- July 11, 2014
- HandMade Game
Rooms: The Main Building
Platforms
About
"Rooms: The Main Building" is a puzzle game set in the Rooms Mansion, where players must navigate through 100 levels by sliding sections of rooms to reach the exit. Unique items and devices are used to solve each puzzle and collect four golden puzzle pieces as rewards. The goal is to find a way back home, with increasingly difficult challenges along the way.







- The game features a unique combination of sliding puzzle mechanics and point-and-click adventure elements, providing an engaging experience for puzzle fans.
- The puzzles are enjoyable and varied, with a good mix of challenge and creativity, making it suitable for both casual and hardcore puzzle solvers.
- The art style and soundtrack are pleasant, contributing to a cozy atmosphere that enhances the overall gameplay experience.
- The game suffers from slow animations and a lack of a 'fast mode', which can lead to frustratingly long wait times during gameplay.
- Technical issues such as crashes, poor resolution support, and a confusing user interface detract from the overall experience.
- Many players find the game overpriced for its content, especially given its simplicity and the repetitive nature of some puzzles.
gameplay
20 mentions Positive Neutral NegativeThe gameplay in "Rooms: The Main Building" is characterized by a blend of sliding tile puzzles and point-and-click mechanics, offering a variety of unique challenges through elements like teleports, ladders, and explosives. While the puzzles are generally enjoyable and complex due to the layering of simple mechanics, some players found the trial-and-error aspect tedious and noted technical issues such as fuzzy graphics and a limited play area that detracted from immersion. Overall, the game provides a fun and engaging experience, though it may not appeal to everyone due to its visual presentation and certain frustrating mechanics.
“An enjoyable mixture of puzzle mechanics.”
“What makes it more interesting is all the mechanics (teleports, rotatable tiles, locked doors, water, dynamite, etc.), and while there's no turn limit, there's an optional timer, and the threefold rating system is based on tile placement.”
“The gameplay is a combination of sliding tile puzzles and point-and-click adventure games.”
“Aside from these technical issues, the lack of undo is worth mentioning, though it's not a huge deal for the most part. Some mechanics (dynamite and water) can kill you, making you restart if you're not quick enough, but you can also paint (well, slide or lock) yourself into a corner every now and then.”
“The play area also failed to cover the whole screen that was used by the game, making the final play area a small fraction of my physical screen, which further hurt both immersion and flow of gameplay as I could not readily recognize some of the objects in the rooms.”
“Lost interest in trial and error mechanics after 10 minutes.”