- November 4, 2022
- Bearlex Games
- 17h median play time
Repetendium
Platforms
About
"Repetendium is a single-player, action-packed rogue-lite game with perfected mechanics and great music. Wield various deadly weapons, gain experience to build power, and choose from a range of perks to customize your gameplay. Compete on the global leaderboard and fight against unique enemies, including a chicken with a gun. The early access version includes a new mode for grinding and upgrading for power-based unlockables."








- The game features a fun and engaging gameplay loop with a unique blend of shooting and mining mechanics.
- It has a charming art style and humorous elements, making it enjoyable and visually appealing.
- The developer is responsive to player feedback and actively updates the game, showing commitment to improving the experience.
- The game currently lacks content and variety, leading to repetitive gameplay after a few runs.
- Weapon balance is an issue, with many players finding guns underpowered and upgrades not impactful enough.
- The difficulty scaling can be frustrating, with some bosses being disproportionately challenging compared to the player's abilities.
gameplay
48 mentions Positive Neutral NegativeThe gameplay is praised for its engaging and challenging mechanics, featuring a variety of characters, weapons, and a rewarding loop that encourages replayability. While some players note a lack of content and biomes, the overall experience is described as polished, fun, and addictive, with unique elements reminiscent of popular titles like "Nuclear Throne" and "Enter the Gungeon." The game offers a mix of strategic decision-making and action, making it a standout in its genre despite some areas for improvement.
“The team mischief gameplay is interesting and challenging when you have to heal and manage the health of all 4 characters.”
“Absolutely awesome gameplay, very polished and fun so far.”
“Nuclear Throne style gameplay with mining and fully destructible terrain, Risk of Rain style difficulty escalation, and a killer presentation.”
“It's just, it is a game with a lot of untapped potential, because the vision of the developer seems to be mainly built around the idea of getting scores and upgrades, to get even higher scores. I need a finale; it's one of the reasons why I really like 'The Binding of Isaac' - you can replay that game as many times for the gameplay, but you'll always know it'll finish eventually.”
“Things like 5% reduced cooldown need too much line-up rolls to actually have some kind of positive outcome in core gameplay.”
“Maybe add some kind of tooltips to gameplay modes.”