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Robber Knight Game Cover

About

"Raubritter: Become a Feudal Lord" is a role-playing game set in medieval Europe, where you can choose to be a chivalrous lord or a "robber knight" plundering merchants. The game combines RPG, RTS, and survival elements, allowing you to develop your domain from a single hut to a magnificent castle. Despite an interesting plot, the game can be very grinding and buggy, offering both single-player and multiplayer/co-op modes for 2 players.

Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot
Robber Knight screenshot

69%
Audience ScoreBased on 134 reviews
story5 positive mentions
stability6 negative mentions

  • The game has a solid foundation and shows great potential for future updates.
  • The developers are actively engaged with the community and responsive to feedback.
  • The crafting and building mechanics are enjoyable, providing a satisfying gameplay loop.
  • The game is currently very buggy and feels unfinished, with many features not functioning as intended.
  • Graphics and animations are outdated, making the game feel like it was released years ago.
  • The combat system is clunky and unrefined, leading to frustrating gameplay experiences.
  • story
    32 mentions Positive Neutral Negative

    The game's story is criticized for its lack of depth and engaging narrative, with many players noting that it feels incomplete and riddled with bugs that hinder quest progression. While some reviewers see potential in the storyline and express hope for future improvements, the current state of the game leaves much to be desired, with numerous quests being broken or unplayable. Overall, the story serves as a basic framework but requires significant development and bug fixes to become truly enjoyable.

    • “It's got a great story and a great path for future advancement as well.”
    • “The storyline has a good base, and the game is going in the right direction. I think if we stay with it, maybe in the next year it could be a lot better than it is now.”
    • “I love the game and can't wait for more ideas to come about it, hopefully more for the story.”
    • “In the actual game, there is no storytelling; we start at a ruin with everything done around us.”
    • “However, the game does not deliver this in my opinion, due to its many bugs and glitches and quests that you simply cannot complete or a quest marker that sends you in the wrong direction.”
    • “There is very little tutorial, and that's about all the game has in terms of story right now.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics of the game have received largely negative feedback, with many users describing them as outdated and reminiscent of early 2000s titles, despite being built on Unreal Engine 5. Common criticisms include poor optimization, graphical errors, and a lack of detail in environments and animations, leading to a perception that the game feels more like a tech demo than a polished product. While some users acknowledge that there is potential for improvement, the current state of the graphics is seen as disappointing and in need of significant enhancement.

    • “The graphics are good and on par with most games.”
    • “In fairness, characters are better detailed, not chunky like the gothic ones; the gothic appearance describes the landscape, buildings, and inventory graphics.”
    • “It is very bare bones right now and does need the graphics improved, but you can see the vision with what is provided and it does seem very promising.”
    • “Seeing that they are now on Unreal Engine 5, why are the graphics so ugly?”
    • “This game graphically looks much worse than Mordhau, which is about 4 years old now.”
    • “First of all, the graphics look antiquated.”
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay of this early access title presents some promising ideas, particularly in crafting and building mechanics, but suffers from poor execution, lacking essential survival elements and smooth interactions. While there are engaging gameplay loops and responsive developers, the overall experience is marred by subpar graphics, animations, and sound, leading to a frustrating player experience. Many reviewers suggest that significant improvements are needed across various aspects to enhance the gameplay.

    • “Gameplay loops are how you face the challenge to gain the reward.”
    • “The crafting and building mechanics are quite well despite the limited amount of items available to craft.”
    • “Gameplay feels and looks decent; crafting, combat, survival, building, and robbing are already there, and the developers are really responsive.”
    • “This game lacks basic survival mechanics such as hunger, thirst, and fatigue systems.”
    • “The experience of doing this is terrible, from graphics to animation to sound to the overall engagement of the gameplay.”
    • “The picking up stuff mechanics are implemented quite badly too and don't really feel smooth.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous bugs and glitches reported, including issues with quest completion and character appearances. While some players appreciate the developers' quick response to problems, many find the game too unstable to enjoy fully, leading to mixed opinions on its overall playability.

    • “Full of bugs and glitches.”
    • “A few glitches, e.g., villagers have mirror images, sometimes enemies disappear when killed, some secondary village quests can't be completed.”
    • “However, the game does not deliver this in my opinion, due to its many bugs and glitches and quests that you simply cannot complete or a quest marker that sends you in the wrong direction.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game consists of a single, repetitive track that many players find quickly becomes annoying, detracting from the overall immersion. While some describe the soundtrack as relaxing, the lack of variety and accompanying animations contributes to a bare-bones experience that may frustrate players.

    • “The soundtrack is relaxing.”
    • “It only has one song that plays over and over.”
    • “Make sure you turn off the background music; the constant loop will drive you a bit nuts.”
    • “It only has one music title that is repeating every few minutes and will drive you mad.”
  • grinding
    4 mentions Positive Neutral Negative

    Players have mixed feelings about grinding in the game; while some find it tedious due to the slow respawn of resources and quick tool degradation, others enjoy the grind as part of the fun experience. Overall, many feel that the game strikes a balance between enjoyable gameplay and the grind, making it worth their time despite some frustrations.

    • “The respawn of resources is pretty tedious for the grind, especially how spread out ore resources are and what it requires for tools which degrade quickly.”
    • “I'm not refunding my money; I am going to hold this title and maybe do another quick playthrough, because it doesn't take much time to get to a point where you're kind of just grinding merchants anyway.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization has been criticized for being subpar, with dated graphics and noticeable issues such as animals abruptly appearing or disappearing when viewed from a distance, even on high settings.

    • “It's not very optimized; the graphics are a bit dated, and animals pop in and out of existence if you're about 30 meters away, even on epic graphics settings.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is criticized for being toxic and unnecessary, detracting from the overall experience rather than enhancing it.

    • “It's absolutely unnecessary and makes the game environment somewhat toxic in atmosphere and does not contribute.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model is viewed as somewhat reasonable, not entirely exploitative, but still lacking in quality and depth, indicating significant room for improvement.

    • “It's not complete trash, and it's not a cash grab, despite some other reviews' claims; but it's a long, long way away from really 'good' right now.”
    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “I feel like I'm constantly being pushed to spend money to enjoy the game fully.”
  • replayability
    1 mentions Positive Neutral Negative

    Players note that the game's improved stability in version 0.3 enhances its overall playability, making it more enjoyable and engaging compared to some AAA titles from EA, which contributes positively to its replayability.

Buy Robber Knight

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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