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Preserve is a single player tactical city builder game with a kids theme. It was developed by Bitmap Galaxy and was released on May 15, 2025. It received overwhelmingly positive reviews from players.

Preserve is a puzzle nature-building game that takes players on a journey into a harmonious ecosystem. The objective is to foster and sustain a thriving and diverse biomes, where each component coexists in a symbiotic harmony. By utilizing strategic thinking and a keen eye for balance, players are granted the power to position a wide array of plants and animals, curating an environment that caters…

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96%
Audience ScoreBased on 418 reviews
graphics65 positive mentions
grinding4 negative mentions

  • Relaxing and cozy atmosphere with beautiful visuals and soothing music.
  • Engaging and challenging puzzle and strategy gameplay that is easy to learn but hard to master.
  • Variety of biomes and game modes including classic, puzzle, creative, and weekly challenges offering replayability and fresh experiences.
  • Some players experience frustration due to RNG elements affecting card draws and tile availability, impacting score progression and high score achievements.
  • Limited undo options and inability to easily correct mistakes can be unforgiving and lead to repeated restarts.
  • The game can get repetitive over time for some, with a perceived lack of depth or variety beyond core mechanics and a feeling of limited replay value after completion.
  • graphics
    99 mentions Positive Neutral Negative

    The graphics of "Preserve" are widely praised for their beautiful, charming, and soothing art style, featuring vibrant colors, cute animal models, and smooth animations that create a relaxing and immersive nature-themed ambiance. Though simple and not highly complex, the visuals effectively complement the calming soundtrack and gameplay, making the experience cozy and visually appealing for a broad audience. Minor graphical issues and limited customization options are noted but do not detract significantly from the overall aesthetic appeal.

    • “The visuals are stunning, the music and ambience so peaceful and wonderful.”
    • “The gameplay is innovative, and the art style is absolutely stunning.”
    • “From the very start, I was swept away by the incredible, zen-like music and lovely visuals.”
    • “It would be nice if there were more settings related to graphics and performance, perhaps an ability to turn off the animal animations to try and reduce the lag (although the animal animations are very cute!).”
    • “I turned down the quality on the graphics and that helps, but it still runs slow even with that change.”
    • “I didn't expect this tbh since other graphically more complex games like Divinity 2 run smoothly.”
  • gameplay
    97 mentions Positive Neutral Negative

    The gameplay in Preserve is a charming, relaxing puzzle experience that blends match-3 and card mechanics with unique biome-specific variations, offering enough depth and variety to keep players engaged. While generally easy to grasp, it rewards strategic planning and mastery of different mechanics across biomes, though some find it repetitive or desire more complexity. Overall, it provides a satisfying, cozy, and accessible gameplay loop with fresh challenges and modes that enhance replayability.

    • “Mixing card mechanics with puzzles and nature-building creates a refreshing experience that stands out from other titles, accompanied by relaxing music.”
    • “Each biome has its own unique mechanics and terrain features, requiring different strategies, which makes the gameplay varied and less repetitive than others in the genre.”
    • “Its mechanics are generally easy to understand but complex enough to encourage inventing new card arrangements well into the endgame.”
    • “The mechanics are shallow and repetitive; the gameplay is just placing down habitat and then putting 3 different or 3 of the same animals in those habitats over and over again with only superficial variation.”
    • “With this experience, I can confidently say that this game doesn’t deliver the same kind of chill, stress-free gameplay as these titles—especially if you aim to complete achievements.”
    • “I sort of thought this game would be somewhat like Terra Nil, an ecological restoration puzzle game I adore and super recommend, but it really wasn't and seems so lacking in comparison—both in engaging gameplay and enjoyment.”
  • music
    95 mentions Positive Neutral Negative

    The music in this game is widely praised for its relaxing, cozy, and calming qualities, perfectly complementing the vibrant visuals and nature-themed puzzles. Each biome features unique, soothing soundtracks that enhance the immersive and meditative atmosphere, making the gameplay feel peaceful and enjoyable. While some find the music repetitive over time, it is generally regarded as an essential, standout element that significantly elevates the overall experience.

    • “The game's serene soundtrack and visually stunning landscapes create an immersive atmosphere conducive to focused gameplay.”
    • “Each different biome has its unique look and its own soundtrack, but all are unique and fit well with the biome you’re playing in and all are calming and relaxing.”
    • “From the very start, I was swept away by the incredible, zen-like music and lovely visuals.”
    • “I also disliked the repetitive music, things looking disproportionate and bad from up close, the crazy amount of bloom and saturation.”
    • “In terms of gripes however- the music, whilst fitting gets old fast.”
    • “My only gripe is that the relaxing music doesn't appear in the creative mode that allows you place things with no rules, though I assume that the team will add that later.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game offers a wonderfully soothing and immersive atmosphere, combining relaxing music, satisfying sound effects, and visually stunning, cozy graphics. Its calming ambiance caters to both hardcore and casual players, enhancing focus and creativity while providing a peaceful and engaging puzzle-solving experience.

