- January 26, 2024
- Justin Wang
Rogue Fable IV
Platforms
About
"Rogue Fable IV" is a pixel art roguelike RPG that offers challenging, procedurally generated dungeons filled with a variety of monsters and treasure. Players can choose from different character classes, each with unique abilities, as they delve deeper into the game's rich storyline and face off against fearsome bosses. With a multitude of weapons, spells, and skills to discover, "Rogue Fable IV" provides hours of replayable adventure.











- Rogue Fable IV offers a challenging and engaging gameplay experience with a high skill ceiling, rewarding players for their tactical decisions and adaptability.
- The developer is highly dedicated, frequently updating the game with new content and improvements, making it a worthwhile investment for fans of the series.
- Each run is unique due to the variety of races, classes, and items available, providing a fresh experience every time you play.
- The game currently lacks meta-progression and a comprehensive tutorial, which can make it difficult for new players to learn the mechanics and progress.
- Some players feel that the game is too similar to its predecessor, Rogue Fable III, with not enough new content to justify the purchase for those who already own the previous title.
- The difficulty can be punishing at times, with some players expressing frustration over the reliance on RNG and the challenge of certain bosses.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is characterized by a moderate skill floor and a lack of extensive tutorials, emphasizing a polished experience that avoids repetitive mechanics. Players appreciate the refined dungeon-crawling mechanics reminiscent of classic roguelikes, with a dynamic combat system that encourages strategic thinking and practice. The introduction of a new mushroom mechanic for health and mana regeneration adds depth to the gameplay loop, enhancing the overall experience.
“The dev says this game is meant to be a 'tight and polished experience' and that 'anything repetitive or mindless should be automated, removed entirely or simply discouraged through the game's mechanics.' I'm a big fan of that, and with my playtime, can confirm they have followed through on their vision.”
“I loved the gameplay loop, and I'm happy to say this is an improvement on what was already incredibly solid.”
“A lot of thought has gone into making combat more dynamic, and refining the core gameplay that makes Rogue Fable so fun.”
“Moderate skill floor, no big tutorial to teach you the mechanics.”
“The gameplay is exactly the sort of dungeon crawling you can get in Nethack, DCSS or Tome, literally exactly like that.”
“Doesn't have the mind-numbing 'hold autoattack and kill swarms of enemies for 80% of the level' gameplay.”