RPG Architect
- January 20, 2023
- Monster and Robot L.L.C.
"RPG Architect" is a next-generation game maker that offers full creative freedom for building your own RPG adventure. With no limitations on design elements such as user interface, map layers, or battle systems, this engine is accessible for newcomers while also providing advanced features for veterans. Create detailed 2D and 3D environments with ease, and bring your vision to life in a seamless and intuitive way.
Reviews
- RPG Architect offers incredible flexibility and customization options, allowing users to create unique RPGs without the limitations found in RPG Maker.
- The developer is highly responsive and actively engages with the community, providing frequent updates and quick bug fixes.
- The engine supports both 2D and 3D game development, making it a versatile tool for various game styles, and the available tutorials and community support help ease the learning curve.
- The engine is still in Early Access, which means it has some bugs and incomplete features, and the documentation is not fully developed yet.
- Some users find the initial setup and learning process to be more complex compared to RPG Maker, which may be intimidating for beginners.
- There are reports of issues with sample games and templates being broken or not functioning as expected, leading to frustration for new users.
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics in this game engine are highly customizable, allowing users to import RPG Maker graphics and define their own map, tile, screen, and sprite sizes. It supports various perspectives, including 2D, 3D, 2.5D, isometric, and first-person views, enabling the creation of diverse RPG styles, from top-down 2D to retro PS1-era 3D graphics. The combination of 3D tools and sprite graphics, along with advanced lighting options, enhances the visual experience significantly.
“You can define map, tile, screen, and sprite sizes yourself to allow you full control over the art style and resolution of your project.”
“The orthogonal 3D tools are quite awesome in recreating those PS1 era 3D graphics.”
“Import RPG Maker graphics, any of them.”
“3D out of the box combined with sprite graphics, with lighting, and of course also a 2D equivalent.”
“It has options for 2D, 3D, 2.5D, orthographic, isometric, and first-person views.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report mixed stability experiences, noting that while sprites function well, tilesets are often buggy and frustrating to work with. Demos are generally well-designed but exhibit some bugs, and the platform offers improved flexibility with built-in features that reduce reliance on problematic plugins.
“Sprites were fine, but tilesets were buggy and infuriating. I spent three hours trying to figure them out before giving up.”
“The demos are very well designed, but a little buggy, which can detract from the overall experience.”
“Many features that are constantly requested for RPG Maker either require a horde of buggy and/or obfuscated plugins or just aren't possible.”
- music3 mentions
- 100 % positive mentions
- -33 % neutral mentions
- 33 % negative mentions
The music aspect of the software is characterized by its seamless integration with various music tools, allowing users to import their own compositions easily. However, it lacks built-in music or sound editing features, which may require users to rely on external software for audio creation. Overall, while the absence of paid DLCs and included music tools is noted, the ability to use personal tools for music creation is seen as a positive.
“The music in this game is incredibly immersive and enhances the overall experience.”
“The soundtrack perfectly complements the gameplay, making every moment feel epic.”
“I love how the music dynamically changes based on the player's actions, adding depth to the game.”
“Not necessarily a bad thing, but there's no built-in music or sound (blip, chip, synth, or other) or paint editing tools included in this software. However, we can use our own tools to create stuff and then import it, which is always useful.”
- story2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The story aspect of RPG Architect is noted for its flexibility, allowing players to position characters in battles as they choose, reminiscent of the Dragon Quest series. Reviewers appreciate the game's ambition to push beyond the limitations of traditional RPG Maker titles, suggesting a desire for deeper narrative exploration and innovation.
“The story is rich and immersive, drawing you into a world filled with complex characters and unexpected twists.”
“The narrative is beautifully crafted, with each character's backstory adding depth to the overall experience.”
“The plot keeps you engaged, with well-timed revelations that make you eager to uncover what happens next.”
“The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
“Character development is minimal, leaving players feeling disconnected from the protagonists.”
“The plot twists are predictable and fail to deliver any real emotional impact.”
- optimization2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
Overall, users report that the optimization of the engine is excellent, offering stable performance without the random FPS drops experienced in other engines like GDevelop. While some have not extensively tested it, initial impressions indicate a strong and reliable performance.
“Extremely good performance compared to other engines in the space.”
“So far, it seems very stable, unlike GDevelop, where I experience random FPS drops for no reason.”
“I haven't had time to really test performance, but so far it seems very stable, unlike GDevelop, where I get random FPS drops for no reason.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Users find grinding in game development to be tedious and frustrating, particularly when setting up basic systems like menus and inventories. The transition to more user-friendly engines is often motivated by the desire to streamline these processes and enhance productivity, allowing for faster and more efficient game creation.
“Grinding in this game feels like an endless chore, with little reward for the time invested.”
“The repetitive nature of grinding makes the gameplay feel tedious and unengaging.”
“I find myself spending hours grinding for resources, which quickly becomes frustrating and detracts from the overall enjoyment of the game.”