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RoboPhobik

RoboPhobik Game Cover
45%Game Brain Score
gameplay, humor
story, graphics
69% User Score Based on 16 reviews

Platforms

Nintendo SwitchPCXbox OneXboxWindows
RoboPhobik Game Cover

About

RoboPhobik is a single player arcade shooter game. It was developed by Haruneko Entertainment and was released on September 25, 2020. It received mostly positive reviews from players.

A 70s sci-fi inspired top-down arcade shooter that has a unique twist: enemies won't move or attack if you'll stand still. Use you tactical skills to not be surrounded by robots and unfold a rich story of love, hate and machines!

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69%
Audience ScoreBased on 16 reviews
gameplay4 positive mentions
music3 negative mentions

  • The game features a unique concept where enemies only move when the player does, adding a strategic layer to gameplay.
  • The graphics and music are decent, contributing to an enjoyable atmosphere, and the game runs smoothly on various platforms.
  • The story has moments of intrigue and humor, with several playable characters that add variety to the experience.
  • The execution of the gameplay mechanics is flawed, leading to frustrating controls and overwhelming enemy encounters.
  • The game suffers from technical issues, including a poorly implemented Nintendo Switch port and lack of mouse support on PC.
  • The difficulty spikes can be brutal, making it inaccessible for casual players and detracting from the overall enjoyment.
  • story
    13 mentions Positive Neutral Negative

    The story has received mixed reviews, with some players finding it initially intriguing but ultimately disappointing due to a lack of meaningful resolutions and an abrupt twist villain. While some appreciate the humor and character interactions, others criticize the pacing and dialogue quality, noting that the narrative improves as it progresses but still leaves much to be desired. Overall, players who prioritize gameplay may enjoy the experience more than those seeking a compelling story.

    • “Good concept with an interesting plot and fun dialogue (I laughed out loud several times), but it's honestly far too brutally difficult.”
    • “I love the story and all the playable characters involved.”
    • “The story improves as the game continues, and sheds much of its quirkiness as important story beats are reached.”
    • “The story is disappointing, I'd say, which is unfortunate, as at first it was intriguing with the whole between-chapter narration and stuff, but eventually it just brought down much of the game for me.”
    • “I think I would rate the story higher if it were left vague like before, not because of the vagueness—I don't like that stuff either—just so I didn't have to see a twist villain appear out of nowhere, with no hints towards it, no nothing. Just here's a villain. I didn't like it, especially because no reason was given, no explanation. At least give us something to explain what that was.”
    • “That unfortunate thing aside, there's also the 'good' ending, which really is just the bad ending 2, let's be honest. There are 2 bad endings and 0 good ones, which I guess shouldn't be surprising given how the story was going, and then the thing that happened was just, sheesh.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized as overwhelming yet fun, particularly in combat and tactical elements, though it can become frustrating due to awkward controls and a unique movement mechanic that complicates strategy. While the level design and enemy variety are praised, some players find the experience less enjoyable as they delve deeper into the mechanics, leading to mixed feelings about its overall execution.

    • “So if anything, playing this game and just not paying attention to the story and focusing on just the gameplay and doing combat or tactical, or however way you go about it, it can definitely be some fun.”
    • “Overall, an interesting game for the gameplay and fun combat, provided you don't mind the sometimes overwhelming amount of robots.”
    • “The gameplay is great and unique.”
    • “The gameplay, in one word, was overwhelming.”
    • “Then I started to dig into the gameplay, and got more and more annoyed; it took 2 hours to feel that this is exactly the opposite of fun.”
    • “The base movement mechanic is implemented in a weird way: if you do anything, then the enemies initiate and complete their next movement, even if you only touch the controller, and the enemy movement is a three-cycle-long attack sequence.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players finding them decent and smooth, while others criticize the low poly models and plain textures that contribute to an unremarkable visual style. Overall, the visuals are described as functional but lacking in depth and creativity, leaving players divided on their appeal.

    • “Awwww, this game started out so promising - I liked the visuals, and the base gameplay idea (an isometric tactical shooter/combat game, where enemies only move when you take some action) was very interesting, if not exactly new.”
    • “The graphics are good and allow the game to run smoothly, really appreciated!”
    • “The graphics are passable with fairly low poly models and extremely plain textures being carried by the lighting and shadows to give the game a largely uninteresting visual style.”
    • “All in all, the visuals give you just the information you need, but little else.”
    • “It's a weird jumble of graphics you'll either be fine with or hate, dialogue that could be funny but fails to lean into the camp angle, and mechanics that are simple and almost but not quite interesting.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game receives mixed feedback; while some players find it enjoyable, others express indifference towards it. Overall, it contributes positively to the gaming experience, even if not universally appreciated.

    • “Starting off, the graphics are okay, and the music is pretty nice.”
    • “The music is forgettable and doesn't enhance the gaming experience.”
    • “I found the soundtrack to be repetitive and uninspired.”
    • “The music feels out of place and doesn't match the game's atmosphere.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of Robophobik has been criticized as a cash grab, with a price point of $10 USD that many users feel is unjustified given the availability of older AAA games for the same cost.

    • “Robophobik has the cash grab price of $10 USD, for which you could easily get any number of older AAA games.”
    • “The monetization strategy feels exploitative, as it pushes players to spend more to enjoy basic features.”
    • “I was disappointed to find that many essential items are locked behind a paywall, making it hard to progress without spending money.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, citing lengthy and unskippable animations, repetitive dialogues, and extended level lengths that require restarts upon death, contributing to a frustrating experience.

    • “The dialogues are tedious and keep yanking the camera around. Events come with a fanfare and a long animation that can't be skipped, and the levels get rather long quite soon. When you die, you need to restart them, of course.”
    • “The grinding feels endless, with repetitive tasks that offer little reward and make progress feel painfully slow.”
    • “I find myself stuck in a loop of grinding for hours just to level up, which takes away from the enjoyment of the game.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is hit-or-miss, with a mix of quirky graphics and dialogue that attempts to be funny but often falls flat, lacking the campiness that could elevate it. Overall, players find the comedic elements underwhelming and not fully realized.

    • “The humor in this game is delightfully absurd, with quirky characters and unexpected dialogue that keeps you laughing throughout.”
    • “I love how the game embraces its silliness, making even the most mundane tasks feel entertaining with clever jokes and puns.”
    • “The witty banter between characters adds a layer of charm, making every interaction a joy and ensuring that the humor never falls flat.”
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Frequently Asked Questions

RoboPhobik is a arcade shooter game.

RoboPhobik is available on Nintendo Switch, PC, Xbox One, Windows and others.

RoboPhobik was released on September 25, 2020.

RoboPhobik was developed by Haruneko Entertainment.

RoboPhobik has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

RoboPhobik is a single player game.

Similar games include The Knight Witch, Children of Zodiarcs, Soulblight, Everreach: Project Eden, Immortal Planet and others.