- August 15, 2020
- Dead Unicorn
- 3h median play time
Return
Platforms
About
"Return" is an art-driven adventure game set in a post-apocalyptic version of your home planet. After an unexpected return during cryo-sleep, your ship is damaged and you must explore the unfamiliar landscape to repair it and escape. With ecosystems failing, resources scarce, and chaos reigning, survival is a daunting challenge in this transformed world. Sign up for the closed beta and join the official community to stay updated.











- The game features stunning pixel art and a captivating atmosphere that immerses players in its world.
- Combat is engaging and challenging, requiring players to master dodging and timing to succeed against various enemies and bosses.
- The soundtrack complements the gameplay beautifully, enhancing the overall experience and mood of the game.
- The game is quite short, with many players completing it in around 3 to 4 hours, leading to concerns about its value at full price.
- Combat can become repetitive, as the core mechanics often boil down to hit-and-run tactics without much variety in playstyle.
- Some players found the narrative and character interactions to be shallow, lacking depth and engagement despite the intriguing setting.
- atmosphere39 mentions Positive Neutral Negative
The atmosphere of the game is widely praised for its impressive depth, haunting beauty, and strong artistic direction, often described as better than many AAA titles. Players appreciate the seamless integration of pixel art, music, and sound design, which collectively create a captivating and immersive experience. While the combat mechanics may be simple, the game's focus on exploration and atmosphere makes it a standout in the genre.
“The atmosphere is perfect, lots of great bosses, and the story is pretty cool too.”
“The game is small in scope but makes up for it with its impressive atmosphere and style.”
“The atmosphere and music are fantastic.”
“It has atmosphere, but nothing else.”
“The atmosphere is, however, definitely more of a main feature than the combat, as the combat mechanics are exceedingly simple: wait for an attack, dodge behind enemy, hit a few times, repeat.”
“This game oozes atmosphere.”