- December 8, 2016
- EastFog Studios
Root Of Evil: The Tailor
Platforms
About
In "Root of Evil: The Tailor," players step into the role of a telepath named James, tasked with exploring the past of a house where a family was killed 20 years ago. The couple is believed to have committed suicide, but a series of strange occurrences have led to the belief that their ghosts still reside in the house. As James, players will use their psychic abilities to uncover the truth about what really happened to the family and bring closure to the daughter who was left behind.
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- The game features clever and challenging puzzles that provide a satisfying experience.
- The atmosphere is creepy and engaging, with effective jump scares that enhance the horror experience.
- Considering it was developed by a single person, the game showcases impressive graphics and a decent storyline.
- The English translation is poorly done, leading to confusion and detracting from the overall experience.
- The game suffers from pacing issues and can feel repetitive, with a lack of clear direction for puzzle-solving.
- A significant plot point involves animal cruelty, which many players found disturbing and unnecessary.
story
152 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players finding it engaging and well-integrated with puzzles, while others criticize it for being clichéd, predictable, and lacking resolution. Many noted that the narrative unfolds through cutscenes and flashbacks, creating a creepy atmosphere, but also pointed out significant plot holes and a lack of character development. Overall, while some appreciated the twists and emotional moments, others felt the storytelling could have been more sophisticated and coherent.
“A great storyline and excellently executed, especially considering it was made by one person.”
“Ushering the player through an interconnected collection of escape rooms made up to resemble the downstairs floor of an early twentieth century townhouse, the story unfolds through a selection of unlocked memories that are gleaned from solving conundrums.”
“The story is creepy and I like the fact that it is told through flashbacks rather than through a series of diary entries.”
“The translation is awful and full of nonsense, the story is generic and boring, the puzzles are nonsense and expect you to search the corners of every room to find ridiculous things that don't stand out.”
“The story starts looking like the movie 'The Omen' but in reality is something more banal, so banal indeed that the end was a disappointment to me. The developer even 'goes out of his way' to explain to us at the end what he meant with the story, I assume because even he knew the game failed to convey that to us.”
“You don't even find out what happened to the character you were controlling, or the character that hired you; you just learn that this story is actually the same as every other run-of-the-mill murder story about a married couple and a third woman.”