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Rise of the Ronin

Rise of the Ronin was the near-perfect samurai/ronin open-world RPG that I have been starving for, and offers players a lot of choice in their playstyle.
Rise of the Ronin Game Cover
72%Game Brain Score
story, graphics
optimization, stability
70% User Score Based on 2,934 reviews
Critic Score 76%Based on 52 reviews

Platforms

PCPlaystation 5WindowsPlayStation
Rise of the Ronin Game Cover

About

Rise of the Ronin is a single player and multiplayer open world hack and slash game with historical and violence themes. It was developed by KOEI TECMO GAMES CO., LTD. and was released on March 22, 2024. It received mostly positive reviews from both critics and players.

Amidst the chaos of a country divided, a masterless samurai must step forth and shape the course of history. Buy Rise of the Ronin for PS5.

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70%
Audience ScoreBased on 2,934 reviews
story347 positive mentions
optimization370 negative mentions

  • Highly praised combat system with deep, rewarding, and flashy parry-focused mechanics.
  • Rich character customization and extensive outfit and weapon variety.
  • Engaging historical setting and story with unique characters and meaningful relationships.
  • Severe performance and technical issues on PC, including crashes and poor optimization.
  • Open world is repetitive and uninspired with Ubisoft-style filler content.
  • Story choices have minimal impact and the narrative is sometimes confusing and poorly paced.
  • optimization
    1,370 mentions Positive Neutral Negative

    The game's optimization is widely criticized for poor PC performance, with frequent stuttering, frame drops, crashes, and inconsistent framerates even on high-end hardware. While some players with powerful systems report smooth gameplay after tweaking settings or using features like DLSS and frame generation, many encounter severe issues, especially in populated or open-world areas. Despite post-launch patches improving stability for some, the overall consensus is that the game remains poorly optimized and requires significant improvements to deliver a consistent, smooth experience.

    • “I've played the majority of this game with an RTX 3070 and had no performance issues at all.”
    • “Once the performance issues were under control, I got one of the most enjoyable open world games I've played in a long while.”
    • “After a few optimizations, the game is finally running great.”
    • “Awful PC port optimization that can sometimes hinder the enjoyment.”
    • “Had a few crashes, constant stutter, texture pop-in, etc. The game is very performance heavy despite not looking all that great even on ultra settings.”
    • “Game performance was okay-ish in the open world but became literally unplayable in the city. I ended up spending the rest of my play time to make this playable in any form so I can't get a refund anymore. The only thing that "worked" was to use fake frames (built-in or lossless scaling) but input lag is so stupid it feels like I'm underwater or something. Such an awesome game and cool combat system ruined with the garbage optimization... what a shame!”
  • story
    1,216 mentions Positive Neutral Negative

    The story of "Rise of the Ronin" is set during the Bakumatsu period of Japan and features a blend of historical events and fictional elements, focusing on the player’s journey and the political conflicts of the era. While many find the narrative engaging and the characters compelling, critiques highlight a confusing, sometimes disjointed delivery, with choices often feeling inconsequential and faction allegiances shifting unrealistically. Overall, the story is seen as a decent backdrop to the excellent combat and gameplay, offering immersion for those interested in the setting but lacking the polish and impact of top-tier RPG narratives.

    • “The story, bond missions and dialogue are excellent.”
    • “The story is engaging, and you'll encounter choices that you may not want to make but ultimately have to.”
    • “The story is amazing, with different choices, and there is a companion system with many characters that have relationship mechanics influenced by spending time and giving gifts.”
    • “At times you choose which faction to support, though that never sticks and tends to only be for one mission or a short series of missions. Who you side with has no effect on the main plot, event outcomes, or who lives and dies (though you can save Ryoma Sakamoto, Soji Okita, and Shinsaku Takasugi by doing bond missions with them but their survival also doesn't really change the plot).”
    • “The story is terrible because you are repeatedly told to pick a side, yet you are forced to fight for both sides with no real choice or personal input, making choices feel pointless. It asks you to weigh up a military dictatorship versus xenophobic isolationism as if there are heroes and villains on both sides, but neither side is appealing.”
    • “Regardless of the side you pick, the game has you being friendly with both factions, oscillating between doing story missions for one or the other, without opportunities to kill anyone from the opposing faction, even doing side missions for them. This contradictory approach damages immersion and coherence.”
  • graphics
    674 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with many noting they are dated, resembling PS3/early PS4 generation quality, and not on par with contemporary AAA titles like Ghost of Tsushima. While some praise the art style, character customization, and atmospheric design, the visual fidelity is often described as bland or washed out, accompanied by notable texture pop-in and inconsistent graphical settings. Additionally, poor optimization and technical issues such as crashes, stuttering, and broken graphics presets detract from the experience, requiring users to tweak settings for playable performance.

