Rules of The Mafia: Trade & Blood
- April 19, 2019
- Gamenesis
"Rules of The Mafia: Trade & Blood" is a strategic role-playing game set in a fictional mafia-dominated city. Players must build their criminal empire through trade, alliances, and violence, while avoiding the watchful eye of law enforcement. The game features turn-based combat, resource management, and a variety of characters with unique abilities and personalities.
Reviews
- The game has potential for improvement if the developers decide to update it.
- It is inexpensive, making it a low-risk purchase for those curious about the genre.
- Some players appreciate the basic mechanics, finding them accessible for casual gaming.
- The game is extremely short, with many players completing it in under 30 minutes.
- It lacks depth and replay value, making it feel more like a demo than a full game.
- Numerous bugs and poor design choices detract from the overall experience, leading to frustration.
- graphics4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics of the game are criticized for appearing amateurish, resembling a project made by a high school student, and many users feel that it doesn't require updates as long as it runs smoothly on modern systems. Overall, the visuals are deemed lacking and simplistic.
“The game has nothing in it; it looks like a game created by a high school student (as a credit in it) with additional graphics.”
“The game has nothing in it; it looks like a game created by a high school student (as a credit in it) with additional graphics.”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story in the game has been criticized for its poor writing and repetitive nature, with some users expressing a strong desire for a more coherent and engaging narrative crafted by a native English speaker. Overall, the storytelling is seen as a significant weakness that detracts from the overall experience.
“I'd rather sit and listen to an old person with Alzheimer's tell the same story every 10 minutes.”
“First things first - get someone who has English as a first language to write the lore/story part of your game.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been widely criticized as exploitative, with many users labeling it a blatant cash grab.
“This is nothing but a cash grab!”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being uneventful and overly brief, with less than 30 minutes of actual playtime, including the tutorial, and only about an hour needed to achieve 100% completion on Steam.
“Uneventful game, less than 30 minutes of gameplay (including tutorial), about an hour to reach 100% Steam achievements.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game suffers from significant stability issues, including frequent glitches such as unresponsive mouse cursors, disappearing character portraits during critical decisions, and instances requiring players to force quit due to unresponsive menus.
“There are numerous glitches I've noticed: mouse cursors not being recognized, character portraits straight up disappearing from the screen when making decisions for a raid, and right before writing this review, I had to force quit my game because I was unable to bring up the pause menu.”
“The game is plagued with stability issues, including frequent crashes and unresponsive controls that make it nearly unplayable at times.”
“I've experienced constant lag and frame drops, which severely disrupts the gameplay experience and makes it frustrating to continue.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Many users express disappointment in the game's replayability, noting that they quickly completed all achievements and found little incentive to revisit the game. There are concerns about the lack of future content that could enhance replay value.
“I bought the game half an hour ago, got all the achievements, and it has little to no replay value. I honestly doubt this game will have any interesting content in the future.”