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Rogue Fable IV Game Cover

About

"Rogue Fable IV" is a pixel art roguelike RPG that offers challenging, procedurally generated dungeons filled with a variety of monsters and treasure. Players can choose from different character classes, each with unique abilities, as they delve deeper into the game's rich storyline and face off against fearsome bosses. With a multitude of weapons, spells, and skills to discover, "Rogue Fable IV" provides hours of replayable adventure.

Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
Rogue Fable IV screenshot
+4

98%
Audience ScoreBased on 228 reviews
gameplay4 positive mentions
story2 negative mentions

  • Rogue Fable IV offers a challenging and engaging gameplay experience with a high skill ceiling, rewarding players for their tactical decisions and adaptability.
  • The developer is highly dedicated, frequently updating the game with new content and improvements, making it a worthwhile investment for fans of the series.
  • Each run is unique due to the variety of races, classes, and items available, providing a fresh experience every time you play.
  • The game currently lacks meta-progression and a comprehensive tutorial, which can make it difficult for new players to learn the mechanics and progress.
  • Some players feel that the game is too similar to its predecessor, Rogue Fable III, with not enough new content to justify the purchase for those who already own the previous title.
  • The difficulty can be punishing at times, with some players expressing frustration over the reliance on RNG and the challenge of certain bosses.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is characterized by a moderate skill floor and a lack of extensive tutorials, emphasizing a polished experience that avoids repetitive mechanics. Players appreciate the refined dungeon-crawling mechanics reminiscent of classic roguelikes, with a dynamic combat system that encourages strategic thinking and practice. The introduction of a new mushroom mechanic for health and mana regeneration adds depth to the gameplay loop, enhancing the overall experience.

    • “The dev says this game is meant to be a 'tight and polished experience' and that 'anything repetitive or mindless should be automated, removed entirely or simply discouraged through the game's mechanics.' I'm a big fan of that, and with my playtime, can confirm they have followed through on their vision.”
    • “I loved the gameplay loop, and I'm happy to say this is an improvement on what was already incredibly solid.”
    • “A lot of thought has gone into making combat more dynamic, and refining the core gameplay that makes Rogue Fable so fun.”
    • “Moderate skill floor, no big tutorial to teach you the mechanics.”
    • “The gameplay is exactly the sort of dungeon crawling you can get in Nethack, DCSS or Tome, literally exactly like that.”
    • “Doesn't have the mind-numbing 'hold autoattack and kill swarms of enemies for 80% of the level' gameplay.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics have received positive feedback, with users rating them 8/10 for their clarity and aesthetic appeal. The art style is well-liked, and frequent updates from the developer enhance the visual experience, contributing to a refreshed feel compared to the previous game.

    • “I'll give the visuals an 8/10 since they communicate all information very clearly and are pleasing to look at as well.”
    • “I love the art style, and the developer really updates it frequently with cool and interesting updates that change how you play.”
    • “The improved graphics also make for a new and improved feel from the previous game.”
  • story
    6 mentions Positive Neutral Negative

    The game features a minimal story, which many players feel is overshadowed by engaging gameplay and decision-making mechanics. Some users express a desire for a more expansive world exploration mode that could enhance the narrative experience. Overall, while the story is lacking, the gameplay compensates for it significantly.

    • “There's very little story, but the gameplay and decision-making you have to do more than makes up for any lack of story.”
    • “Game would be pretty cool if it had a wander-around-the-world mode where you go on missions or something.”
  • replayability
    4 mentions Positive Neutral Negative

    Replayability varies among players; some find it limited after initial enjoyment, while others appreciate the diverse species and classes that encourage multiple playthroughs. Overall, the game offers a mix of experiences that can appeal to different preferences regarding replay value.

    • “The game is incredibly replayable due to the vast array of species you can choose from and the numerous classes available.”
    • “Replayability isn't great, but you'll definitely enjoy your first few runs.”
  • character development
    2 mentions Positive Neutral Negative

    Rogue Fable IV features a traditional rogue-like setup that emphasizes character development, where players are rewarded for adapting their tactics and strategies. This approach fosters a dynamic gameplay experience reminiscent of Into the Breach, highlighting the importance of evolving characters to achieve success.

    • “Rogue Fable IV reminds me of Into the Breach with a more traditional rogue-like setup where adapting character development, tactics, and strategy are rewarded with wins.”
  • stability
    2 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, with multiple users reporting frequent bugs.

    • “It's buggy right now.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is noted for its nostalgic quality, as it features the same tracks as its predecessor, contributing to a familiar and engaging experience for players.

  • grinding
    2 mentions Positive Neutral Negative

    Players appreciate the absence of grinding for levels or equipment, emphasizing that success relies solely on skill and tactical gameplay. This design choice enhances the focus on strategy rather than repetitive tasks.

    • “No grinding levels or farming better equipment, just pure skills and tactics that you figured out while playing.”

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