soundtracks and sound design. While a few users noted occasional audio bugs and desired more music during intense moments, overall the soundtrack and ambient sounds significantly contribute to the game's emotional impact and horror elements.

    • “The music, the atmosphere, and especially the pixel art style make this an audiovisual gem, with touches of horror and mystery.”
    • “The game’s art direction uses muted color palettes and stark lighting to reinforce the somber tone, while its sound design is equally effective, utilizing ambient noises, unsettling silences, and poignant musical cues to evoke emotion and tension.”
    • “Every element: music, sound effects, rain, shadow--creates an ambiance that builds the tension.”
    • “* Bugs/glitches: during a few scenes, the music would randomly stop.”
    • “* Music: aside from the possible audio bug mentioned earlier, the music fits the tone.”
    • “* Music: aside from the possible audio bug mentioned earlier, the music fits the tone.”
  • grinding
    17 mentions Positive Neutral Negative

    Grinding in the game is generally considered tedious and repetitive, particularly during replay attempts and achievement hunting, with some players finding the human verification checks and gameplay loop fatiguing. However, the short overall length and meaningful completion compensate somewhat, making lengthy grinding less necessary and the experience more manageable for casual play.

    • “The gameplay flow is weighed down by too many tedious actions, and most importantly—the story.”
    • “Tl; dr: it's only an hour long, and yet it manages to become tedious and dull in that short amount of time.”
    • “Overall a fun game, but replaying it for multiple endings can be extremely tedious and doesn't feel worth it.”
  • emotional
    10 mentions Positive Neutral Negative

    The game delivers a compelling and emotionally rich narrative that evokes a wide range of feelings, from laughter to fear and heartbreak. Its heartfelt storytelling and strong character bonds create a memorable, immersive experience, though its slower pace and heavy themes may be challenging for some players. Overall, it balances suspense and warmth to provide a deeply resonant emotional journey.

    • “The story, especially the end, is amazing and almost heartwarming to experience.”
    • “This game made me feel the whole spectrum of human emotion.”
    • “Despite the suspense, the camaraderie between all the rangers was heartwarming and showed how much everyone cared and trusted each other, which added to the despair of the later story points.”
  • optimization
    5 mentions Positive Neutral Negative

    The game is fully optimized, featuring easy controls and simple graphics that ensure smooth performance. Users report no glitches, bugs, stuttering, or technical issues, resulting in flawless gameplay.

    • “Easy controls, easy graphics, and fully optimized.”
    • “I ran into no glitches, bugs, or performance/technical issues with this game.”
    • “Performance ran flawlessly with no stuttering or issues.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is praised for being cozy, funny, and cleverly integrated into the storyline, especially in the ending events. Players find the dialogue amusing and the overall comedic tone enhances the enjoyable, suspenseful atmosphere.

    • “The game is really cool, it's very cozy, has an atmosphere of suspense, the pixel art looks amazing, the sounds are really good, the storytelling is really good, and the gameplay is funny. I highly recommend this game!”
    • “The dialogue is fun/funny and the mechanics are easy to handle.”
    • “I gotta add—without spoiling anything—the justification for the 'events' at the end is absolutely hilarious.”
  • stability
    3 mentions Positive Neutral Negative

    The game generally demonstrates good stability with no major bugs, glitches, or performance issues reported; however, occasional minor audio glitches, such as music randomly stopping during some scenes, have been noted.

    • “I ran into no glitches, bugs or performance/technical issues with this game.”
    • “Bugs/glitches: during a few scenes, the music would randomly stop.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is minimal, as the game focuses more on testing player skill, but the well-designed characters and their interactions create engaging and natural dialogue.

    • “The interesting character design means the dialogue and relationships between the characters aren't stiff.”
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2h Median play time
9h Average play time
2-30h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Last Report is a simulation game with horror and mystery themes.

Last Report is available on PC and Windows.

On average players spend around 9 hours playing Last Report.

Last Report was released on July 11, 2025.

Last Report was developed by MonoPixelArt.

Last Report has received positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Last Report is a single player game.

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