- July 6, 2020
- Gamecraft Studios
Rogue Summoner
53%Game Brain Score
gameplay, music
graphics, story
76% User Score 21 reviews
Platforms
About
Buy on Steam: https://store.steampowered.com/app/1355510/Rogue_Summoner/ [Media 3578422] [Media 3578426] Rogue Summoner is a turn-based tactics roguelike about conjuring creatures to fight in...
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Audience ScoreBased on 21 reviews
gameplay5 positive mentions
story3 negative mentions
- The game features an interesting blend of roguelike elements and tactical puzzle-solving gameplay, making it engaging for players who enjoy strategy.
- The UI is well-designed, and the soundtrack adds to the overall immersive experience.
- There is a good variety of summonable creatures, each with unique abilities, which enhances the strategic depth of the game.
- The lack of a save feature and the punishing permadeath mechanic can lead to significant frustration, as players lose all progress after a defeat.
- The tutorial is overly tedious and hand-holdy, detracting from the enjoyment of the game.
- Many players find the combat system can become repetitive and lacks the dynamic elements typically expected in roguelikes, leading to a sense of boredom.
gameplay
18 mentions Positive Neutral NegativeThe gameplay of Rogue Summoner is a blend of tactical, turn-based combat and roguelite elements, offering a mix of strategic planning and puzzle-solving. While the core mechanics, such as auto-resolving battles and monster summoning, are engaging, some players find the overall experience lacking in excitement and variety, leading to a perception of boredom. The game features a clever presentation of its mechanics, but it may not fully capitalize on the potential for dynamic gameplay that roguelites typically offer.
“Rogue Summoner is a fantasy-themed dungeon crawler with a combination of roguelite elements, predictive puzzle-solving gameplay, and hands-off, turn-based combat.”
“+ Gameplay provides a good balance of planning and strategy.”
“Rooms are small enough that calling it a puzzle seems apt, but it struck me more like a board game, and the roguelike elements are there to keep gameplay fresh.”
“While I really like the core mechanic of auto-resolving battles that play out in a predictable way, and the developers clearly care a lot about their game, I think Rogue Summoner commits the cardinal sin of video gaming: it is just kind of boring.”
“I think this is fundamentally toxic, depending on how the game is balanced: if you gain enough mana from the fights without this mechanic, it is utterly pointless.”
“There are no mechanics, like traps, that would make moving around a sensible idea.”