    • “The story is good, the combat is engaging, and the beautiful graphics pull you in from the start.”
    • “The graphics are impressive and the setting is stunning; each map feels like a journey of its own, full of activities, places to explore, and secrets to uncover.”
    • “The graphics shine if you crank the settings, but it still feels like a PS4 game; the core of the game is combat and that is outstanding, the rest is just a bonus.”
    • “Its not a bad game per se but they downgraded the graphics since release, reducing the LODs and grass heavily for every user as 'performance patches' to the point it looked like a different game and never bothered to fix it.”
    • “Many of the graphics settings are outright broken and will drain resources for no graphical enhancement, so you have to use guides to even get reasonable performance; because of this, the game objectively cannot look its best on PC since the settings don't even work for the most part.”
    • “The game was overly hated for its graphics at release, and I do not blame the haters, but neither do I side with them— they are not inherently 'bad' by any means, but the biggest drawback of the visuals is their colors: the game's palette is absolutely bland and grey.”
  • gameplay
    611 mentions Positive Neutral Negative

    The gameplay in Rise of the Ronin is widely praised for its deep, engaging combat system that blends mechanics from Team Ninja’s previous titles like Nioh and Wo Long with a unique parry-focused approach, offering satisfying timing and strategic depth. Players appreciate the customization options, variety of weapons, and fluid traversal mechanics that enrich the core action, though some find the parry system punishing or awkward at first. While the gameplay loop and combat are often described as the game's strongest aspects, performance and optimization issues detract from the overall experience for many users.

    • “Gameplay customization is great to craft your own playstyle with all the stances and ample weapon types.”
    • “This game has the perfect balance of straightforward simple gameplay with just the right amount of in depth mechanics when it comes to combat and traversal.”
    • “Battles emphasize precision, timing, and situational awareness, blending fast swordplay with defensive mechanics such as counters, parries, and stance management.”
    • “Guarding is another action you can take, and as a mechanic is largely vestigial, unlike both Sekiro and Nioh it is completely unrelated to parrying, with no "timed block parries" system. Guarding properly ensures you take no damage but consumes more stamina than taking a hit directly, and there are no guard counters or enemy reeling from striking a guard mechanics to allow this to create an opportunity to capitalize on.”
    • “You heard that right folks, attempting a parry will commit you to a luxuriously animated heavy attack that if you mess up, it not only eats stamina, but you get penalized on stamina from the enemy hitting you too. It is hard to emphasize how badly this feels. The carrot on that stick is that if you do succeed it substantially refills your stamina gauge and substantially reduces your enemies, so they clearly want this to be a core mechanic, but with the failure condition for any missed parry being so steep, there is a mechanical and psychological disincentive from even trying.”
    • “The gameplay is significantly worse than other Team Ninja titles (Nioh, Wo Long, Stranger of Paradise).”
  • stability
    70 mentions Positive Neutral Negative

    Stability of the game varies widely across systems, with many users reporting frequent crashes, freezes, stuttering, and numerous bugs that disrupt gameplay, especially in dense environments. However, others with high-end or well-optimized setups experience smooth performance with minimal issues, indicating that the game's stability is inconsistent and highly dependent on hardware and settings. Overall, the PC port suffers from significant optimization problems and bugs that impair the experience for many players.

