Revolution Diabolique Game Cover
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Unlock diabolical magic in the time of Napoleon and Robespierre! Can you direct the course of the Revolution, or will you lose your head?

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Reviews

6%
Audience ScoreBased on 9 reviews
emotional positive mentions
story negative mentions
  • The game offers a rich theme and era, combining the French Revolution with elements of demon summoning, which has great potential.
  • There is significant replayability due to the diverse paths and character choices available, allowing players to explore different storylines.
  • The writing is generally well-crafted, with easy-to-read dialogue and engaging episodic side stories that can lead to different outcomes.
  • The game is criticized for being too short and lacking significant involvement from historical figures like Napoleon, leading to a feeling of emptiness in the narrative.
  • Stat mechanics are opaque and confusing, making it difficult for players to understand how to succeed, resulting in frequent failures.
  • Character development and romance options are underwhelming, with many characters feeling flat and lacking depth, which diminishes player engagement.
  • story13 mentions

    The story is heavily centered on the player, neglecting historical and fantasy elements, which results in a lack of depth and engagement. Key plot points, such as the rival character, feel unnecessary and lead to unresolved narratives, while character interactions fail to influence the overall storyline meaningfully. Overall, the narrative is deemed poor and unentertaining, leaving players dissatisfied.

    • “The story focuses only on the player, not Napoleon.”
    • “Game stats are initially portrayed like storyteller games.”
    • “While you can choose your background with her (how you knew her, why the two of you struck up a friendship), she has little effect on the storyline after your first meet-up with her.”
    • “There isn't enough depth to fully develop the fantasy side of this story or the historical side; both struggle to provide compelling reasons to maintain the reader's interest.”
    • “It feels almost as if the author of this story got bored with their own creation and after the first chapter just gave up on it.”
    • “Finally, I hate to say it, but there just is no story there.”
  • gameplay4 mentions

    The gameplay is primarily structured as a choose-your-own-adventure experience, where player choices significantly influence the narrative direction. Additionally, it incorporates game mechanics such as stat checks, adding an element of strategy to decision-making.

    • “Basic gameplay is like a choose-your-own-adventure; you make a choice and see where it leads you.”
    • “The game features engaging mechanics, including stat checks that add depth to the decision-making process.”
    • “Gameplay is immersive and allows for a variety of choices that significantly impact the story.”
    • “Basic gameplay is like a choose your own adventure; you make a choice and see where it leads you.”
    • “However, there are some game mechanics, like stat checks, that can affect the outcome.”
  • replayability2 mentions

    Replayability is somewhat hindered by the randomization of NPC genders, which can affect players' ability to pursue specific romantic interests in subsequent playthroughs. This unpredictability may detract from the overall experience for those seeking consistent character interactions.

    • “The only issue I have with replayability is that certain NPCs have randomized genders that you have no influence over. So if you meet a focused academic whom you'd like to romance the next time you play, they may not be the same gender the next time around.”
    • “The only issue I have with replayability is that certain NPCs have randomized genders that you have no influence over. So if you meet a focused academic whom you'd like to romance the next time you play, they may not be the same gender the next time around.”
  • graphics2 mentions

    The graphics of the game are minimal, as it is primarily a text-based experience with no significant visual elements to highlight.

    • “As a text game, there are no major visuals to really speak of.”
    • “The graphics are minimal and lack any significant detail.”
    • “The visual presentation is very basic and uninspired.”
  • music2 mentions

    The game does not feature any music, as it is a text-based experience.

    • “As a text game, there is no music.”
    • “As a text game, there is no music.”
    • “The absence of music makes the experience feel flat and unengaging.”
    • “Without any musical elements, the game lacks atmosphere and emotional depth.”
  • emotional1 mentions

    Reviews indicate a lack of emotional engagement, with players expressing that there is little to no attachment to the characters or story, resulting in a diminished reason to care about the game's outcomes.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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