- August 18, 2021
- Joy Manufacturing Co.
- 5h median play time
Ambition: A Minuet in Power
Platforms
About
"Ambition: A Minuet in Power" is a visual novel set in 18th century France. You play as a young widow seeking to rise in society by attending glamorous soirées, gathering information, and using your wit and charm to influence key figures. Navigate political intrigue, form alliances, and make choices that will determine your path to success. Will you play the game of societal advancement as a cunning minuet, or leave a trail of chaos in your wake?
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- Engaging and well-written storyline with interesting characters.
- Unique gameplay mechanics that blend visual novel elements with resource management and political intrigue.
- High replayability due to multiple endings and romance options.
- Repetitive gameplay elements, especially in party interactions and romance routes.
- Several bugs and technical issues that can hinder the experience.
- Limited character development for some love interests and lack of a CG gallery.
story
165 mentions Positive Neutral NegativeThe game's story is widely praised for its engaging narrative, rich character development, and historical depth, set against the backdrop of pre-revolutionary Paris. Players appreciate the intricate plotlines and the impact of their choices on the story's progression, although some note that the gameplay can become repetitive and that certain mechanics may disrupt the narrative flow. Overall, the storytelling is considered a standout feature, making it a compelling experience for fans of visual novels and interactive narratives.
“The story itself is really good, to the point that I would prefer to play it in a pure visual novel form.”
“The characters and the setting of pre-revolutionary Paris are engaging and well portrayed, with the political conflict serving as a brilliant way to push the story forward.”
“The story is very well written and engaging.”
“The concept is fun and there were definitely elements I enjoyed, but I bought it on the basis of playing the demo and it definitely feels like they front-loaded the events to sell it as having more content than it does - the demo was filled with activities and seeming potential story avenues, but by mid-way through the game I literally had nothing to do but collect repetitive gossip at a faster rate than I had a use for it and passing in-game time felt like a chore I was slogging through in the hopes that the story would resume.”
“The most frustrating being that many of the randomly generated interactions kept appearing 'out of order' in such a way that the story felt massively interrupted and disjointed.”
“I played through once and it was fine, then played through a second time and the romance plots inexplicably stalled with no way to fix it, so I restarted for a third playthrough and the same thing happened in addition to the main plot around Armand stopping before the end of one of the scenes and going dead on me.”