Rhythm Journey
- April 16, 2022
- MELOVITY
- 5h median play time
"Rhythm Journey" is a story-driven, hardcore rhythm game featuring 160 stages and 32 tracks. Players can enjoy real drum rhythms and listen to character stories through song lyrics and vocals. The game focuses on easy-to-learn but hard-to-master controls, with a variety of genres, techniques, and a collaboration with "A Dance of Fire and Ice". Free trial available on mobile versions.
Reviews
- The game features a great soundtrack with a variety of enjoyable songs that enhance the rhythm gameplay experience.
- The visuals are clean and unique, with well-animated backgrounds that complement the gameplay.
- The game offers a good balance of challenge and accessibility, making it enjoyable for both casual players and those looking for a more difficult experience.
- The control scheme can be unintuitive, leading to confusion and frustration, especially with the lack of customizable keybindings.
- The difficulty spikes significantly between levels, which may be overwhelming for beginners and disrupt the flow of gameplay.
- The story and dialogue suffer from poor translation and can feel cringeworthy, detracting from the overall experience.
- music20 mentions
- 35 % positive mentions
- 50 % neutral mentions
- 15 % negative mentions
The music in the game receives mixed reviews, with many praising the variety and quality of the soundtrack, particularly in the final stages, while others find certain slower songs less appealing. Some players appreciate the rhythm and energy of the tracks, although there are complaints about the vocals overshadowing the music. Overall, the soundtrack is considered a strong aspect of the game, enhancing the rhythm experience for those with musical backgrounds.
“The music has good variety, and I never found it obnoxious sounding unless I was dozens of tries deep :p”
“Rhythm Journey is an amazing game with an extremely good official soundtrack.”
“The songs kick ass and it's easy enough to tune out the lyrics.”
“The music is mediocre but good enough, especially with the snare kick giving you the feels of the rhythm.”
“Minor gripe: the music itself is solid enough, but those vocals are quite distracting.”
“I don't like the four-wall thing because it doesn't seem to match the music in any kind of way; it's purely visual, and in my mind, the ideal rhythm game experience is based on listening to the music more than looking at the screen.”
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The story has received mixed reviews, with some players finding it mediocre and the dialogue clunky, which detracts from the overall experience. However, others appreciate the charm of the characters and the effort put into the narrative, noting that while it may not be compelling, the positive message helps maintain engagement throughout the game.
“The story levels were just the right level of challenging for me without kicking my ass to a ridiculous level like something like osu might.”
“So far, I have beaten and almost perfected all of the main story, and I can say that I enjoy how much effort was put into a passion project like this.”
“The story might not be compelling, but the message is nice and it's enough to keep the game flowing.”
“I can see what they were trying to do with the story, but it really doesn't amount to much in the end.”
“It's just a mediocre simple storyline.”
“This isn't meant to be an insult to you, but the dialogue is pretty clunky right now and it hurts the story for me.”
- gameplay6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
Gameplay is generally well-received, but some players express dissatisfaction with the pacing and mechanics, particularly the sustain system, which feels inconsistent. There are also concerns about performance issues, such as frame rate drops during gameplay compared to the menu. Overall, while the concept is appreciated, players desire more variety and rhythm-friendly options earlier in the game.
“Gameplay is pretty good, but I do have a critique: please hire a good translator if you can.”
“I understand that this is a great game mechanic, and this all boils down to personal preference, so I won't blame the game. I just wish there was a more rhythm-friendly game mode where everything stayed in a straight line.”
“I wish the game did more with different directions earlier on - it's not until level 14 that they start going wacky places with it - and the sustain mechanic is not good; both the start and end of sustains feel weirdly inconsistent compared to everything else.”
“Anyone else getting insane frame rates during the menu, then it drops to like 30 during actual gameplay?”
- replayability1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The game's challenging directionality and rhythm enhance its replayability by providing players with goals to strive for, encouraging them to revisit levels for improvement and mastery.
“This game is challenging in terms of directionality and rhythm, but its challenges not only enhance the replayability of the game's levels, but also give the player something to strive towards.”
“The game lacks significant variety, making it hard to find motivation for replaying once you've completed it.”
“After finishing the main story, there isn't much left to explore, which really diminishes the replayability factor.”
“While the gameplay is enjoyable, the absence of different paths or outcomes means I don't feel compelled to play it again.”