Rogue Fable IV
- January 26, 2024
- Justin Wang
"Rogue Fable IV" is a pixel art roguelike RPG that offers challenging, procedurally generated dungeons filled with a variety of monsters and treasure. Players can choose from different character classes, each with unique abilities, as they delve deeper into the game's rich storyline and face off against fearsome bosses. With a multitude of weapons, spells, and skills to discover, "Rogue Fable IV" provides hours of replayable adventure.
Reviews
- Rogue Fable IV offers a vast amount of content and customization, with various races, classes, and challenging bosses that enhance replayability.
- The game is skill-oriented, rewarding players for adapting their strategies and character development, making each run feel unique and engaging.
- The developer is actively updating the game, addressing bugs, and incorporating player feedback, which shows a commitment to improving the overall experience.
- The game currently suffers from bugs that can disrupt gameplay, such as enemies gaining infinite hit points, which can lead to frustrating experiences.
- Many players feel that the game is too similar to its predecessor, Rogue Fable III, lacking enough new content to justify a purchase for existing fans.
- The difficulty level can be excessively punishing, with some players finding it hard to progress without specific gear or strategies, leading to a sense of imbalance.
- gameplay18 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The gameplay is praised for being a tightly polished experience that avoids repetitive mechanics, focusing instead on dynamic combat and strategic depth reminiscent of classic roguelikes like Nethack and DCSS. Players appreciate the refined gameplay loop and the introduction of a unique mushroom healing system, which adds an interesting tactical element. Overall, the game successfully encourages practice and strategy development, enhancing the fun and challenge of dungeon crawling.
“It is an incredibly fun turn-based dungeon crawler, and I love the tough yet fair gameplay.”
“I loved the gameplay loop, and I'm happy to say this is an improvement on what was already incredibly solid.”
“A lot of thought has gone into making combat more dynamic, and refining the core gameplay that makes Rogue Fable so fun.”
“The mushroom healing system especially stands out, and it really sucks, and makes the gameplay loop way worse.”
“The gameplay is exactly the sort of dungeon crawling you can get in Nethack, DCSS, or Tome, literally exactly like that.”
“Doesn't have the mind-numbing 'hold autoattack and kill swarms of enemies for 80% of the level' gameplay.”
- story6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game features a minimal story, which many players feel is overshadowed by engaging gameplay and decision-making mechanics. Some users express a desire for a more expansive world exploration mode that could enhance the narrative experience. Overall, while the story is lacking, the gameplay compensates for it significantly.
“There's very little story, but the gameplay and decision-making you have to do more than makes up for any lack of story.”
“Game would be pretty cool if it had a wander-around-the-world mode where you go on missions or something.”
“There's very little story, but the gameplay and decision-making you have to do more than makes up for any lack of story.”
- graphics6 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics are praised for their quality and improvement over the previous game, contributing to a fresh and enhanced gameplay experience. The art style is particularly appreciated, and the developer's commitment to frequent updates adds variety and interest to the visuals.
“The improved graphics also make for a new and improved feel from the previous game.”
“I love the art style, and the developer really updates it frequently with cool and interesting updates that change how you play.”
“Nice graphics as well for a traditional game.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Replayability varies among players; some find it limited after initial enjoyment, while others appreciate the diverse species and classes that encourage multiple playthroughs. Overall, the game offers a mix of experiences that can appeal to different preferences regarding replay value.
“The game is incredibly replayable due to the vast array of species you can choose from and the numerous classes available.”
“Replayability isn't great, but you'll definitely enjoy your first few runs.”
- character development2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Rogue Fable IV features a traditional rogue-like setup that emphasizes character development through adaptive tactics and strategy, rewarding players for their ability to evolve their characters in response to challenges. This approach draws favorable comparisons to games like Into the Breach, highlighting the importance of strategic growth in gameplay.
“Rogue Fable IV reminds me of Into the Breach with a more traditional rogue-like setup where adapting character development, tactics, and strategy are rewarded with wins.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game currently suffers from significant stability issues, with multiple users reporting frequent bugs.
“It's buggy right now.”
- music2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game is noted for its strong resemblance to that of its predecessor, featuring identical tracks that enhance the nostalgic feel of the gameplay.
- grinding2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the absence of grinding for levels or equipment, emphasizing that success relies solely on skill and tactical decision-making developed during gameplay. This design choice enhances the focus on player ability rather than time investment.
“No grinding levels or farming better equipment, just pure skills and tactics that you figured out while playing.”