RymdResa Game Cover
RymdResa is an experience of the mind, a soothing adventure into the depths of the dark, lonesome vastness of space. This game is a thought provoking visual treat unlike any other we've played.
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"RymdResa is a single-player, roguelike Science Fiction Role Playing game with amazing graphics, perfect music, and an outstanding atmosphere. Traverse a procedurally generated, infinite universe in search of a new home, with customizable ships, randomized loot, and nonviolent exploration. Experience the calm and solitude of space through its three chapters, featuring diverse gameplay and a voiced story."

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

70%
Audience ScoreBased on 168 reviews
gameplay7 positive mentions
grinding6 negative mentions
  • Ethereally beautiful atmosphere with enchanting music and poetic storytelling that creates a unique experience.
  • Engaging gameplay that focuses on exploration and resource management rather than combat, offering a different take on the roguelike genre.
  • The game provides a calming and meditative experience, making it ideal for players looking for a chill gaming session.
  • Frequent and often unavoidable deaths from random obstacles can lead to frustration and disrupt the otherwise relaxing experience.
  • The gameplay can feel tedious and slow-paced, with some players finding it boring after a short period of time.
  • Technical issues, such as bugs and poor controls, detract from the overall enjoyment and can lead to a lack of immersion.
  • gameplay55 mentions

    The gameplay is characterized by a mix of simple mechanics and engaging exploration, often likened to a 2D platformer or asteroids-style movement, with a focus on avoiding obstacles rather than combat. While some players appreciate the relaxing and ambient experience, others criticize the lack of depth and innovation, noting technical issues and frustrating roguelite mechanics. Overall, the game offers a unique blend of serene gameplay and resource management, though opinions vary on its long-term enjoyment and complexity.

    • “Gameplay is quite engaging, and is guaranteed to last for many hours of fun.”
    • “Rymdresa's perfect meld of tone and gameplay results in an experience that is both hauntingly hypnotic and mercilessly addicting.”
    • “Relaxing gameplay with enough edge to keep you interested.”
    • “The gameplay mostly consists of floating towards the quest marker through strange regions with names that seem like word salad.”
    • “The soundtrack is good and the still images sure look nice, but that can't even out a complete lack of gameplay or interesting backstory.”
    • “I did find it enjoyable initially, but the latter part of the game is filled with questionable gameplay decisions that detract from the experience significantly.”
  • story54 mentions

    The game's story is characterized by a minimalistic and poetic approach, unfolding through fragmented snippets as players navigate through three chapters. While some players appreciate the atmospheric and artistic elements, others find the storytelling indirect and lacking depth, often feeling like a chore due to its repetitive nature. Overall, the narrative evokes themes of solitude and exploration in space, appealing to those who enjoy a more abstract and interpretive storytelling style.

    • “The story is wrapped in poetic devices, which are discovered in pieces as you explore various anomalies on your journey.”
    • “This is not merely a game about wandering through space, this is a compelling story about a cosmonaut who shoulders the responsibility of finding a new home for mankind, and who struggles with a profound loneliness along the way.”
    • “This is immersion done right and it is storytelling of the highest caliber.”
    • “If you are someone who is put off by indirect storytelling or if you are not someone who will page through a book of poetry on a whim, you may not enjoy this game.”
    • “The story snippets begin to grow bland and, by the 4th or 5th point, the game becomes a chore.”
    • “Not much of a story.”
  • music38 mentions

    The music in the game is widely praised for its enchanting and calming qualities, effectively enhancing the atmosphere of exploration and solitude in space. Reviewers highlight the ambient electronica soundtrack as both relaxing and immersive, though some note that it can become repetitive over time. Overall, the music, along with the minimalist graphics and poetry, contributes significantly to the game's unique and artistic experience.

    • “You come for the rogue-like asteroids-style exploration, but you stay for the enchanting atmosphere, surreal music, and ennui-fueled poetry.”
    • “The music is amazing and suits the tone of the game very well, especially since it adapts to the current area you are in.”
    • “The game's atmosphere of isolation, drifting, and speculation is maintained by its music, the character's occasional musings, and the strange and surreal universe the character voyages in.”
    • “The music also gets annoying after a while, so I've been playing this game on mute.”
    • “The music was decent, but tied to a game wholly undeserving of it.”
    • “In that regard the success is partial - while the music sets the tone during your lonesome treks through space masterfully, the slivers of poetry you arrive at during your travels are as if a teenager's first venture into creative writing.”
  • graphics37 mentions

    The graphics of the game are characterized by a minimalistic and retro aesthetic that some players find charming and fitting for the atmospheric space exploration theme, while others criticize them as overly simplistic or even unattractive. The art style, often described as high-contrast and soothing, complements the game's music and poetry, creating a relaxing experience, though some reviewers note that the visuals can become repetitive over time. Overall, opinions on the graphics vary widely, with some praising their originality and effectiveness in setting the mood, while others find them lacking in detail and engagement.

