- January 13, 2015
- Sometimes You
Retention
Platforms
About
"Retention" is a game-photo album where you help a man recollect his memories after an accident, through slides of his past. With a unique genre and 8 different endings, your choices and observations will shape his fate. The game features an original soundtrack, Steam Trading Cards, and a user-friendly interface for an immersive experience.











- The game offers a unique narrative concept that allows players to explore memories through a series of images, providing a personal and introspective experience.
- Some players found the visuals to be beautiful and thought-provoking, appreciating the artistic aspect of the game.
- It can be a relaxing experience with nice instrumental music, making it suitable for those looking for a calm and meditative gameplay session.
- Many players criticized the game for lacking actual gameplay, describing it as a slideshow of random pictures with no coherent story or purpose.
- The execution of the concept was deemed poor, with players feeling confused and frustrated by the lack of meaningful connections between the images.
- Several reviews highlighted technical issues, such as lag and the inability to play in full screen, further detracting from the overall experience.
story
34 mentions Positive Neutral NegativeThe story in the game is centered around a man who suffers from temporary amnesia after an accident with his bicycle, leading him on a quest to rediscover his identity through a series of photographs. However, players find the narrative confusing and lacking depth, with many expressing disappointment that the promised story fails to materialize, resulting in a disjointed experience that feels more like a slideshow than a cohesive tale. Overall, the game struggles to engage players with its storytelling, leaving them unsatisfied and questioning its purpose.
“Moving right along, story-wise you play as a man who has an accident and has his memory stolen from him. He runs in search of finding out who he is, about his past, the people he knows, and his present.”
“What you choose from each set affects the outcome of the framing story, which is a short but powerful allegory: a man falls with his bicycle and suffers temporary amnesia.”
“I understand that the story is to be partially constructed by the player.”
“It's all very confusing, no story or purpose, and on top of that I don't know how they managed to make a game consisting only of clicking photos so laggy and slow.”
“Whilst it does somewhat try to give an opportunity to tell a man by his memories in the form of a photo album that the player's personality can cause change to, it really fails to get any kind of story or meaning into it due to lack of depth or explanations, bar one-liners on each picture.”
“A big problem with retention is that it promises a story that never happens.”