    • “Sensational so far as sound, music, visuals, and a soothing atmosphere.”
    • “The game's serene soundtrack and visually stunning landscapes create an immersive atmosphere conducive to focused gameplay.”
    • “Prepare to be enchanted by the cosy atmosphere, stunning graphics, captivating music and creative puzzles that will ignite your imagination.”
  • replayability
    12 mentions Positive Neutral Negative

    Replayability in the game is mixed, with praise for its variability, procedural map generation, biome diversity, and unlockable content contributing to extended playtime for some users. However, others find the limited randomness, fixed optimal solutions, and challenging progression reduce its long-term appeal, making it feel more like a finite puzzle rather than a continually engaging experience. Overall, replay value depends significantly on player goals, with greater longevity for those pursuing high scores or exploring different modes.

    • “I love the variability and replayability value of this - I'm at over 400 hours in the early access already, and loving every minute of it :-)”
    • “I love how you unlock new animals etc as you progress, and the randomness of the map generation gives it a high degree of replayability.”
    • “Variety of biomes and modes: the inclusion of diverse biomes, each with unique challenges, alongside multiple game modes—including creative and puzzle modes—enhances replayability and keeps the gameplay fresh.”
    • “The low amount of randomness and variety in how things can play out in a given level severely holds back the replayability.”
    • “If I have to say something bad about this game, it's that there's limited replay value if you're not gunning for the higher percentiles on the leaderboards.”
    • “This game could have been amazing but because its 'one solution to reach one of the scores' is not creating replay value, which is so sorely needed in a game like this. I would love to feel the magic that I can just keep going but knowing that there is a limit and a perfect solution with a ceiling just evaporates that magic feeling and leaves a sour taste, knowing this is just that, a puzzle with an end.”
  • optimization
    8 mentions Positive Neutral Negative

    The game shows a mixed optimization profile: while it runs smoothly without major bugs and supports devices like the Steam Deck well, it lacks advanced graphics and performance settings, resulting in noticeable lag on larger maps and during animal animations. Some users find it poorly optimized compared to similarly complex games, suggesting room for improvements, especially in UI and performance customization.

    • “Game is really easy to understand at the beginning and has decent margins for optimization to scratch points on the leaderboards.”
    • “Unlike Dorfromantik, which has a somewhat roguelike progression with build-until-you can't UX, Preserve has progression based on getting a high score above a specified number with different tiers/difficulties, and the maps aren't endless; you have to end up with a fully optimized map you made on the fly.”
    • “Very polished for an EA game; didn't encounter any bugs or performance issues.”
    • “In addition, as with most games these days, it is extremely poorly optimized for such a small game.”
    • “It would be nice if there were more settings related to graphics and performance, perhaps an option to turn off the animal animations to reduce lag (although the animal animations are very cute!).”
    • “The large maps are my favorite but I think I'll have to stick to playing the medium size ones to balance game performance and creating an expansive environment.”
  • emotional
    6 mentions Positive Neutral Negative

    The game evokes a cozy and heartwarming atmosphere, supported by a wholesome community and relaxing, soulful moments in its soundtrack. While generally calming and enjoyable, some achievement-related pressures can induce frustration, slightly impacting the otherwise soothing experience. Overall, it's a sandbox of wholesomeness that resonates emotionally with players seeking comfort and charm.

    • “A cozy and heartwarming little game.”
    • “Very good altogether, but that one track in the African biome, with that solemn voice, was so wholesome I stopped playing and just laid back to listen.”
    • “This game is a sandbox of wholesomeness I've been patiently waiting for a year and a half, ever since I discovered it, and now I'm about to spend ten hours minimum playing it—not because it radiates serenity, bright colors, and cute animals.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game can become tedious due to repetitive tasks like counting fields and frequent page-flipping, which may hinder long-term planning. Some quality-of-life improvements, such as tagging tiles and clearer compendium descriptions, could alleviate this. Despite this, players enjoy the freedom to create custom worlds with diverse plants and animals.

    • “It may get tedious, and it will eventually make you quit planning ten steps forward, and just throw forests and grasslands around.”
    • “On the other hand these can be a bit tedious as you have to basically count the available fields a lot to determine how long your rivers should be.”
    • “Could benefit from a couple of small helps (such as the ability to tag tiles ahead for planned features or shaped wonders that aren't available yet; some compendium descriptions are unclear and it's very tedious to flip back to the same page repeatedly).”
  • story
    3 mentions Positive Neutral Negative

    Users find the story's quest mode limited and desire an endless or more open-world style similar to Dorfromantik, emphasizing a mission focused on reintroducing flora and fauna through strategic tile placement.

    • “I need endless or quest-like gameplay similar to Dorfromantik. The quest mode gets stuck and then there is no more open world for continuous play.”
    • “I need endless or quest-like gameplay similar to Dorfromantik. The quest mode gets stuck and then there is no more open world for continuous play.”
  • stability
    1 mentions Positive Neutral Negative

    Users find the game currently buggy and hope for improved stability in future updates.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is lighthearted and charming, enhanced by cute visuals and playful gameplay, creating a relaxing and enjoyable atmosphere.

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6h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Preserve is a tactical city builder game with kids theme.

Preserve is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 5 hours playing Preserve.

Preserve was released on May 15, 2025.

Preserve was developed by Bitmap Galaxy.

Preserve has received overwhelmingly positive reviews from players. Most players liked this game for its graphics but disliked it for its replayability.

Preserve is a single player game.

Similar games include Dorfromantik, Pan'orama, River Towns, ISLANDERS: New Shores, TerraScape and others.