Ruiga Pirates
- May 24, 2024
- Valentware Games LTD
- 2h median play time
"Ruiga Pirates: Cursed Seas" is a survivors-like game set in treacherous seas filled with dangerous pirates and sea creatures. Players must fight for survival, collecting gold to buy upgrades, new ships, and captains. With customizable ships, various challenges, and exciting missions, players will face mythical beasts and legendary pirates in their quest for supremacy.
Reviews
- The pixel art is lovely and adds charm to the game.
- There is a lot of content and combinations available, providing variety in gameplay.
- The game has enjoyable mechanics like wind and pre-battle settings that enhance the experience.
- The gameplay feels slow and unbalanced, making it frustrating to play.
- Many weapons are ineffective, leading to a lack of fun during combat.
- The game feels generic and lacks originality compared to other titles in the genre.
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay has received mixed reviews, with many players finding it slow and easy to exploit, particularly due to poorly tuned item combinations that allow for quick completions. While some appreciate the introduction of mechanics like wind and pre-battle settings, others feel these elements lack significant impact on the overall experience. Overall, there is hope that future updates may enhance the gameplay loop and balance.
“I liked the cool new mechanics like wind and pre-battle settings.”
“The game seemed difficult at first, but as you get used to the mechanics and make permanent upgrades, you begin to beat the game.”
“Lovely art and gameplay feeling.”
“The gameplay isn't fun.”
“The original mechanics, like wind, don't seem to have much effect.”
“Maybe it adds more at full release, but the gameplay loop feels easy to break. The gameplay, as most reviews say, is very slow, and the wind mechanic doesn't feel like it adds anything but +/- % movement. The item combos aren't tuned, so one can achieve a full clear within the first few loops. Why am I able to full clear on my third or fourth loop? That's an item tuning problem, not a mechanic one in my opinion.”