    • “Runs great on a full AMD system; had one crash due to VRAM hitting max. Consistent 160 frames regardless.”
    • “Though I did crash twice in ten hours, otherwise the performance has been very good and relatively bug-free.”
    • “I think the game runs great, but I had to lock the game FPS to 60; otherwise, the game felt sluggish, not 'fluid'.”
    • “There are way too many bugs and glitches that make it unplayable.”
    • “My biggest complaint, and why I give it a thumbs down at the moment, is that this game freezes and crashes a ton.”
    • “It freezes my whole computer, requiring me to reset it every time I boot the game up.”
  • music
    50 mentions Positive Neutral Negative

    The game's music generally receives mixed to positive feedback, praised for fitting well with the atmosphere, enhancing combat, and providing emotional or relaxing tones. While some find the soundtrack beautiful, memorable, and well-crafted, others describe it as serviceable or just okay, lacking standout or truly memorable tracks. Overall, the music complements the gameplay effectively, even if it doesn't consistently stand out on its own.

    • “The soundtrack is absolutely beautiful, really well done and fitting.”
    • “The soundtrack and sound design complement this approach, underscoring tension during battles and lending quieter moments a reflective tone.”
    • “The ost is chill-inducing and works magically with every scene.”
    • “The soundtrack, however, is quite weak.”
    • “- The music is serviceable but lacks any memorable tracks, so it's not great.”
    • “Sound, music, voice acting - all things that exist but are mostly forgettable.”
  • grinding
    38 mentions Positive Neutral Negative

    Grinding in this game is often seen as tedious and frustrating, especially due to mandatory farming for gear, bonds, and upgrades tied to core combat progression. While some find the open world and combat mechanics enjoyable and less repetitive than similar titles, many criticize gated progress and limited weapon customization that force excessive, sometimes unrewarding grinding. Overall, grinding is a significant but uneven aspect, detracting from the experience for those seeking smoother progression.

    • “You must level up bonds to unlock weapon combat style upgrades, which forces you into tedious busywork hunting 'gifts' to increase bond levels.”
    • “Locking core combat progression behind relationship grinding is inexcusable.”
    • “I was really looking forward to this game and while I did finish it there were so many issues that I had no desire to continue with the post game mega powerful gear grinding.”
  • atmosphere
    28 mentions Positive Neutral Negative

    The game excels in creating a rich, immersive atmosphere that vividly captures the historical samurai era, enhanced by detailed environments, lighting, and authentic sound cues. While graphics and character models may have minor flaws, the combination of engaging combat, customization, and a lively open world delivers a memorable, cinematic experience. Overall, the atmosphere is praised for its depth, authenticity, and ability to make both intense and quiet moments feel impactful.

    • “Team Ninja and Koei Tecmo games have done a wonderful job of capturing the era's atmosphere and allowing you to experience the turmoil of the time.”
    • “It’s a vibrant, atmospheric setting that feels alive, and Team Ninja’s eye for detail makes even the quiet moments memorable.”
    • “The atmosphere, the fluid combat, the deep historical setting—it all comes together perfectly.”
    • “The characters you meet have depth and with the "no rush" atmosphere you are allowed to pursue any mission you wish, even side missions, without the constant pressure of having to return to the main quest.”
    • “It's decently challenging but also relaxing at the same time in its open world atmosphere.”
    • “Graphically, open world and the atmosphere.”
  • replayability
    25 mentions Positive Neutral Negative

    The game offers solid replayability through multiple story paths, choices affecting endings and character outcomes, and diverse combat styles. While lacking a traditional New Game+ mode and deep item customization compared to similar titles, its rich narrative, open world, and various missions encourage multiple playthroughs. However, some feel endgame and coop replayability are limited, though overall it remains engaging for fans of samurai-themed games.

    • “Replay value is definitely there, from going through alternative choices in past chapters to replaying missions with others to get drops or just have a good co-op time.”
    • “With different choices leading to different outcomes (like which characters do or don't die, and which will fight alongside you), there's also plenty of replay value for repeat playthroughs.”
    • “The choices made throughout the game lead to multiple endings, encouraging replayability and immersion in the narrative.”
    • “It is more open and lush than Nioh 1/2 but has nowhere near the depth of itemization, builds, or replayability.”
    • “It's fine to have that but the game lacks any real replayability without an actual NG+ system.”
    • “Coop might as well be nonexistent since it's just for some small missions and the endgame replayability is also nonexistent.”
  • humor
    23 mentions Positive Neutral Negative

    The game's humor is widely appreciated for its silliness, whimsical writing, and hilarious moments stemming from quirky enemy AI behaviors and unexpected cutscenes. While some technical and design flaws, like awkward camera angles and broken AI pathing, add unintended comedic frustration, these aspects contribute to an overall entertaining and amusing experience. Many players find the humor charming and a key reason for their enjoyment despite performance issues.

