- February 10, 2018
- AlexRT
Riverhill Trials
Platforms
About
"Riverhill Trials" is a first-person 3D platformer adventure game where players must navigate through a dynamic environment filled with moving platforms, falling walls, and moving rocks. The goal is to collect all the collectibles, avoid pits, and find a way out of the living planet of Riverhill. With over 15 different areas to explore, players will enjoy a fun story and stunning environment, similar to games like Firewatch and The Witness.





- The game features beautiful visuals and a charming art style that many players appreciate.
- The music is well-received, adding to the overall atmosphere and enjoyment of the game.
- Despite its flaws, some players find the game to be a fun and relaxing experience, especially for those who enjoy exploration.
- The platforming mechanics are often criticized for being clunky and imprecise, leading to frustrating gameplay experiences.
- Many players report technical issues, including bugs, lag, and poor collision detection, which detract from the overall enjoyment.
- The lack of a comprehensive options menu and customization features has left players feeling limited in their gameplay experience.
music
52 mentions Positive Neutral NegativeThe music in the game is widely praised for its quality, with many players describing it as beautiful, soothing, and well-integrated with the game's visuals, enhancing the overall experience. However, some users noted a desire for better audio controls, such as volume adjustments between music, sound effects, and voiceovers. While there are suggestions that some tracks may be royalty-free, the soundtrack is generally considered a highlight of the game.
“Very beautiful visuals and awesome music.”
“The music is extremely soothing and further helps you to get into that feel of immersion.”
“Well done soundtrack that blends well with the artistic design of the game.”
“The music sounded like a weekend project without a proper goal.”
“Or if there are any, they are completely drowned out by the music.”
“(to add: one of my friends who I got to buy it wished there was an option to turn off voice or individual sliders on music and voice, but I know that's probably harder to add retroactively on Unity games, but that's a suggestion. He also paused and unpaused and somehow ended up in this glitchy noclip mode?)”