Rose Seed Replica
- July 7, 2020
- LezLiz
A feel-good point-and-click lesbian love story about two women unexpectedly cast to the other end of the galaxy.
Reviews
- The game features a heartwarming and sweet story centered around LGBTQ+ themes, with great representation and a cute art style.
- It offers a lot of replay value with multiple branching paths and dialogue options, encouraging players to explore different endings.
- The gameplay is straightforward and casual, making it accessible for players who enjoy narrative-driven experiences without complex puzzles.
- The game can feel awkward in terms of writing and controls, with some dialogue lacking depth and coherence.
- It relies heavily on dialogue and exploration, which may lead to a feeling of being on rails and limit player engagement.
- Some players may find the graphics and overall presentation lacking polish, making it feel more like a visual novel than a traditional point-and-click adventure.
- story16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The game features a heartwarming lesbian love story with strong representation and themes of self-discovery, set against a backdrop of quirky humor and unique writing. While it employs a real-time mechanic that allows for relaxed progression, the narrative focuses on dialogue exploration and character interactions, making it an engaging experience for those who appreciate romance-driven plots. Despite some minor critiques regarding certain metaphors, the overall sentiment is that the story is enjoyable and memorable, appealing particularly to fans of LGBTQ+ narratives.
“However, the story is sweet and I enjoyed its quirky humor!”
“The most heartwarming story I've ever seen in a lesbian game.”
“A big part of the story was self-discovery and trying to fit into a world that wasn't designed for you.”
“I guess calling it a lesbian love story first and an adventure game second might be accurate enough.”
“There is some drama that varies depending on the romance type and choices you make, but at the end of the day it's a story about sweet love.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics are described as cute and quirky, featuring a pixel-art style that appeals to some players while feeling simplistic or amateurish to others. While the art style may not satisfy those seeking cutting-edge visuals, it offers a nostalgic charm that resonates with fans of retro aesthetics. However, issues with aspect ratio and awkward dialogue detract from the overall experience for some users.
“The graphics are cute, and the gameplay and mini-games are relaxing.”
“Personally, I liked the quirky, older graphics - the characters were obviously adults, and I much prefer this approach, but it's a personal preference.”
“The art style is unique and adds a charming touch to the overall experience.”
“On the other hand, the artwork and writing seem like they were done by a high school student, and the pacing and setting just feel strange, unrealistic, and forced.”
“The graphics are cute and the gameplay and mini-games are relaxing, but I had some issues with the aspect ratio of the game, and with some finicking I was able to resolve it, but I'm unsure how specifically to do this though.”
“That being said, I can see where some people might not like the game - people who need cutting-edge graphics or who don't have the patience for a bit of awkward dialogue.”
- gameplay5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The gameplay is characterized by a relaxing, straightforward pixel-art point-and-click adventure format, featuring minimal inventory management and a focus on dialogue with characters across a limited set of rooms. Players can engage in a few mini-games for variety, and a real-time mechanic adds depth without creating pressure, allowing for leisurely exploration and story progression. Overall, the game's mechanical structure is well-designed, enhancing the overall experience.
“The gameplay is fairly straightforward -- it is a pixel-art-style point and click adventure (while technically including an inventory, it's minimal and automatic and you're never left rubbing random objects together to see what happens), set over a small set of rooms where most of the time you're just talking to the available cast of other characters (although there are also a couple of mini-games for variety).”
“There's a bit of a real-time mechanic as well, where a clock in the corner counts up and certain events only happen at certain times, but you never feel rushed; each character will only talk to you a certain number of times each day but you can advance to the next day whenever you want and you don't have a limited number of days to progress the story.”
“The main gameplay loop basically revolves around finding as much dialogue as you can, especially on the first playthrough where you're less sure of what's optional and what isn't and are likely focused on finding dialogue that advances the story.”
- emotional5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its unexpected character dynamics, such as a kidnapper experiencing a breakdown and finding comfort from their victim, which ultimately feels heartwarming as players learn more about their backgrounds. Additionally, the game is praised for its touching portrayal of love between two women, offering both a heartfelt narrative and a profound exploration of humanity.
“Initially, it might seem weird from the outside when, following what is essentially a kidnapping in the opening scenes, it's the kidnapper who has an emotional breakdown and is comforted by their victim. Yet, once you learn a bit more about both of their characters, this makes perfect sense.”
“Both a heartfelt and earnest game about two women in love, and a subversively deep meditation on what it means to be human.”
“The most heartwarming story I've ever seen in a lesbian game.”
- replayability2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The game offers significant replayability, blending point-and-click adventure with interactive fiction elements, allowing players to explore character dynamics without overwhelming drama. This balance encourages multiple playthroughs to experience different outcomes and interactions.
“The entire thing plays out like a point-and-click adventure/interactive fiction hybrid with a healthy chunk of replay value and just enough drama to build characters without overwhelming the experience.”
“The entire thing plays out like a point-and-click adventure/interactive fiction hybrid with a healthy chunk of replay value and enough drama - that is to say, very little - to build character(s), yet never so much that it gets out of control, everyone screaming, doors slamming, tears flowing.”
“It really does have a ton of replay value in that aspect.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as goofy and endearing, resonating well with players and evoking a sense of nostalgia. Reviewers appreciate its smart and funny elements, enhancing the overall experience.
“And some of the goofy humor is totally my better half and I, which makes it even more endearing :)”
“Smart, funny, and effortlessly nostalgic.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Overall, users report that while there are occasional glitches associated with the fast forward feature, these do not significantly impact gameplay or stability.
“There are a few strange glitches that can occur, particularly when using the fast forward button, but they don't break the game.”
“The game crashes frequently, making it frustrating to progress.”
“I've experienced several instances of lag and freezing, which really detracts from the overall experience.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is described as pleasant and immersive, creating a soothing atmosphere that complements the beautiful art, akin to the experience of a leisurely stroll.
“The art is gorgeous, and the music is very pleasant - it feels like the aural equivalent of a nice rambling walk.”