Rogue Fable IV
- January 26, 2024
- Justin Wang
"Rogue Fable IV" is a pixel art roguelike RPG that offers challenging, procedurally generated dungeons filled with a variety of monsters and treasure. Players can choose from different character classes, each with unique abilities, as they delve deeper into the game's rich storyline and face off against fearsome bosses. With a multitude of weapons, spells, and skills to discover, "Rogue Fable IV" provides hours of replayable adventure.
Reviews
- Rogue Fable IV offers a challenging and engaging gameplay experience with a high skill ceiling, rewarding players for their tactical decisions and adaptability.
- The game features a wide variety of races, classes, and magic items, allowing for diverse playstyles and ensuring that each run feels unique.
- The developer is highly dedicated, frequently updating the game with new content and improvements, making it a worthwhile investment for fans of the series and roguelikes in general.
- The game currently lacks meta-progression and can feel punishingly difficult, especially for new players who may struggle to learn the mechanics without a proper tutorial.
- Some players feel that the game is too similar to its predecessor, Rogue Fable III, with not enough new content to justify the purchase for those who already own the previous title.
- There are reports of bugs and issues that can disrupt gameplay, leading to frustrating experiences during runs.
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by a moderate skill floor and a lack of extensive tutorials, emphasizing a polished and refined experience. Players appreciate the dynamic combat mechanics and the innovative mushroom system for health and mana regeneration, which encourages strategic thinking rather than repetitive actions. Overall, the game successfully enhances the classic roguelike experience, offering a compelling gameplay loop that promotes practice and strategy development.
“The dev says this game is meant to be a 'tight and polished experience' and that 'anything repetitive or mindless should be automated, removed entirely or simply discouraged through the game's mechanics.' I'm a big fan of that, and with my playtime, can confirm they have followed through on their vision.”
“I loved the gameplay loop, and I'm happy to say this is an improvement on what was already incredibly solid.”
“A lot of thought has gone into making combat more dynamic, and refining the core gameplay that makes Rogue Fable so fun.”
“Moderate skill floor, no big tutorial to teach you the mechanics.”
“The gameplay is exactly the sort of dungeon crawling you can get in Nethack, DCSS, or Tome, literally exactly like that.”
“Doesn't have the mind-numbing 'hold autoattack and kill swarms of enemies for 80% of the level' gameplay.”
- graphics4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The graphics have received positive feedback, with users rating them 8/10 for their clarity and visual appeal. The art style is particularly praised, and frequent updates from the developer enhance the overall experience, contributing to a refreshed feel compared to the previous game.
“I'll give the visuals an 8/10 since they communicate all information very clearly and are pleasing to look at as well.”
“I love the art style, and the developer really updates it frequently with cool and interesting changes that enhance gameplay.”
“The improved graphics also make for a new and enhanced feel compared to the previous game.”
- story3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game features minimal storytelling, which some players feel is compensated by engaging gameplay and decision-making elements. However, there is a desire for a more expansive world exploration mode that could enhance the overall experience.
“There's very little story, but the gameplay and decision-making you have to do more than makes up for any lack of story.”
“The game would be pretty cool if it had a wander-around-the-world mode where you go on missions or something.”
- replayability2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Replayability varies among players; some find it limited after initial enjoyment, while others appreciate the diverse species and classes that encourage multiple playthroughs.
“The game is incredibly replayable due to the vast array of species you can choose from, along with numerous different classes.”
“Each playthrough feels unique thanks to the diverse options available, making you want to dive back in for more.”
“With multiple paths and strategies to explore, the replayability factor is off the charts!”
“Replayability isn't great, but you'll definitely enjoy your first few runs.”
“Once you've completed the game, there's little incentive to go back and play again.”
“The lack of meaningful choices makes replaying the game feel redundant.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Rogue Fable IV features character development that emphasizes adaptability, rewarding players for strategic choices and tactical adjustments, reminiscent of the gameplay style found in Into the Breach.
“Rogue Fable IV reminds me of Into the Breach with a more traditional rogue-like setup where adapting character development, tactics, and strategy are rewarded with wins.”
“The character development in this game is incredibly deep, allowing players to shape their heroes in unique ways that impact gameplay significantly.”
“I love how the choices I make during character development lead to different playstyles and strategies, making each run feel fresh and exciting.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game currently suffers from significant stability issues, with users reporting numerous bugs that affect gameplay.
“It's buggy right now.”
“The game crashes frequently, making it unplayable.”
“I experience constant lag and glitches that ruin the experience.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game is noted for its nostalgic quality, featuring the same tracks as previous installments, which enhances the overall gameplay experience for returning players.
“The music is repetitive and lacks variety, making it hard to stay engaged.”
“I found the soundtrack to be uninspired and forgettable.”
“The audio quality of the music is poor, which detracts from the overall experience.”
- grinding1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the absence of grinding for levels or equipment, emphasizing that success relies solely on skill and tactical decision-making developed during gameplay.
“No grinding levels or farming better equipment, just pure skills and tactics that you figured out while playing.”