- April 16, 2018
- Genetix Studio
Rogue Harvest
Platforms
About
"Rogue Harvest is a Rogue-like Open World Adventure with procedurally generated environments, offering a variety of gameplay activities such as exploration, combat, resource gathering, and farming. Players must survive harsh elements and permadeath while leveling up skills and crafting abilities. The game provides new content and features regularly, with each playthrough unique and valuable."
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- The game has a familiar gameplay style reminiscent of popular survival games like Terraria and Don't Starve, making it accessible for fans of the genre.
- The developer is active and responsive to community feedback, showing commitment to improving the game through regular updates.
- The crafting system is straightforward and easy to understand, allowing players to quickly get into the survival mechanics.
- The game feels incomplete and lacks meaningful content, with many features missing or underdeveloped, leading to a repetitive experience.
- Graphics and audio quality are subpar, with pixelation issues and inconsistent art styles that detract from the overall experience.
- The game suffers from technical issues, including crashes and poor controls, which can hinder gameplay and frustrate players.
gameplay
34 mentions Positive Neutral NegativeThe gameplay of the game is a mix of familiar mechanics from survival and RPG genres, featuring base-building, farming, and exploration elements, but it suffers from a lack of originality and depth. While some players find the mechanics intuitive and easy to learn, others criticize the moment-to-moment gameplay as weak and overly difficult. Overall, the game offers a fun experience with procedural generation, but it may require further refinement to enhance its core gameplay.
“The gameplay is fun and currently semi-deep; there are several tiers of content for each item (from 2-4 depending on the item), and you are free to create some awesome looking houses to defend yourself with.”
“Gameplay: enjoyable and simple to get into; mechanics are intuitive and easy to learn.”
“Procedurally generated terrain allows for interesting gameplay between playthroughs.”
“The game can sometimes be far too difficult for its own good and seems to take far too many key elements and mechanics from other popular survival and RPG genres without introducing enough of its own to compensate for it.”
“The moment-to-moment gameplay is weak.”
“Rogue Harvest is in development right now, but I really think that the core gameplay needs improvement, and I don't know how likely that is to happen.”