The game offers a rich theme and era, combining historical intrigue with the potential for arcane happenings.
There is significant replayability due to the diverse paths and character choices available, allowing players to explore different roles and outcomes.
The writing is generally well-crafted, with episodic side stories that can feel different based on player decisions.
The game lacks depth in both its fantasy and historical elements, leading to a failure to engage players emotionally.
Stat mechanics are opaque and confusing, making it difficult for players to understand how to succeed, resulting in frequent failures.
The character development is shallow, with flat NPCs and lackluster romance options that fail to create a compelling narrative.
story
26 mentions Positive Neutral Negative
12%
73%
15%
The story is heavily player-centric, neglecting historical figures like Napoleon and failing to develop its fantasy and political elements, which results in a lack of depth and engagement. Key plot points, such as a rival character, feel unnecessary and lead to unresolved narratives, leaving players feeling as though the author lost interest mid-creation. Overall, the narrative is described as poor and unentertaining, with little to offer for those seeking a compelling story.
“The story focuses only on the player, not Napoleon.”
“Game stats are initially portrayed like storyteller games.”
“And while the political story is playing out, with or without your assistance and input, you are constantly having to choose how you want to study to improve what aspects of your skill with demons.”
“There isn't enough depth to fully develop the fantasy side of this story or the historical side; both struggle to provide compelling reasons to maintain the reader's interest.”
“It feels almost as if the author of this story got bored with their own creation and after the first chapter just gave up on it.”
“Finally, I hate to say it, but there just is no story there.”
gameplay
8 mentions Positive Neutral Negative
38%
49%
13%
The gameplay is primarily structured as a choose-your-own-adventure experience, where player choices significantly influence the narrative direction. Additionally, it incorporates game mechanics such as stat checks, adding a layer of strategy to decision-making.
“Basic gameplay is like a choose your own adventure; you make a choice and see where it leads you.”
“There are some game mechanics like stat checks that add depth to the gameplay.”
“The gameplay offers a unique blend of decision-making and strategic elements.”
“Basic gameplay is like a choose your own adventure; you make a choice and see where it leads you. However, there are some game mechanics like stat checks that can feel limiting.”
replayability
4 mentions Positive Neutral Negative
75%
25%
Replayability is somewhat hindered by the randomization of NPC genders, which can affect players' ability to pursue specific romantic interests in subsequent playthroughs. This unpredictability may lead to frustration for those seeking consistent character interactions.
“The only issue I have with replayability is that certain NPCs have randomized genders that you have no influence over, so if you meet a focused academic who you’d like to romance the next time you play, they may not be the same gender the next time around.”
graphics
4 mentions Positive Neutral Negative
75%
25%
The game is a text-based experience, resulting in a lack of significant visuals or graphical elements to discuss.
“As a text game, there are no major visuals to really speak of.”
music
4 mentions Positive Neutral Negative
75%
25%
The game features no music, as it is a text-based experience.
“As a text game, there is no music.”
emotional
2 mentions Positive Neutral Negative
100%
Reviews indicate a lack of emotional engagement in the game, with players expressing that they feel no attachment to the characters or story, resulting in a diminished reason to care about the outcomes.