Ruiga Pirates
- May 24, 2024
- Valentware Games LTD
- 2h median play time
"Ruiga Pirates: Cursed Seas" is a survivors-like game set in treacherous seas filled with dangerous pirates and sea creatures. Players must fight for survival, collecting gold to buy upgrades, new ships, and captains. With customizable ships, various challenges, and exciting missions, players will face mythical beasts and legendary pirates in their quest for supremacy.
Reviews
- The pixel art and overall aesthetic of the game are highly praised, contributing to an enjoyable experience.
- The game offers a variety of characters, weapons, and customization options, allowing players to experiment with different strategies.
- New mechanics like wind and combo features add depth to the gameplay, making it a fun bullet hell adventure.
- The gameplay feels slow and unbalanced, with players often feeling overmatched and unable to effectively combat enemies.
- Many weapons are considered ineffective, and the lack of manual aiming makes combat frustrating.
- The game suffers from a lack of content and depth, leading to a gameplay loop that can be easily broken and feels underwhelming.
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay has been criticized for its slow pace and lack of impactful mechanics, particularly the wind feature, which seems to offer minimal benefits. Many players feel that the item combinations are poorly balanced, allowing for full clears within just a few loops, indicating a need for better tuning. While there are some appealing mechanics and art, the overall experience feels easy to exploit and may improve with further updates.
“I liked the cool new mechanics like wind and pre-battle settings.”
“Lovely art and gameplay feeling.”
“The original mechanics, like wind, don't seem to have much effect.”
“Maybe it adds more at full release, but the gameplay loop feels easy to break. The gameplay, as most reviews say, is very slow, and the wind mechanic doesn't feel like it adds anything but +/- % movement. The item combos aren't tuned, so one can achieve a full clear within the first few loops. Why am I able to full clear on my third or fourth loop? That's an item tuning problem, not a mechanic one in my opinion.”
“It feels like a slightly faster ship might improve the gameplay, but I can't be sure until I see it.”