Rogue Summoner
- July 6, 2020
- Gamecraft Studios
Buy on Steam: https://store.steampowered.com/app/1355510/Rogue_Summoner/ [Media 3578422] [Media 3578426] Rogue Summoner is a turn-based tactics roguelike about conjuring creatures to fight in...
Reviews
- The game features an interesting blend of roguelike elements and tactical puzzle-solving gameplay, making it engaging for players who enjoy strategy.
- The UI is well-designed, and the soundtrack adds to the overall immersive experience.
- There is a good variety of summonable creatures, each with unique abilities, which enhances the strategic depth of the game.
- The lack of a save feature and the punishing permadeath mechanic can lead to significant frustration, as players lose all progress after a defeat.
- The tutorial is overly tedious and hand-holdy, detracting from the enjoyment of the game.
- Many players find the combat system can become repetitive and lacks the dynamic elements typically expected in roguelikes, leading to a sense of boredom.
- gameplay18 mentions
- 28 % positive mentions
- 56 % neutral mentions
- 17 % negative mentions
The gameplay of Rogue Summoner is a blend of tactical, turn-based combat and roguelite elements, offering a mix of strategic planning and puzzle-solving. While the core mechanics, such as auto-resolving battles and monster summoning, are engaging, some players find the overall experience lacking in excitement and variety, leading to a perception of boredom. The game features a clever presentation of its mechanics, but it may not fully capitalize on the potential for dynamic gameplay that roguelites typically offer.
“Rogue Summoner is a fantasy-themed dungeon crawler with a combination of roguelite elements, predictive puzzle-solving gameplay, and hands-off, turn-based combat.”
“+ Gameplay provides a good balance of planning and strategy.”
“Rooms are small enough that calling it a puzzle seems apt, but it struck me more like a board game, and the roguelike elements are there to keep gameplay fresh.”
“While I really like the core mechanic of auto-resolving battles that play out in a predictable way, and the developers clearly care a lot about their game, I think Rogue Summoner commits the cardinal sin of video gaming: it is just kind of boring.”
“I think this is fundamentally toxic, depending on how the game is balanced: if you gain enough mana from the fights without this mechanic, it is utterly pointless.”
“There are no mechanics, like traps, that would make moving around a sensible idea.”
- graphics6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics are characterized by a limited polygon art style that some players find average or "meh," yet it contributes positively to the overall experience, particularly for fans of simple, low-poly aesthetics reminiscent of tabletop games. While not universally appealing, the style complements the gameplay for those who appreciate its charm.
“While the basic polygon art style of the Unity engine may not be for everyone, it did not take away from my experience.”
“I enjoy the simple graphic stylings of 'For the King', love the predictable moves of 'Into the Breach' (that allow me, invariably, a first strike!), and am a sucker for roguelikes (since the early CP/M days).”
“All coming together in a really nice low polygon art style that gives its D&D tabletop game feel.”
“Limited polygon graphic style.”
“Average graphics.”
“Graphics are meh, and the sound is passable.”
- music5 mentions
- 80 % positive mentions
- -40 % neutral mentions
- 60 % negative mentions
The music in the game is highly praised for its immersive and atmospheric qualities, featuring a strong instrumental soundtrack that enhances the overall experience. Many users draw comparisons to iconic soundtracks like those from "Conan the Barbarian" and "Gladiator," highlighting its effectiveness in creating a captivating backdrop for exploration and adventure.
“The soundtrack is one of its best features, adding to its overall ambience.”
“Immersive soundtrack.”
“There's great background music and lots of treasure to find.”
“The music feels like a mix between the soundtracks of 'Conan the Barbarian' and 'Gladiator', which doesn't quite fit the game's atmosphere.”
“The soundtrack lacks originality and fails to enhance the overall experience.”
“I found the music repetitive and uninspired, making it easy to tune out.”
- story2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The story is considered intriguing, though only a small portion has been experienced so far. Players appreciate the inclusion of a library of collectible notes that adds depth to the backstory.
“The UI is nice, and the story (the very little I have seen thus far) seems interesting.”
“A library of collectible notes provides some backstory.”
“The story feels disjointed and lacks a coherent narrative flow.”
“Character development is shallow, making it hard to connect with anyone.”
“The plot twists are predictable and fail to deliver any real surprises.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly noting that the tutorial phase feels overly long and monotonous.
“The tutorial is very tedious.”
“Grinding feels like a never-ending chore rather than an engaging part of the game.”
“The repetitive nature of grinding makes it hard to stay motivated.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players generally find the game to have high replayability, offering numerous hours of engaging content that encourages multiple playthroughs.
“In my opinion, this is a great game with many hours of replayability.”
“The variety of choices and outcomes makes me want to play through it multiple times.”
“Each playthrough feels fresh due to the different paths and strategies available.”