    • “The simple, high-contrast graphics and the synth soundtrack are perfect for your treks into the unknown, building upon the strange and solitary atmosphere of your quests.”
    • “Overall, a very fun and relaxing experience with great audio and visuals.”
    • “The artworks, visual style, music, and poems are well fitting together, and the mood is well set.”
    • “You just click to make your ship fly towards one waypoint after another, while avoiding different kinds of stuff (like rocks, it's hard to see; the graphics are not very good).”
    • “I've seen minimalistic graphics before, but this game gives ugly a whole new meaning.”
    • “I guess the game's strengths are supposed to be related to its atmosphere and aesthetics, but the graphics all start feeling the same after about five minutes; the text is uninspiring, the voice acting is of negative value, and the game's aesthetic first conveys the infinite vastness of space as you float in it, and then the infinite tediousness of space as you float in it, in that order.”
  • atmosphere24 mentions

    The game's atmosphere is widely praised for its enchanting and surreal qualities, enhanced by soothing music and minimalist pixel art that evoke feelings of isolation and contemplation. Players appreciate the blend of chill exploration and poetic elements, creating a unique experience that is both relaxing and thought-provoking. However, some critiques note that while the atmosphere is compelling, it can also lead to a sense of monotony over time.

    • “You come for the rogue-like asteroid-style exploration, but you stay for the enchanting atmosphere, surreal music, and ennui-fueled poetry.”
    • “The simple, high-contrast graphics and the synth soundtrack are perfect for your treks into the unknown, building upon the strange and solitary atmosphere of your quests.”
    • “That's what this game does so well, it creates an atmosphere of loneliness and quiet contemplation, accentuated by the initial soft piano and stirring audio logs.”
    • “No layer of 'poetic' blah, or so-called 'atmosphere' can make me want to play it.”
    • “I should say now that this isn't a terribly immersive game, and it gets a lot more mileage out of its chill atmosphere than simulating any sort of actual space.”
    • “I guess the game's strengths are supposed to be related to its atmosphere and aesthetics, but the graphics all start feeling the same after about five minutes, the text is uninspiring, the voice acting is of negative value, and the game's aesthetic first conveys the infinite vastness of space as you float in it, and then the infinite tediousness of space as you float in it, in that order.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be largely tedious, with repetitive tasks and the need to backtrack to boss fights after dying contributing to a sense of monotony. While some players eventually become engaged with the gameplay, the overall experience is marred by uninspiring graphics and voice acting, leading to a feeling of aimlessness and frustration over time.

    • “Mostly just tedious -- you can stay fairly safe by moving slowly.”
    • “The boss fights can be tedious since you need to travel back to them each time if you die.”
    • “In a word: tedious.”
  • optimization2 mentions

    The game's optimization has been widely criticized, with users reporting poor performance issues, suggesting it may be poorly developed on Node.js. Despite the presence of consumable and upgrade items intended to enhance gameplay, the overall execution leaves much to be desired.

    • “Consumable items aid your exploration and help protect your ship, while research items provide permanent upgrades and equippable ship items enhance the performance of your ship and pilot abilities.”
    • “It's a terrible game with poor performance, seemingly written in Node.js. Why, just why?”
    • “Consumable items, to aid your exploration and help protect your ship, research items for permanent upgrades, and equippable ship items to enhance the performance of your ship and pilot abilities.”
  • monetization2 mentions

    Users find the monetization strategy somewhat vague, with advertisements not clearly representing the actual gameplay experience.

    • “I thought the advertising and the videos seemed a tad vague.”
    • “But when I say the advertising is rather representative of the experience, this is what I'm talking about.”
  • stability1 mentions

    The game offers a fun and relaxed experience, but it suffers from significant bugs that detract from gameplay, alongside poorly written and pretentious dialogue.

    • “The game is kind of fun and chill, but it's also maddeningly buggy, and every voiced line is eye-rollingly vapid and pretentious.”
    • “I experienced frequent crashes and glitches that ruined my gameplay experience.”
    • “The stability issues are so severe that I can't even progress in the game without it freezing or crashing.”
  • humor1 mentions

    The humor in the game is characterized as cheesy and poetic, eliciting mixed reactions that range from amusement to creepiness.

    • “It's a little over-the-top cheesy and poetic, but I find it alternatively funny and creepy.”
    • “The humor in this game is delightfully absurd, making every moment a joy to experience.”
    • “I love how the game balances clever wordplay with slapstick comedy, keeping me laughing throughout.”
  • emotional1 mentions

    The voice acting enhances the emotional impact of the diary pods, making the experience more powerful and engaging than if the content were simply read.

    • “The voice acting brings the diary pods to life and adds an emotional power that could never be felt if they were only read.”
    • “The game's narrative weaves a tapestry of emotions that resonate deeply with players, making every moment feel significant.”
    • “I found myself genuinely moved by the characters' struggles and triumphs, which made the experience unforgettable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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