- September 25, 2020
- Haruneko Entertainment
RoboPhobik
Platforms
About
A 70s sci-fi inspired top-down arcade shooter that has a unique twist: enemies won't move or attack if you'll stand still. Use you tactical skills to not be surrounded by robots and unfold a rich story of love, hate and machines!
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- The gameplay is fun and unique, with interesting combat mechanics and a variety of enemy designs.
- The graphics and music are decent, contributing to an enjoyable atmosphere.
- The game features multiple protagonists, allowing players to choose characters they like, which adds to the overall experience.
- The story is disappointing and filled with unresolved plot threads, making it hard to engage with the narrative.
- The gameplay can become overwhelmingly difficult, especially with enemy respawns and the need for tactical movement.
- Controls and movement mechanics are awkward, leading to frustration during gameplay.
story
14 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it initially intriguing but ultimately disappointing due to a lack of depth and unexpected plot twists that felt unearned. While a few appreciated the humor and character development, many criticized the endings as unsatisfactory and the dialogue as rough, though some noted that the narrative improves as the game progresses. Overall, players who prioritize gameplay over story may find enjoyment, while those seeking a compelling narrative may be left wanting.
“Good concept with an interesting plot and fun dialogue (I laughed out loud several times), but it's honestly far too brutally difficult.”
“An hidden gem of an indie game, pretty fun and with a way deeper story than it seems at first.”
“The story improves as the game continues, and sheds much of its quirkiness as important story beats are reached.”
“The story is disappointing, I'd say, which is unfortunate, as at first it was intriguing with the whole between-chapter narration and stuff, but eventually it just brought down much of the game for me.”
“That unfortunate thing aside, there's also the 'good' ending, which really is just the bad ending 2, let's be honest. There are 2 bad endings and 0 good ones, which I guess shouldn't be surprising given how the story was going, and then the thing that happened was just, sheesh.”
“I think I would rate the story higher if it were left vague like before, not because of the vagueness—I don't like that stuff either—just so I didn't have to see a twist villain appear out of nowhere, with no hints towards it, no nothing. Just here's a villain, I didn't like it, especially because no reason was given, no explanation. At least give us something to explain what that was.”