Rules of The Mafia: Trade & Blood
- April 19, 2019
- Gamenesis
"Rules of The Mafia: Trade & Blood" is a strategic role-playing game set in a fictional mafia-dominated city. Players must build their criminal empire through trade, alliances, and violence, while avoiding the watchful eye of law enforcement. The game features turn-based combat, resource management, and a variety of characters with unique abilities and personalities.
Reviews
- The game has potential and could improve with future updates.
- It is inexpensive, making it a low-risk purchase for those curious.
- Some players appreciate the basic mechanics and find it easy to play.
- The game is extremely short, with most players finishing it in under 30 minutes.
- It lacks depth and replay value, making it feel shallow and unengaging.
- There are numerous bugs and issues, including grammar errors and game-breaking glitches.
- graphics2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The graphics of the game are generally considered outdated and simplistic, resembling a project from a high school student, yet some users appreciate that it runs stably on modern systems without requiring updates.
“The game has stunning visuals that truly immerse you in its world.”
“The graphics are beautifully designed, making every scene a visual treat.”
“The art style is unique and adds a lot of character to the game.”
“The game has nothing in it; it looks like a project created by a high school student, with minimal graphics enhancements.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story has been criticized for its repetitive and poorly written narrative, with some users expressing a strong desire for a more engaging and coherent storyline. There are calls for better localization and storytelling from native English speakers to enhance the overall experience.
“I'd rather sit and listen to an old person with Alzheimer's tell the same story every 10 minutes.”
“First things first - get someone who has English as a first language to write the lore/story part of your game.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized as exploitative, with users labeling it a blatant cash grab.
“This is nothing but a cash grab!”
“The monetization system feels exploitative and unfair.”
“I can't enjoy the game without being bombarded by ads and in-app purchases.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is criticized for being uneventful and brief, with less than 30 minutes of actual playtime, including the tutorial, and only about an hour needed to achieve 100% completion on Steam.
“Uneventful game, less than 30 minutes of gameplay (including tutorial), about an hour to reach 100% Steam achievements.”
“The gameplay feels repetitive and lacks depth, making it hard to stay engaged.”
“Controls are clunky and unresponsive, which detracts from the overall experience.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report significant stability issues, including unresponsive mouse cursors, disappearing character portraits during gameplay, and the need to force quit the game due to an unresponsive pause menu. These glitches detract from the overall gaming experience.
“There are numerous glitches I've noticed: mouse cursors not being recognized, character portraits disappearing from the screen when making decisions for a raid, and I had to force quit my game because I was unable to bring up the pause menu.”
“The game crashes frequently, making it nearly impossible to enjoy the experience without constant interruptions.”
“I've encountered several stability issues, including random freezes and lag spikes that ruin the gameplay.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its low replayability, with players quickly completing all achievements and expressing doubt about the potential for future content to enhance the experience.
“I bought the game half an hour ago and got all the achievements. The game has little to no replay value, and I honestly doubt it will have any interesting content in the future.”