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RoboPhobik Game Cover

About

A 70s sci-fi inspired top-down arcade shooter that has a unique twist: enemies won't move or attack if you'll stand still. Use you tactical skills to not be surrounded by robots and unfold a rich story of love, hate and machines!

RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot
RoboPhobik screenshot

80%
Audience ScoreBased on 15 reviews
gameplay4 positive mentions
music3 negative mentions

  • The gameplay is fun and unique, with interesting combat mechanics and a variety of enemy designs.
  • The graphics and music are decent, contributing to an enjoyable atmosphere.
  • The game features multiple protagonists, allowing players to choose characters they like, which adds to the overall experience.
  • The story is disappointing and filled with unresolved plot threads, making it hard to engage with the narrative.
  • The gameplay can become overwhelmingly difficult, especially with enemy respawns and the need for tactical movement.
  • Controls and movement mechanics are awkward, leading to frustration during gameplay.
  • story
    14 mentions Positive Neutral Negative

    The story has received mixed reviews, with some players finding it initially intriguing but ultimately disappointing due to a lack of depth and unexpected plot twists that felt unearned. While a few appreciated the humor and character development, many criticized the endings as unsatisfactory and the dialogue as rough, though some noted that the narrative improves as the game progresses. Overall, players who prioritize gameplay over story may find enjoyment, while those seeking a compelling narrative may be left wanting.

    • “Good concept with an interesting plot and fun dialogue (I laughed out loud several times), but it's honestly far too brutally difficult.”
    • “An hidden gem of an indie game, pretty fun and with a way deeper story than it seems at first.”
    • “The story improves as the game continues, and sheds much of its quirkiness as important story beats are reached.”
    • “The story is disappointing, I'd say, which is unfortunate, as at first it was intriguing with the whole between-chapter narration and stuff, but eventually it just brought down much of the game for me.”
    • “That unfortunate thing aside, there's also the 'good' ending, which really is just the bad ending 2, let's be honest. There are 2 bad endings and 0 good ones, which I guess shouldn't be surprising given how the story was going, and then the thing that happened was just, sheesh.”
    • “I think I would rate the story higher if it were left vague like before, not because of the vagueness—I don't like that stuff either—just so I didn't have to see a twist villain appear out of nowhere, with no hints towards it, no nothing. Just here's a villain, I didn't like it, especially because no reason was given, no explanation. At least give us something to explain what that was.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized as overwhelming yet fun, particularly in combat and tactical elements, though it can become frustrating due to awkward controls and a unique movement mechanic that triggers enemy actions with any player input. While the level design and enemy variety are praised, some players find the overall experience to be a mix of interesting ideas that don't fully deliver on their potential. Overall, the game offers a unique but polarizing gameplay experience that may appeal to some while alienating others.

    • “So if anything, playing this game and just not paying attention to the story and focusing on just the gameplay and doing combat or tactical, or however way you go about it, it can definitely be some fun.”
    • “Overall, an interesting game for the gameplay and fun combat, provided you don't mind the sometimes overwhelming amount of robots.”
    • “The gameplay is great and unique.”
    • “The gameplay, in one word, was overwhelming.”
    • “Then I started to dig into the gameplay, and got more and more annoyed; it took 2 hours to feel that this is exactly the opposite of fun.”
    • “The base movement mechanic is implemented in a weird way: if you do anything, then the enemies initiate and complete their next movement, even if you only touch the controller, and the enemy movement is a three-cycle-long attack sequence.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players finding them decent and smooth, while others criticize them as passable with low poly models and plain textures. The visuals are described as functional but lacking in depth, relying on lighting and shadows to enhance an otherwise unremarkable aesthetic. Overall, the graphics may appeal to some, but they do not stand out significantly.

    • “Awwww, this game started out so promising - I liked the visuals, and the base gameplay idea (an isometric tactical shooter/combat game, where enemies only move when you take some action) was very interesting, if not exactly new.”
    • “The graphics are good and allow the game to run smoothly, really appreciated!”
    • “The graphics are passable with fairly low poly models and extremely plain textures being carried by the lighting and shadows to give the game a largely uninteresting visual style.”
    • “All in all, the visuals give you just the information you need, but little else.”
    • “It's a weird jumble of graphics you'll either be fine with or hate, dialogue that could be funny but fails to lean into the camp angle, and mechanics that are simple and almost but not quite interesting.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game receives mixed feedback; while some players find it enjoyable, others express indifference or dislike towards it. Overall, it contributes positively to the gaming experience for some, but not all players appreciate it.

    • “Starting off, the graphics are okay, and the music is pretty nice.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the soundtrack to be quite bland and forgettable.”
    • “The music doesn't fit the game's atmosphere, which detracts from the overall experience.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to lengthy, unskippable animations and repetitive dialogues that disrupt gameplay. Additionally, the levels become increasingly long, and dying requires restarting, further contributing to the grind.

    • “The dialogues are tedious and keep yanking the camera around, events come with a fanfare and a long animation that can't be skipped, and the levels get rather long quite soon. When you die, you need to restart them, of course.”
    • “Grinding feels like an endless chore, with repetitive tasks that offer little reward and make progress feel painfully slow.”
    • “The game forces you into a grind that feels more like a punishment than a challenge, making it hard to stay engaged.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is polarizing, with a mix of quirky graphics and dialogue that misses the mark on campiness, resulting in a comedic experience that feels underdeveloped and lacks engagement.

    • “The humor in this game is delightfully absurd, making even the most mundane tasks feel entertaining.”
    • “I found myself laughing out loud at the witty dialogue and hilarious character interactions throughout the game.”
    • “The quirky humor and unexpected jokes kept me engaged and made the experience truly memorable.”

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