Rogue Summoner Game Cover

Buy on Steam: https://store.steampowered.com/app/1355510/Rogue_Summoner/ [Media 3578422] [Media 3578426] Rogue Summoner is a turn-based tactics roguelike about conjuring creatures to fight in...

  • PC
  • Windows

Reviews

53%
Audience ScoreBased on 21 reviews
gameplay5 positive mentions
story3 negative mentions
  • The game features an interesting blend of roguelike elements and tactical puzzle-solving gameplay, making it engaging for players who enjoy strategy.
  • The UI is well-designed, and the soundtrack adds to the overall immersive experience.
  • There is a good variety of summonable creatures, each with unique abilities, which enhances the strategic depth of the game.
  • The lack of a save feature and the punishing permadeath mechanic can lead to significant frustration, as players lose all progress after a defeat.
  • The tutorial is overly tedious and hand-holdy, detracting from the enjoyment of the game.
  • Many players find the combat system can become repetitive and lacks the dynamic elements typically expected in roguelikes, leading to a sense of boredom.
  • gameplay18 mentions

    The gameplay of Rogue Summoner is a blend of tactical, turn-based combat and roguelite elements, offering a mix of strategic planning and puzzle-solving. While the core mechanics, such as auto-resolving battles and monster summoning, are engaging, some players find the overall experience lacking in excitement and variety, leading to a perception of boredom. The game features a clever presentation of its mechanics, but it may not fully capitalize on the potential for dynamic gameplay that roguelites typically offer.

    • “Rogue Summoner is a fantasy-themed dungeon crawler with a combination of roguelite elements, predictive puzzle-solving gameplay, and hands-off, turn-based combat.”
    • “+ Gameplay provides a good balance of planning and strategy.”
    • “Rooms are small enough that calling it a puzzle seems apt, but it struck me more like a board game, and the roguelike elements are there to keep gameplay fresh.”
    • “While I really like the core mechanic of auto-resolving battles that play out in a predictable way, and the developers clearly care a lot about their game, I think Rogue Summoner commits the cardinal sin of video gaming: it is just kind of boring.”
    • “I think this is fundamentally toxic, depending on how the game is balanced: if you gain enough mana from the fights without this mechanic, it is utterly pointless.”
    • “There are no mechanics, like traps, that would make moving around a sensible idea.”
  • graphics6 mentions

    The graphics are characterized by a limited polygon art style that some players find average or "meh," yet it contributes positively to the overall experience, particularly for fans of simple, low-poly aesthetics reminiscent of tabletop games. While not universally appealing, the style complements the gameplay for those who appreciate its charm.

    • “While the basic polygon art style of the Unity engine may not be for everyone, it did not take away from my experience.”
    • “I enjoy the simple graphic stylings of 'For the King', love the predictable moves of 'Into the Breach' (that allow me, invariably, a first strike!), and am a sucker for roguelikes (since the early CP/M days).”
    • “All coming together in a really nice low polygon art style that gives its D&D tabletop game feel.”
    • “Limited polygon graphic style.”
    • “Average graphics.”
    • “Graphics are meh, and the sound is passable.”
  • music5 mentions

    The music in the game is highly praised for its immersive and atmospheric qualities, featuring a strong instrumental soundtrack that enhances the overall experience. Many users draw comparisons to iconic soundtracks like those from "Conan the Barbarian" and "Gladiator," highlighting its effectiveness in creating a captivating backdrop for exploration and adventure.

    • “The soundtrack is one of its best features, adding to its overall ambience.”
    • “Immersive soundtrack.”
    • “There's great background music and lots of treasure to find.”
    • “The music feels like a mix between the soundtracks of 'Conan the Barbarian' and 'Gladiator', which doesn't quite fit the game's atmosphere.”
    • “The soundtrack lacks originality and fails to enhance the overall experience.”
    • “I found the music repetitive and uninspired, making it easy to tune out.”
  • story2 mentions

    The story is considered intriguing, though only a small portion has been experienced so far. Players appreciate the inclusion of a library of collectible notes that adds depth to the backstory.

    • “The UI is nice, and the story (the very little I have seen thus far) seems interesting.”
    • “A library of collectible notes provides some backstory.”
    • “The story feels disjointed and lacks a coherent narrative flow.”
    • “Character development is shallow, making it hard to connect with anyone.”
    • “The plot twists are predictable and fail to deliver any real surprises.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, particularly noting that the tutorial phase feels overly long and monotonous.

    • “The tutorial is very tedious.”
    • “Grinding feels like a never-ending chore rather than an engaging part of the game.”
    • “The repetitive nature of grinding makes it hard to stay motivated.”
  • replayability1 mentions

    Players generally find the game to have high replayability, offering numerous hours of engaging content that encourages multiple playthroughs.

    • “In my opinion, this is a great game with many hours of replayability.”
    • “The variety of choices and outcomes makes me want to play through it multiple times.”
    • “Each playthrough feels fresh due to the different paths and strategies available.”
Positive mentions (%)Positive
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