Room 13
- February 11, 2024
- Tyler L
"Room 13" is a walking simulator taking place in an endless hotel, where players must search for anomalies in the hallways to reach Room 13 and escape. With 7 shaders and over 30 possible anomalies, the experience can last from 15 to 60 minutes, and even longer for those seeking a complete exploration. A sequel, "Room 14", is also available for further exploration.
Reviews
- The game offers a fun and engaging experience with a mix of easy and difficult anomalies, making it enjoyable for players.
- It has a unique liminal space aesthetic that creates an unsettling vibe, enhancing the psychological horror elements.
- The game is affordable and provides a good value for its price, especially for fans of the 'spot-the-difference' genre.
- The game is quite short, and once completed, replayability is limited as anomalies may not respawn.
- There are some glitches and invisible barriers that can detract from the overall experience.
- Some anomalies are very small and difficult to spot, which can lead to frustration for players trying to complete the game.
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report encountering a few glitches in the game, which some may misinterpret as anomalies, indicating that while stability is generally acceptable, there are minor issues that could affect the overall experience.
“There are a few glitches that may be mistaken for anomalies.”
“The game crashes frequently, making it nearly unplayable.”
“I experienced several bugs that disrupted my gameplay experience.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers limited replayability, as players feel that once all content has been discovered, there is little incentive to revisit it.
“After everything has been found, there isn't much replayability here.”
“Once you've completed the game, there's little incentive to play through it again.”
“The lack of varied outcomes makes replaying the game feel redundant.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their liminal space aesthetic, contributing to a growing trend in recent games that evoke a sense of eerie familiarity and atmospheric depth.
“A nice addition to the group of games featuring a liminal space aesthetic that has seen a surge in recent years.”