    • “It had me flat out laughing given how silly it all was on several occasions.”
    • “I play with Japanese audio and English subs, but voice acting and writing is whimsical, funny, and generally really well done.”
    • “You'll often find yourself right on the edge of one of these enemy pathing limits while engaged in combat, leading to some unintentional funny moments where the enemies run at you to just within a foot of you, then suddenly turn around and run back the other way into their game-approved area, then they will just keep doing this back and forth as the AI can't decide what they're supposed to be doing, all while still in agro mode.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game elicits mixed responses: while its music, friendships, and thematic depth around identity and loyalty create meaningful and resonant moments, the narrative often lacks consistent emotional weight due to pacing issues and predictable characters. Some players connect deeply through political intrigue and character bonds, including romance, but others find the impact diluted or overshadowed by technical issues.

    • “Combat is great, side content is enjoyable and repetitive, music is relaxing and emotional, and if you use your little kid brain the friendships actually feel meaningful and add to the game.”
    • “Rise of the Ronin is more than just an action RPG: it’s a heartfelt adventure of identity, loyalty, and freedom set during one of Japan’s most pivotal eras.”
    • “Visually breathtaking and emotionally resonant, the game immerses you in a pivotal moment of Japan’s history.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is generally praised for interesting character designs and well-integrated stories linked to world events, though some users desire deeper narrative and more varied combat styles. While the art and character designs are consistently strong, a few feel the story and development lack the depth found in comparable titles. Overall, character development is seen as solid but not groundbreaking.

    • “Coming from GOT, ROTR just has more content, more character development, deeper combat mechanics, the bond system and more.”
    • “Character design: a lot of the characters in the game are very interesting and the devs have done a very good job of setting up their stories in relation to the world events.”
    • “Character development and the story is really good, and considering the game's issues aside, it is one of the best games I have played in a long time.”
    • “Honestly wished there was more story to it... more character development... more combat styles...”
    • “Compared to GOT, ROTR just has more content, more character development, deeper combat mechanics, the bond system, and more.”
    • “While the character design is interesting and the developers have done a good job relating their stories to the world events, the overall character development feels lacking.”
  • monetization
    8 mentions Positive Neutral Negative

    The game is praised for avoiding aggressive microtransactions common in many modern titles, offering a fair monetization model without feeling like a cash grab. While it may be priced at $50, players find it reasonable and appreciate the high replayability and lack of exploitative monetization tactics. Overall, the game stands out positively against other AAA games with cluttered UIs and costly in-game purchases.

    • “I just think that both are Japanese-themed Ubisoft-tier open world games, but as they are not made by greedy developers who think microtransactions are the best thing ever, this game at least—and I assume Ghost of Tsushima—is actually good.”
    • “Imagine a Ubisoft-like game but with good combat and without microtransactions, also featuring a much less cluttered UI.”
    • “Kinda like the RPG Assassin’s Creed games but with real character creation and without cynical microtransactions.”
    • “Unfortunately, this game is terribly optimized for PC and feels like a quick cash grab.”
    • “Plenty of modern titles look good but have fundamental soul problems, like spiritual flaws that eat away at your enjoyment where the fidelity and shiny appeal wears off and you just begin to hate how your time is being wasted, or your money being slowly drained by systems that feature FOMO as a monetization scheme.”
    • “Kinda like the RPG Assassin's Creed games but with real character creation and without cynical microtransactions.”
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23h Median play time
78h Average play time
5-90h Spent by most gamers
*Based on 24 analyzed playthroughs
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Frequently Asked Questions

Rise of the Ronin is a open world hack and slash game with historical and violence themes.

Rise of the Ronin is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 78 hours playing Rise of the Ronin.

Rise of the Ronin was released on March 22, 2024.

Rise of the Ronin was developed by KOEI TECMO GAMES CO., LTD..

Rise of the Ronin has received mostly positive reviews from players. Most players liked Rise of the Ronin for its story but disliked it for its optimization.

Rise of the Ronin is a single player game with multiplayer and local co-op support.

Similar games include Wo Long: Fallen Dynasty, Nioh 3, Nioh 2, NiOh, WILD HEARTS and others.