- August 3, 2017
- Studio Stobie
Rising Dusk
Platforms
About
"Rising Dusk" is a Platformer game that offers both single-player and multi-player modes, set in a beautiful 16-bit meets Studio Ghibli art style. Explore the eerie realm of Yokai, inspired by Japanese folktales, over 20+ levels of rice fields, castle towns, and hot springs. Resist the urge to collect coins in this anti-coin collection game, and uncover hidden items, secret exits, and more in your quest to help Tamako return home.
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- The game features beautiful pixel art and a charming soundtrack that enhances the overall experience.
- It introduces a unique puzzle mechanic where players must avoid collecting coins to progress, creating engaging and thought-provoking gameplay.
- The levels are well-designed with various themes and secrets, encouraging exploration and replayability.
- The game suffers from occasional glitches and hitbox issues, which can lead to frustrating gameplay moments.
- Boss battles are underwhelming and lack the excitement and challenge expected from a platformer.
- The lack of clear explanations for items and quest objectives can lead to confusion and a trial-and-error approach.
music
48 mentions Positive Neutral NegativeThe music in the game is widely praised for its immersive and atmospheric qualities, perfectly complementing the beautiful pixel art and engaging gameplay. Reviewers highlight the unique Japanese-inspired soundtrack, which enhances the overall charm and thematic design, making each level feel distinct and memorable. While some parts of the music may not resonate as strongly, the overall consensus is that the soundtrack is a standout feature that significantly enriches the gaming experience.
“The music is absolutely phenomenal and gives the game a very immersive surreal atmosphere, especially when combined with the visuals and the consistent thematic design.”
“Also, as the other reviews mention, the soundtrack is fantastic; it's worth playing this game just to listen to the music in each environment.”
“Because of that, the only thing I could ask for is the soundtrack: it was a Kickstarter bonus that, had I known about this game when it was being developed, I would have backed to receive.”
“Each and every level manages to feel fresh and new, in no small part to its music.”
“Every level is distinct, with its own music and sense of place, and lots of different mechanics and structural setups.”