Rift Keeper
- December 10, 2019
- Frymore
In "Rift Keeper," become the Rift Keeper and travel through 30 challenging handcrafted dungeons to restore balance. Battle unique enemies, loot epic gear, and increase your power to reach new depths. This 2D roguelite platformer offers fast-paced action gameplay in a beautifully designed world.
Reviews
- The music is enjoyable and adds to the overall experience.
- The game is easy to pick up, allowing players to quickly get in tune with the mechanics.
- There is potential for future improvements, and the town system could facilitate this.
- The gameplay is incredibly repetitive, with little variation in levels and enemy mechanics.
- Controls are clunky and unresponsive, leading to frustrating gameplay experiences.
- There is a lack of meaningful progression, as deaths reset players to the beginning with minimal rewards.
- gameplay20 mentions
- 20 % positive mentions
- 65 % neutral mentions
- 15 % negative mentions
The gameplay is reminiscent of "Dead Cells" but is criticized for being clunky and lacking fluidity in movement and combat. While the initial experience is thrilling, the simplicity of enemy mechanics and one-shot damage can make long playthroughs feel repetitive, though it remains enjoyable for shorter sessions. Players appreciate the addictive progression system, but suggest improvements like warping to previously discovered exit portals to enhance the experience.
“Going into this game, I was expecting to see a Dead Cells-type rogue-like platformer with maybe some interesting mechanics, a different take on the genre for some change, and some fast-paced gameplay with some hard decisions to make about which items to keep and which ones to leave behind.”
“[*] creates high hopes and some thrill during the first 15-ish minutes of gameplay.”
“Otherwise, the gameplay loop can be quite addictive and rewarding to progress and gear up as we progress down the levels.”
“The gameplay was vaguely Dead Cells-esque, but way more clunky.”
“The movement and combat do not feel as fluid as they were in some of the gameplay footage I've seen.”
“Now onto the gameplay... as I said, I've pretty much seen it all on my first attempt.”
- graphics6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The graphics of the game have a pleasing aesthetic but require significant improvement, particularly in distinguishing between backgrounds, walls, and platforms. Many users express a desire for a graphics and animation overhaul to enhance the overall visual experience.
“There is an aesthetic that I like, but it needs to be developed.”
“I definitely recommend it; it's a roguelike, so be careful, but very fun. I would like a graphics and animation overhaul, though.”
“Graphics can be improved; sometimes it's quite hard to distinguish the background from walls and platforms.”
- music4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, with users describing it as "pretty cool" and "pretty good." Overall, it enhances the gaming experience positively.
“That said, the music is pretty good.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features a story that is present but is generally considered to have mediocre writing.
“There is a story, but the writing seems just okay.”
“There is a story, but the writing seems just okay.”
- optimization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game suffers from optimization issues, running heavier than expected for its simplicity, which leads to a lack of smoothness that adversely affects critical gameplay mechanics like dodge rolls and platforming. This is particularly problematic given the precise timing required for navigating spike traps and ledges.
“The game runs a bit heavy for its simplicity, and the lack of smoothness negatively impacts the performance of dodge rolls and platforming, which is crucial since many spike traps and ledges are designed for near-perfect jumps.”
“It seems to run a little heavy for as simple as it is, and the lack of smoothness negatively impacts the performance of dodge rolls and platforming, which is important as many spike traps and ledges are spaced for near perfect jumps.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional response to the game is largely negative, with players expressing irritation due to unmet expectations and a perceived lack of depth, likening it to a generic "Dead Cells" style rogue-like platformer.
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users consistently report that the game feels buggy and requires fixes to improve stability.
“Feels buggy, should be fixed.”
“Feels buggy, should be fixed.”