- August 31, 2020
- LaTeamRun
RUN: The world in-between
Platforms
About
"RUN: The World In-Between" is a fast-paced platform game with procedurally-generated levels, drawing inspiration from Celeste, Dead Cells, and others. Dodge traps, collect gems for unlocks, and improve your score in this challenging and replayable experience. The game offers accessibility options and a speedrunner mode, with artistic direction by Encre Mecanique and music by Thomas Barrandon.










- The game features fluid controls and tight platforming mechanics, making it enjoyable for speedrunning and parkour enthusiasts.
- The pixel art and animations are visually appealing, complemented by an upbeat and immersive soundtrack that enhances the gameplay experience.
- The procedurally generated levels provide a unique challenge each run, encouraging players to improve their skills and adapt to new obstacles.
- The difficulty spikes too quickly, making it frustrating for players who may not be able to practice specific sections due to the random generation of levels.
- The procedural generation can lead to repetitive gameplay, as players may feel like they are grinding through similar sections without the opportunity to learn and master them.
- Some mechanics, like wall grabbing, can feel unresponsive, leading to unnecessary deaths and hindering the overall fluidity of movement.
music
40 mentions Positive Neutral NegativeThe music in the game is widely praised for its upbeat and engaging quality, perfectly complementing the fast-paced gameplay and enhancing the overall experience. Many players noted that the soundtrack is so enjoyable that they would consider listening to it outside of the game, with some even comparing it to the best indie soundtracks. Overall, the music contributes significantly to the game's atmosphere, making it addictive and enjoyable despite the challenging gameplay.
“It matched the vibe perfectly and was honestly something I would bump while working if I downloaded the soundtrack.”
“Music is top-notch (I'd say rivalling some of the best indies out there), stunning pixel-art and animations that get you hyped!”
“This game would be incredible if it took a more level-based story approach, perhaps reaching different locations and slowing down with some different music and focusing more on dialogue.”
“Apart from that, the art style is so coherent with the game as well as the sound/music.”
“Hard as hell, but you can't really get mad while that soundtrack bops in the background.”